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Novice
Question regarding sending packets to L2JServer
Hello 
I'm trying to create a web interface that allows me to perform certain operations in-game (such as directly adding items to a given player's inventory, or something like opening a dialog window for every player in-game by simply pressing a button from within my web interface).
After looking inside the L2J source code I found that the L2GamePacketHandler class is responsible for handling packets which bode well for my little side project. However, it seems in order for a packet to get processed, the L2GamePacketHandler needs a L2GameClient which leads me to my questions:
- Is it possible for anything other than a L2GameClient to get it's packets handled by the L2JServer?
- If this is indeed possible, how would I implement this? (maybe post actual/pseudo code if it's not too much trouble)
- If this is not possible, would it then be possible to create a workaround somehow?
My knowledge regarding the structuring of MMO's is limited which is why I've decided to make this thread, so forgive me if my questions sound stupid.
Thanks
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Apprentice
Re: Question regarding sending packets to L2JServer
You can use the implemented Telnet-server for that.
Implement new commands and use for example PHP to connect to the telnet server and send the commands.