BrickEmulator [C#] Pooling Sockets + From Scratch

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  1. #361
    Proficient Member funkbozza is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    I'll be using it :)

  2. #362
    Enthusiast Cypeh is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by wichard View Post
    I wanna know whos going to use this emu!?
    Alot of people will use it if it's Feature packed and Stable.

  3. #363
    En Français? Bjork is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    If it's very stable. I will certainly use it!

    Good job and good luck ;)

  4. #364
    Eye Eye Capt'n Spheral is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by wichard View Post
    I wanna know whos going to use this emu!?
    I will be, and BrickPHP.

  5. #365
    Enthusiast Cypeh is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Oh, almost forgot about the Security. What protection will BrickEmu have?

  6. #366
    Account Upgraded | Title Enabled! wichard is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Monkey is doing moves:



    ---------- Post added at 04:25 PM ---------- Previous post was at 04:24 PM ----------

    Quote Originally Posted by Cypeh View Post
    Oh, almost forgot about the Security. What protection will BrickEmu have?
    Denial-of-Service protection.
    Injection - safe. and more.

  7. #367
    The one and only! Hejula is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by wichard View Post
    I wanna know whos going to use this emu!?
    I am opening a hotel with a friend, and seeing as Joopie is going to make an Phoenix DB > Brick DB converter, I shall definitely be using this!! :D

  8. #368
    What about no. Davidaap is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by wichard View Post
    I wanna know whos going to use this emu!?
    maybe me

  9. #369
    Account Upgraded | Title Enabled! wichard is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    The Following Commands are programmed yet:

    - Free
    - Sit
    - Down
    - Beg
    - Here
    - Play dead
    - Stand
    - Stay
    - Follow
    Last edited by wichard; 28-08-11 at 07:55 PM.

  10. #370
    Account Upgraded | Title Enabled! mmaxwell is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    i cant wait for this i use phoenix but i hate it cause i cant edit it wired on phoenix isnt 100% if u make the converter it will be a god send good project loving it

  11. #371
    What about no. Davidaap is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by mmaxwell View Post
    i cant wait for this i use phoenix but i hate it cause i cant edit it wired on phoenix isnt 100% if u make the converter it will be a god send good project loving it
    fuck off with phoenix this is brick not phoenix

  12. #372
    Account Upgraded | Title Enabled! mmaxwell is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    i know that but i was saying i use it and i want to change jeez

  13. #373
    What about no. Davidaap is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by mmaxwell View Post
    i know that but i was saying i use it and i want to change jeez
    we dont care,
    we care how wichard is going in his dev

  14. #374
    Garry's Mod is addictive! Law is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by wichard View Post
    I wanna know whos going to use this emu!?
    The question isn't "who will use this" it is Who wouldn't use this :p

  15. #375
    Account Upgraded | Title Enabled! wichard is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    MaxEnergy Calculator

    Code:
            public static int MAX_ENERGY(int Level)
            {
                return (120 + ((Level - 1) * 20));
            }



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