[Guide]How to make a Monster Pet

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  1. #16
    Alpha Member George is offline
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    May 2006 Join Date
    2,159Posts

    Re: [Guide]How to make a Monster Pet

    Probably this guide is a copy-paste from somewhere else.. its incomplete..

  2. #17
    Member h3xX is offline
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    Nov 2006 Join Date
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    Re: [Guide]How to make a Monster Pet

    if you won't follow my steps correctly it will crash

  3. #18
    Apprentice gwynevall is offline
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    Dec 2007 Join Date
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    Re: [Guide]How to make a Monster Pet

    I've followed your steps exactly and it crashes. Has anyone an idea what is it all about? Please help me.

  4. #19
    Apprentice buddhafurlan2 is offline
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    Sep 2008 Join Date
    9Posts

    Re: [Guide]How to make a Monster Pet

    Ok, pet works perfect BUT, is there a way to make it ridable???? Like a Wyvern Summon = to old C3 versions?

  5. #20
    Apprentice buddhafurlan2 is offline
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    Sep 2008 Join Date
    9Posts

    Re: [Guide]How to make a Monster Pet

    I've done some fixes in the server but the wyvern players (non-castle owners) summon with the item are non-ridable. Is it possible to add the option to ride him? I've tryed adding the mount/dismount but it just don't work.

  6. #21
    Novice front03 is offline
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    Nov 2009 Join Date
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    Re: [Guide]How to make a Monster Pet

    Thank for this guide H3xX :P Nice Job!

  7. #22
    Novice LenyXMD is offline
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    Oct 2008 Join Date
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    Re: [Guide]How to make a Monster Pet

    Hey man, I succefully added a Yeti as Pet, but I don't see a Summoning skill. Where is problem?

  8. #23
    Account Upgraded | Title Enabled! rubixcube40 is offline
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    Jun 2007 Join Date
    358Posts

    Re: [Guide]How to make a Monster Pet

    nm fixed it.

    Use this instead...

    <skill id="PUT A NEW SPELL ID HERE" levels="1" name="YOUR PETS NAME HERE">
    <table name="#itemConsumeCount"> 8 </table>
    <set name="itemConsumeId" val="1458"/>
    <set name="mpConsume" val="3"/>
    <set name="itemConsumeSteps" val="0"/>
    <set name="summonTotalLifeTime" val="1200000"/>
    <set name="summonTimeLostIdle" val="500"/>
    <set name="summonTimeLostActive" val="1000"/>
    <set name="power" val="0.0"/>
    <set name="target" val="TARGET_SELF"/>
    <set name="itemConsumeCount" val="#itemConsumeCount"/>
    <set name="reuseDelay" val="1860"/>
    <set name="hitTime" val="4000"/>
    <set name="skillType" val="SUMMON"/>
    <set name="isMagic" val="true"/>
    <set name="operateType" val="OP_ACTIVE"/>
    <set name="castRange" val="-1"/>
    <set name="effectRange" val="-1"/>
    <!-- Summon-specific -->
    <set name="npcId" val="ID NUMBER OF YOUR PET FROM NAVICAT HERE"/>
    <set name="expPenalty" val="0.3"/>
    <set name="isCubic" val="false"/>
    <for>
    </for>
    </skill>





    This still does not fix the invisible skill icon however...nor the need to summon a "real" pet first then dismiss it..
    Last edited by rubixcube40; 13-06-11 at 06:25 PM. Reason: info added again

  9. #24
    Account Upgraded | Title Enabled! rubixcube40 is offline
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    Jun 2007 Join Date
    358Posts

    Re: [Guide]How to make a Monster Pet

    Quote Originally Posted by Droppo View Post
    You can always bind an item to that skill, so you don't have to give them that skill and just use the item, like happens with flautes and tuff like that...

    With small client mod you can add the buttons you want to that new pet too...

    Droppo.-
    Nice idea.....If you have know how...would you be so kind as to make a guide for that for the rest of us whom are ..well...a bit lost.

    This thread is a novelty idea...but I (and Im sure Im not alone ) would really appreciate some serious help in getting summons bound to an item and have that summons able to use skills when in battle via buttons (like what U mentioned Droppo.) I appreciate any consideration in this matter.


    Hoping for a positive reply.
    Last edited by rubixcube40; 14-06-11 at 03:48 PM. Reason: asking again



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