Lineage ][ Goddes Of Destruction Chapter III Lindvior

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  1. #31
    Novice tempacc001 is offline
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    Apr 2011 Join Date
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    Re: Lineage ][ Goddes Of Destruction Chapter III Lindvior

    thanks for the share
    is r394 for download is Lindvior Client or Glory Days ? havent downloaded the client yet
    I Would like to try the update if possible PM Sent.
    BTW is just for my Own Local Testing Server i Dont Run a Public Server.
    Last edited by tempacc001; 29-09-14 at 01:31 AM.

  2. #32
    Enthusiast thugs is offline
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    Aug 2007 Join Date
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    Re: Lineage ][ Goddes Of Destruction Chapter III Lindvior

    Quote Originally Posted by tempacc001 View Post
    thanks for the share
    is r394 for download is Lindvior Client or Glory Days ? havent downloaded the client yet
    I Would like to try the update if possible PM Sent.
    BTW is just for my Own Local Testing Server i Dont Run a Public Server.
    try mobius source code here is time line https://code.google.com/p/mobius-source/source/list

  3. #33
    Novice tempacc001 is offline
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    Apr 2011 Join Date
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    Re: Lineage ][ Goddes Of Destruction Chapter III Lindvior

    did not know about this, i was stuck on Uncomplete Hi5
    Thanks a lot.

  4. #34
    L][Files ROhanFiles Dev soulsimbol is offline
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    Re: Lineage ][ Goddes Of Destruction Chapter III Lindvior

    http://forum.ragezone.com/f322/linea...r-iii-1000214/

    This is my Thread and i would love to see it stickyed.
    It has been long time since i have post it * 6 MONTHS * already.
    And its active as you all can see.

    Thank you!

    L2J SECTION REVIVED.

  5. #35
    Enthusiast mafias is offline
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    Jun 2012 Join Date
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    Re: Lineage ][ Goddes Of Destruction Chapter III Lindvior

    hello soulsimbol

    as I can get the latest update of the server files Revised 2722 Major changes? '... SVN for copilar ??


    link for SVN ??

  6. #36
    Novice Adrastos91 is offline
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    Oct 2014 Join Date
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    Re: Lineage ][ Goddes Of Destruction Chapter III Lindvior

    What java platform does this run on?

  7. #37
    Novice sectorzueira is offline
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    Nov 2006 Join Date
    Imperatriz, BraLocation
    1Posts

    Re: Lineage ][ Goddes Of Destruction Chapter III Lindvior

    Can u give me server pack files??

  8. #38
    Novice requiem is offline
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    Dec 2007 Join Date
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    Re: Lineage ][ Goddes Of Destruction Chapter III Lindvior

    i pm to you pls share link Revision 2722 Major changes

    Thank you

  9. #39
    Enthusiast mafias is offline
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    thumbs up Re: Lineage ][ Goddes Of Destruction Chapter III Lindvior

    hello soulsimbol

    i pm to you pls share link Revision 2722 Major changes

    Thank you..

  10. #40
    MoDdeR talos0 is offline
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    Re: Lineage ][ Goddes Of Destruction Chapter III Lindvior

    this is no longer free so....anyone know some GoD free active project?

  11. #41
    Victus Mortuus Kreeate is offline
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    Aug 2010 Join Date
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    Re: Lineage ][ Goddes Of Destruction Chapter III Lindvior

    Quote Originally Posted by talos0 View Post
    this is no longer free so....anyone know some GoD free active project?
    If this is no longer free, please post proof here so that I can remove the thread.

    Thanks.

  12. #42
    MoDdeR talos0 is offline
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    Re: Lineage ][ Goddes Of Destruction Chapter III Lindvior

    Quote Originally Posted by Kreeate View Post
    If this is no longer free, please post proof here so that I can remove the thread.

    Thanks.
    i only have the pm that soulsimbol send me in response of my petition of the latest version of the pack that will work??
    send you a pm ?

  13. #43
    Victus Mortuus Kreeate is offline
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    Re: Lineage ][ Goddes Of Destruction Chapter III Lindvior

    Quote Originally Posted by talos0 View Post
    i only have the pm that soulsimbol send me in response of my petition of the latest version of the pack that will work??
    send you a pm ?
    Sure, go ahead.

  14. #44
    MoDdeR talos0 is offline
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    Re: Lineage ][ Goddes Of Destruction Chapter III Lindvior

    Quote Originally Posted by Kreeate View Post
    Sure, go ahead.
    pm sent :)
    Last edited by talos0; 23-12-14 at 01:13 AM.

