<skill id="312" levels="20" name="Vicious Stance" enchantLevels1="30" enchantLevels2="30" >
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#mpConsume_Init"> 4 5 5 6 7 7 8 9 9 10 10 11 11 12 12 13 13 13 14 14 </table>
<table name="#crit"> 35 48 64 84 109 139 166 196 229 266 306 349 379 410 443 475 509 542 576 609 </table>
<table name="#ench1crit">
615 620 626 631 637 642 648 653 659 664
670 675 681 686 692 697 702 708 713 719
724 730 735 741 746 752 757 763 768 774
</table>
<table name="#ench2MpConsume_Init"> 13 13 13 12 12 12 11 11 11 10 10 10 9 9 9 8 8 8 7 7 7 6 6 6 5 5 5 4 4 4 </table>
<table name="#ench2val"> 0.39 0.39 0.39 0.38 0.38 0.38 0.38 0.37 0.37 0.37 0.36 0.36 0.36 0.36 0.35 0.35 0.35 0.34 0.34 0.34 0.34 0.33 0.33 0.33 0.32 0.32 0.32 0.32 0.31 0.31 0.31</table>
<set name="power" val="0.0"/>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="CONT"/>
<set name="operateType" val="OP_TOGGLE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<enchant1 name="mpInitialConsume" val="14"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<for>
<effect count="0x7fffffff" name="MpConsumePerLevel" time="3" val="0.4">
<add order="0x40" stat="cAtk" val="#crit"/>
</effect>
</for>
<enchant1for>
<effect count="0x7fffffff" name="MpConsumePerLevel" time="3" val="0.4">
<add order="0x40" stat="cAtk" val="#ench1crit"/>
</effect>
</enchant1for>
<enchant2for>
<effect count="0x7fffffff" name="MpConsumePerLevel" time="3" val="#ench2val">
<add order="0x40" stat="cAtk" val="609"/>
</effect>
</enchant2for>
</skill>