Re: BrickEmulator [C#] Pooling Sockets + From Scratch
Was wondering why I had a random alert from you earlier AWA!
Re: BrickEmulator [C#] Pooling Sockets + From Scratch
Re: BrickEmulator [C#] Pooling Sockets + From Scratch
Test hotel seems laggy, where is it hosted?
Re: BrickEmulator [C#] Pooling Sockets + From Scratch
Quote:
Very laggy, I live in the UK and couldn't barely do anything :(
here's not lag...
Re: BrickEmulator [C#] Pooling Sockets + From Scratch
Websites fast 'nuff, just the ingame stuff thats a bit laggy.
My ping is 28 msec, so it isn't the VPS.
Re: BrickEmulator [C#] Pooling Sockets + From Scratch
IM in Germany and no lags ^^
Re: BrickEmulator [C#] Pooling Sockets + From Scratch
We have to test stability, so come please online.
Results:
[25] alive users, [8MB] RAM usage. (2-9-2011)
Re: BrickEmulator [C#] Pooling Sockets + From Scratch
Can't you DoS the server to see if it survives? Because that could open like 1000 connections to the emulator.
Re: BrickEmulator [C#] Pooling Sockets + From Scratch
Quote:
Originally Posted by
Hejula
Can't you DoS the server to see if it survives? Because that could open like 1000 connections to the emulator.
Someone already tried to DoSs x]
Re: BrickEmulator [C#] Pooling Sockets + From Scratch
Quote:
Originally Posted by
wichard
We have to test stability, so come please online.
Results:
[25] alive users, [8MB] RAM usage. (2-9-2011)
Quote:
Originally Posted by
joopie
Someone already tried to DoSs x]
Yup, but he failed.
Re: BrickEmulator [C#] Pooling Sockets + From Scratch
Quote:
Originally Posted by
wichard
Yup, but he failed.
Why don't you do what Nillus did and create the bots to act like users :)
Re: BrickEmulator [C#] Pooling Sockets + From Scratch
Changing name programmed 100%:
http://www.iaza.com/work/110904C/iaza11538157184500.png
---------- Post added at 07:45 PM ---------- Previous post was at 07:02 PM ----------
Random Rooms
Code:
public int Random(int CurrentRoom, int HabboId)
{
var List = (from kvp in RunningRooms where !kvp.Value.OwnerId.Equals(HabboId) where !kvp.Key.Equals(CurrentRoom) select kvp.Key).ToList();
return List[BrickEngine.Random.Next(0, List.Count - 1)];
}