  15. #45
    L][Files ROhanFiles Dev soulsimbol is offline
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    Re: Lineage ][ Goddes Of Destruction Chapter III Lindvior

    Revision 3012 Major changes:

    + Implemented stat power mag. crit damage.
    * Changed the formula for calculation application mage damage
    * Changes in the initial articles human m fighter:
    - Removed unnecessary initial itemov
    * Changed collision_radius and collision_height
    * Changed the height of the fall of the safe
    + Added a new stat baseMCritRate (base value of the magician. Crit)
    * Changed the initial running speed
    * Changes in the initial articles human f fighter:
    - Removed unnecessary initial itemov
    + Added a new stat baseMCritRate (base value of the magician. Crit)
    * Changed the initial running speed
    * Changes in the initial articles human m mage:
    - Removed unnecessary initial itemov
    + Added a new stat baseMCritRate (base value of the magician. Crit)
    * Changed the initial running speed
    * Changes in the initial articles human f mage:
    - Removed unnecessary initial itemov
    * Changed collision_radius and collision_height
    * Changed the height of the fall of the safe
    + Added a new stat baseMCritRate (base value of the magician. Crit)
    * Changed the initial running speed
    * Changed the running speed under water
    * Changes in the initial articles darkelf m mage:
    - Removed unnecessary initial itemov
    + Added a new stat baseMCritRate (base value of the magician. Crit)
    * Changed the initial running speed
    * Changes in the initial articles darkelf f mage:
    - Removed unnecessary initial itemov
    * Changed collision_radius and collision_height
    * Changed the height of the fall of the safe
    + Added a new stat baseMCritRate (base value of the magician. Crit)
    * Changed the initial running speed
    * Changes in the initial articles darkelf m fighter:
    - Removed unnecessary initial itemov
    + Added a new stat baseMCritRate (base value of the magician. Crit)
    * Changed the initial running speed
    * Changes in the initial articles darkelf f fighter:
    - Removed unnecessary initial itemov
    * Changed collision_radius and collision_height
    * Changed the height of the fall of the safe
    + Added a new stat baseMCritRate (base value of the magician. Crit)
    * Changed the initial running speed
    * Changes in the initial articles orc m fighter:
    - Removed unnecessary initial itemov
    * Changed collision_radius and collision_height
    * Changed the height of the fall of the safe
    + Added a new stat baseMCritRate (base value of the magician. Crit)
    * Changed the initial running speed
    * Changes in the initial articles orc m shaman:
    - Removed unnecessary initial itemov
    + Added a new stat baseMCritRate (base value of the magician. Crit)
    * Changed the initial running speed
    * Changes in the initial articles orc f shaman:
    - Removed unnecessary initial itemov
    * Changed the height of the fall of the safe
    + Added a new stat baseMCritRate (base value of the magician. Crit)
    * Changed the initial running speed
    * Changes in the initial articles dwarf m apprentice:
    - Removed unnecessary initial itemov
    + Added a new stat baseMCritRate (base value of the magician. Crit)
    * Changed the initial running speed
    * Changes in the initial articles dwarf m mage:
    - Removed unnecessary initial itemov
    * Changed all baseline characteristics

    How to get this revision? [Only the ppl who liked/thanked the post will ]

    - - - Updated - - -

    * Change the speed m attack
    + Added a new stat baseMCritRate (base value of the magician. Crit)
    * Changed the initial running speed
    * Changes in the initial articles dwarf f apprentice:
    - Removed unnecessary initial itemov
    + Added a new stat baseMCritRate (base value of the magician. Crit)
    * Changed the initial running speed
    * Changes in the initial articles dwarf f mage:
    - Removed unnecessary initial itemov
    + Added a new stat baseMCritRate (base value of the magician. Crit)
    * Changed the initial running speed
    * Changes in the initial articles kamael m magician:
    - Removed unnecessary initial itemov
    + Added a new stat baseMCritRate (base value of the magician. Crit)
    * Changes in the initial articles kamael m soldier:
    - Removed unnecessary initial itemov
    + Added stat baseMCritRate (base value of the magician. Crit)
    * Changes in the initial articles kamael f magician:
    - Removed unnecessary initial itemov
    + Added a new stat baseMCritRate (base value of the magician. Crit)
    * Changes in the initial articles kamael f soldier:
    - Removed unnecessary initial itemov
    + Added a new stat baseMCritRate (base value of the magician. Crit)
    * Changes in the initial articles elf m fighter:
    - Removed unnecessary initial itemov
    + Added a new stat baseMCritRate (base value of the magician. Crit)
    * Changed the initial running speed
    * Changes in the initial articles elf f fighter:
    - Removed unnecessary initial itemov
    * Changed collision_height
    * Changed the height of the fall of the safe
    + Added a new stat baseMCritRate (base value of the magician. Crit)
    * Changed the initial running speed
    * Changes in the initial articles elf m mage:
    - Removed unnecessary initial itemov
    * Changed collision_height
    * Changed the base damage
    * Changed base attack m
    * Change Basic Critical Attack
    * Changed the height of the fall of the safe
    + Added a new stat baseMCritRate (base value of the magician. Crit)
    * Changed the initial running speed
    * Changes in the initial articles elf f mage:
    - Removed unnecessary initial itemov
    * Changed the base damage
    * Changed base attack m
    * Change Basic Critical Attack
    * Changed the base speed m attack
    * Changed the formula to be hit in the presence of the shield
    * Changed the formula to be hit by flying the presence of the shield
    * Changed the formula to be hit by rechargeable skills
    * Changed the formula by a critical attack damage
    * Changed the formula for getting crit damage from £ skills
    * Changed the formula for getting crit damage meters skills
    * Changed the formula dodge from nat skills
    * Changed the formula to be hit by skill type DeathLink
    * Changed the formula to be hit by flying
    * Changed the formula for getting crit damage from magic. Take into account the basic value of the character
    * Changed the formula to be hit by magic
    * Changed the formula by a critical damage to the bow. Take into account the height.
    * Changed the formula calculate the speed of the attack
    * Changed the formula for calculation of the normal attack penalties

