BrickEmulator [C#] Pooling Sockets + From Scratch

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  1. #196
    Account Upgraded | Title Enabled! DJAlexxstyle is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by Quackster View Post
    Oh shut up TheJacob follower..

    Jamie and Me are good friends and he didn't like the fact that the mod-tool packets were leaked and no one credited him.

    Also, I care and Jamie cares.

    ---------- Post added at 02:15 AM ---------- Previous post was at 02:09 AM ----------

    I'm trying to prove a point. (which you guys can't accept).
    Personally, I completed 60-70% of the MOD-Tool without having any kind of packet sctructure... What are you trying to say, that without jamie, today we wouldn't have a working mod tool? ... Man, I doubt it, cause as altready said, capostrike released the FULL structure, and he got it directly from the swf...

  2. #197
    What about no. Davidaap is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by Hejula View Post
    You shutup. I feel so sad that your feelings got hurt by no credits being included. Get a life! Go tell woman about your feelings she will listen and say aww to make you feel better
    you sound like a woman...

  3. #198
    Account Upgraded | Title Enabled! wichard is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by DJAlexxstyle View Post
    Personally, I completed 60-70% of the MOD-Tool without having any kind of packet sctructure... What are you trying to say, that without jamie, today we wouldn't have a working mod tool? ... Man, I doubt it, cause as altready said, capostrike released the FULL structure, and he got it directly from the swf...
    That's what i said, straight from the SWF's.

    So Quackster, where're you talking about?

  4. #199
    What about no. Davidaap is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by wichard View Post
    That's what i said, straight from the SWF's.

    So Quackster, where're you talking about?
    he is talking about that your previous project 'duckemulator' is a uber rip off :)

  5. #200
    Account Upgraded | Title Enabled! wichard is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by davidaap View Post
    he is talking about that your previous project 'duckemulator' is a uber rip off :)
    You don't even know a shit about it. Never the 'real' source is released. =]

  6. #201
    What about no. Davidaap is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by wichard View Post
    You don't even know a shit about it. Never the 'real' source is released. =]
    but the scource that is released by merijnz is a uber rip off

  7. #202
    Iron like a Lion in Zion! vLife is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch


  8. #203
    Account Upgraded | Title Enabled! wichard is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Currently busy with MoveItemsToRoom and item-handling

    reactor - Pastebin.com (NOT FINISHED)

  9. #204
    Retired maritnmine is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by wichard View Post
    Currently busy with MoveItemsToRoom and item-handling

    reactor - Pastebin.com (NOT FINISHED)
    Use system.drawing.point, much faster ;) AND WHY ARE YOU USING UPPERCASE ON THE OBJECT NAMES? It just makes it annoying to read just like this sentence =/

    - Martin

  10. #205
    Account Upgraded | Title Enabled! wichard is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by davidaap View Post
    but the scource that is released by merijnz is a uber rip off
    That's not fully rip-off. Its really different.

    ---------- Post added at 06:20 PM ---------- Previous post was at 05:32 PM ----------

    Quote Originally Posted by maritnmine View Post
    Use system.drawing.point, much faster ;) AND WHY ARE YOU USING UPPERCASE ON THE OBJECT NAMES? It just makes it annoying to read just like this sentence =/

    - Martin
    Because you're getting annoying.

  11. #206

    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by maritnmine View Post
    Use system.drawing.point, much faster ;) AND WHY ARE YOU USING UPPERCASE ON THE OBJECT NAMES? It just makes it annoying to read just like this sentence =/

    - Martin
    Because he doesn't understand that ALL CAPS is supposed to be used for constant values, and that lowerCamelCase should be used in .NET for variable && parameters.

  12. #207
    Account Upgraded | Title Enabled! wichard is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by Dominic A Gunn View Post
    Because he doesn't understand that ALL CAPS is supposed to be used for constant values, and that lowerCamelCase should be used in .NET for variable && parameters.
    Ive already edited ?

    ---------- Post added at 08:35 PM ---------- Previous post was at 08:26 PM ----------

    This is the proof that Snowlight sucks:

    1. Try enter uberhotel @19-8-2011
    2. I've killed the server. <3

  13. #208
    Retired maritnmine is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by wichard View Post
    Ive already edited ?

    ---------- Post added at 08:35 PM ---------- Previous post was at 08:26 PM ----------

    This is the proof that Snowlight sucks:

    1. Try enter uberhotel @19-8-2011
    2. I've killed the server. <3
    3. They have no idea what thread-safe coding architecture is =D

    And the reason why I asked that was why you wasnt following coding standards :)

    - Martin

  14. #209
    Web Developer Papercup is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Nice Wichard, Try and stick with this one! :D

  15. #210
    Account Upgraded | Title Enabled! wichard is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Progress <3



    DETAILS
    - Sit status 100% wotking
    - Walking Around Furni 100%
    - Walking Arnoud Sitting Items 100%
    - Stacking 50% (just got Z not 100%, gets tomorrow)
    - Checks if place could stack (true / false) > Return;
    - Matrix made for pathfinder.
    - Updated SocketFlooder for SocketReactor 100%



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