BrickEmulator [C#] Pooling Sockets + From Scratch

Page 29 of 38 FirstFirst ... 192122232425262728293031323334353637 ... LastLast
Results 421 to 435 of 558
  1. #421

    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by matty13 View Post
    But you could just edit the key in the swf to your own and have the server init the crypto using your own key? and you can do that via abc

    Encryption in RSA is good for others to not see YOUR key, but when you can edit the key to your own then its useless.

    Most people round here won't be able to figure out how to do any of that anyway. (apparat - A framework to optmize ABC, SWC and SWF files. - Google Project Hosting)
    You forget they use a dynamic key for the RC4, after the RSA has been inited. Modifying the client simply to change the RSA key used wont help you, and neither will apparat.

  2. #422
    Learning C# - Developer wy479 is offline
    MemberRank
    Nov 2010 Join Date
    :O You PERVERT!Location
    1,132Posts

    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by joopie View Post
    Finished friend categories.

    Wow. i didn't know you where into emus... Also how can you work on brickphp and brickemu? :l Multitasking?

  3. #423
    Right here, right now.. jordynegen11 is offline
    MemberRank
    Jul 2009 Join Date
    NetherlandsLocation
    398Posts

    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by Cypeh View Post
    Seriously? Brick Emulator is not Phoenix so where the hell did you get that idea from?

    Brick Emu uses a totally different Database.
    becuse my database is huge i have 1000+ online

    i don't want a reset -.-

  4. #424
    Live Ocottish Sverlord Joopie is offline
    LegendRank
    Jun 2010 Join Date
    The NetherlandsLocation
    2,773Posts
    Quote Originally Posted by wy479 View Post
    Wow. i didn't know you where into emus... Also how can you work on brickphp and brickemu? :l Multitasking?
    The time that he wants to test it, habbo was down, so i tested it
    Posted via Mobile Device

    ---------- Post added at 11:29 AM ---------- Previous post was at 11:28 AM ----------

    Quote Originally Posted by jordynegen11 View Post
    becuse my database is huge i have 1000+ online

    i don't want a reset -.-
    Ill make a converter
    Posted via Mobile Device

  5. #425
    Lurking since '06 1ntel is offline
    MemberRank
    Jul 2006 Join Date
    401Posts

    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by Dominic A Gunn View Post
    You forget they use a dynamic key for the RC4, after the RSA has been inited. Modifying the client simply to change the RSA key used wont help you, and neither will apparat.
    But you cracked that with Lemon Packetlogger? your only issue was the RSA encoded key which can be changed for Emulators?

  6. #426

    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by matty13 View Post
    But you cracked that with Lemon Packetlogger? your only issue was the RSA encoded key which can be changed for Emulators?
    Guess the percentage of people able to implement it successfully on this forum.

  7. #427
    Account Upgraded | Title Enabled! wichard is offline
    MemberRank
    Jul 2009 Join Date
    The NetherlandsLocation
    649Posts

    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by wy479 View Post
    Wow. i didn't know you where into emus... Also how can you work on brickphp and brickemu? :l Multitasking?
    Oh, you again nobrain. I'm making the emu ?. We're using team-viewer.

  8. #428
    Eye Eye Capt'n Spheral is offline
    MemberRank
    May 2010 Join Date
    TumptonshireLocation
    2,488Posts

    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Will this Emu have working teleporters that can teleport into different rooms, and working badges?

    The problem with your old one (Breakz0nes edit) was that only UID 1 could wear badges, the rest were wearing what UID 1 was wearing.

  9. #429
    Account Upgraded | Title Enabled! wichard is offline
    MemberRank
    Jul 2009 Join Date
    The NetherlandsLocation
    649Posts

    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by JohnHearfield View Post
    Will this Emu have working teleporters that can teleport into different rooms, and working badges?

    The problem with your old one (Breakz0nes edit) was that only UID 1 could wear badges, the rest were wearing what UID 1 was wearing.
    Teleporters wille be programmed soon.

  10. #430
    Eye Eye Capt'n Spheral is offline
    MemberRank
    May 2010 Join Date
    TumptonshireLocation
    2,488Posts

    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by wichard View Post
    Teleporters wille be programmed soon.
    Thanks. And also make it so it can use custom room models.

  11. #431
    Account Upgraded | Title Enabled! George2000 is offline
    MemberRank
    Jul 2011 Join Date
    The NetherlandsLocation
    1,150Posts

    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by JohnHearfield View Post
    Thanks. And also make it so it can use custom room models.
    Easy editable via database, I guess.

  12. #432
    Eye Eye Capt'n Spheral is offline
    MemberRank
    May 2010 Join Date
    TumptonshireLocation
    2,488Posts

    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by George2000 View Post
    Easy editable via database, I guess.
    Well, it says 'cannot define index length' in Breakz0nes [whichard] Emu. Something like that. And i can only get the server to work when there isnt any custom room models

  13. #433
    Lurking since '06 1ntel is offline
    MemberRank
    Jul 2006 Join Date
    401Posts

    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by Dominic A Gunn View Post
    Guess the percentage of people able to implement it successfully on this forum.
    Now let me see.. 0%.

  14. #434
    Account Upgraded | Title Enabled! wichard is offline
    MemberRank
    Jul 2009 Join Date
    The NetherlandsLocation
    649Posts

    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Proof of cracking:


  15. #435

    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Looks like the same message repeated over and over, there's nothing 'cracked' there. You may have simply started to understand how Habbo now handles messages. Wont help you much with developing on the latest client version



Advertisement