
Originally Posted by
Godspeed
Hello all!
Mayb you guys can help me out with something.
Here is the code
<skill id="3609" levels="2" name="Apella Light Armor Set">
<!-- Needs to be finished -->
<table name="#maxCP">1035 1116</table>
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_PASSIVE" />
<set name="castRange" val="-1" />
<set name="effectRange" val="-1" />
<for>
<add val='#maxCP' order='0x40' stat='maxCp' />
<mul order="0x30" stat="pAtkSpd" val="1.15" />
<mul order="0x30" stat="pDef" val="1.15" />
<mul val='10' order='0x40' stat='rCrit' />
<mul val='1.40' order='0x30' stat='regCp' />
<mul val='0.7' order='0x30' stat='lostExpPvp' />
As you can see its about the apella armor.
I added <mul val='10' order='0x40' stat='rCrit' /> which should increase the Crit with 10.
Without the armor i have an crit of 184 but when i put on the armor it jumps to 500 without buffs or anything.
The rest works fine..
Is this a error in de code or its deep in the core?
Thanks!