[Help] Armor Skill

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  1. #1
    Member Godspeed is offline
    MemberRank
    Nov 2004 Join Date
    76Posts

    [Help] Armor Skill

    Hello all!

    Mayb you guys can help me out with something.
    Here is the code

    <skill id="3609" levels="2" name="Apella Light Armor Set">
    <!-- Needs to be finished -->
    <table name="#maxCP">1035 1116</table>
    <set name="target" val="TARGET_SELF" />
    <set name="skillType" val="BUFF" />
    <set name="operateType" val="OP_PASSIVE" />
    <set name="castRange" val="-1" />
    <set name="effectRange" val="-1" />
    <for>
    <add val='#maxCP' order='0x40' stat='maxCp' />
    <mul order="0x30" stat="pAtkSpd" val="1.15" />
    <mul order="0x30" stat="pDef" val="1.15" />
    <mul val='10' order='0x40' stat='rCrit' />
    <mul val='1.40' order='0x30' stat='regCp' />
    <mul val='0.7' order='0x30' stat='lostExpPvp' />

    As you can see its about the apella armor.
    I added <mul val='10' order='0x40' stat='rCrit' /> which should increase the Crit with 10.
    Without the armor i have an crit of 184 but when i put on the armor it jumps to 500 without buffs or anything.
    The rest works fine..
    Is this a error in de code or its deep in the core?

    Thanks!


  2. #2
    Member Godspeed is offline
    MemberRank
    Nov 2004 Join Date
    76Posts

    Re: [Help] Armor Skill

    Quote Originally Posted by Godspeed View Post
    Hello all!

    Mayb you guys can help me out with something.
    Here is the code

    <skill id="3609" levels="2" name="Apella Light Armor Set">
    <!-- Needs to be finished -->
    <table name="#maxCP">1035 1116</table>
    <set name="target" val="TARGET_SELF" />
    <set name="skillType" val="BUFF" />
    <set name="operateType" val="OP_PASSIVE" />
    <set name="castRange" val="-1" />
    <set name="effectRange" val="-1" />
    <for>
    <add val='#maxCP' order='0x40' stat='maxCp' />
    <mul order="0x30" stat="pAtkSpd" val="1.15" />
    <mul order="0x30" stat="pDef" val="1.15" />
    <mul val='10' order='0x40' stat='rCrit' />
    <mul val='1.40' order='0x30' stat='regCp' />
    <mul val='0.7' order='0x30' stat='lostExpPvp' />

    As you can see its about the apella armor.
    I added <mul val='10' order='0x40' stat='rCrit' /> which should increase the Crit with 10.
    Without the armor i have an crit of 184 but when i put on the armor it jumps to 500 without buffs or anything.
    The rest works fine..
    Is this a error in de code or its deep in the core?

    Thanks!
    Fixed!
    <mul val='10' order='0x40' stat='rCrit' />
    Needed to be
    <add val='10' order='0x40' stat='rCrit' />
    Stupid typo=]



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