    - - - Updated - - -

    * Changed the formula for calculation of slip m attack
    * Changed the formula calculate the chance of passage debuff
    * Changed the formula to be hit in the presence resists
    * Changed the formula to be hit in the presence of attributes
    * Changed the formula for calculation of characteristics player in zavisomsti of its level
    + Implemented figure MUTATE_POWER
    + Implemented figure DISARM_POWER
    + Implemented figure PULL_POWER
    + Implemented figure KNOCKBACK_POWER
    + Implemented resist MUTATE_RESIST
    + Implemented resist DISARM_RESIST
    + Implemented resist KNOCKBACK_RESIST
    + Implemented resist KNOCKDOWN_RESIST
    + Implemented resist REFLECT_RESIST
    + Implemented resist PULL_RESIST
    * Changed the appearance and structure of the CB
    + Added additional options in the admin panel
    + Added and implemented <etcitem id = "36387" name = "Giants Scroll: Enchant Weapon (S)">
    + Added and implemented <etcitem id = "36390" name = "Giants Scroll: Enchant Armor (S)">
    + Added and implemented <etcitem id = "37519" name = "Bottle with Soul Frintezza">
    + Added and implemented <etcitem id = "37520" name = "Bottle with Soul Baium">
    + Added and implemented <etcitem id = "23347" name = "Stone: Enchant Weapon (R)">
    + Added and implemented <etcitem id = "23348" name = "Stone: Enchant Armor (R)">
    + Added and implemented <etcitem id = "34609" name = "Wonderful Soulshot (R)" add_name = "Event" >
    + Added and implemented <etcitem id = "34616" name = "wonderful blessing. Spiritshot (R)" add_name = "Event" >
    * Changes in the characteristics of <etcitem id = "34667" name = "Ore of Fire - Super 150">
    * Changes in the characteristics of <etcitem id = "34668" name = "Ore Water - Super 150">
    * Changes in the characteristics of <etcitem id = "34669" name = "Ore Earth - Super 150">
    * Changes in the characteristics of <etcitem id = "34670" name = "Ore Wind - Super 150">
    * Changes in the characteristics of <etcitem id = "34671" name = "Ore of Darkness - Super 150">
    * Changes in the characteristics of <etcitem id = "34672" name = "Ore Holiness - Super 150">
    + Added and implemented <etcitem id = "34851" name = "Fragment Cuba Armor - R">
    + Added and implemented <etcitem id = "34852" name = "Fragment Cuba Weapons - R">
    + Added and implemented <etcitem id = "34853" name = "Shining Armor Fragment Cuba - R">
    + Added and implemented <etcitem id = "34854" name = "Sparkling Fragment Cuba Weapons - R">
    + Added and implemented <etcitem id = "36513" name = "Powder Elsiuma">
    + Added and implemented <etcitem id = "36514" name = "Crystal Elsiuma">
    + Added and implemented <etcitem id = "36515" name = "Elsium">
    + Added and implemented <etcitem id = "36516" name = "old skin">
    + Added and implemented <etcitem id = "36517" name = "Skin">
    + Added and implemented <etcitem id = "36518" name = "thick skin">
    + Added and implemented <etcitem id = "36519" name = "Crafted Leather">
    + Added and implemented <etcitem id = "36520" name = "Rugged Leather">
    + Added and implemented <etcitem id = "36521" name = "Iron Ore">
    + Added and implemented <etcitem id = "36522" name = "Silver">
    + Added and implemented <etcitem id = "36523" name = "Adamant" >
    + Added and implemented <etcitem id = "36524" name = "Copper">
    + Added and implemented <etcitem id = "36525" name = "Durand">
    + Added and implemented <etcitem id = "36526" name = "Fiber">
    + Added and implemented <etcitem id = "36527" name = "synth something Fiber ">
    Last edited by soulsimbol; 20-10-18 at 08:11 AM.



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