BrickEmulator [C#] Pooling Sockets + From Scratch

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  1. #481
    Proficient Member funkbozza is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Was wondering why I had a random alert from you earlier AWA!

  2. #482
    Web Developer Papercup is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    One word, Amazing.

  3. #483
    this is title Shredinator is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Test hotel seems laggy, where is it hosted?

  4. #484
    Live Ocottish Sverlord Joopie is offline
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    Quote Originally Posted by Shredinator View Post
    Test hotel seems laggy, where is it hosted?
    The Netherlands
    Posted via Mobile Device

  5. #485
    Apprentice zaidH1 is offline
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    Quote Originally Posted by Shredinator View Post
    Test hotel seems laggy, where is it hosted?
    Very laggy, I live in the UK and couldn't barely do anything :(
    Posted via Mobile Device

  6. #486
    Live Ocottish Sverlord Joopie is offline
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    Quote Originally Posted by zaidH1 View Post
    Very laggy, I live in the UK and couldn't barely do anything :(
    Posted via Mobile Device
    For me is it fast enough , the vps got a ping of 0ms, only uplink is not so good, but that makes no sence...
    Posted via Mobile Device

  7. #487
    Valued Member unkn0wn32 is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Very laggy, I live in the UK and couldn't barely do anything :(
    here's not lag...

  8. #488
    this is title Shredinator is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Websites fast 'nuff, just the ingame stuff thats a bit laggy.

    My ping is 28 msec, so it isn't the VPS.

  9. #489
    BFH Experience Loader Mininova is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    IM in Germany and no lags ^^

  10. #490
    Account Upgraded | Title Enabled! wichard is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    We have to test stability, so come please online.

    Results:
    [25] alive users, [8MB] RAM usage. (2-9-2011)

  11. #491
    The one and only! Hejula is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Can't you DoS the server to see if it survives? Because that could open like 1000 connections to the emulator.

  12. #492
    Live Ocottish Sverlord Joopie is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by Hejula View Post
    Can't you DoS the server to see if it survives? Because that could open like 1000 connections to the emulator.

    Someone already tried to DoSs x]

  13. #493
    Account Upgraded | Title Enabled! wichard is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by wichard View Post
    We have to test stability, so come please online.

    Results:
    [25] alive users, [8MB] RAM usage. (2-9-2011)
    Quote Originally Posted by joopie View Post
    Someone already tried to DoSs x]
    Yup, but he failed.

  14. #494
    Account Upgraded | Title Enabled! Pure is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by wichard View Post
    Yup, but he failed.
    Why don't you do what Nillus did and create the bots to act like users :)

  15. #495
    Account Upgraded | Title Enabled! wichard is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Changing name programmed 100%:



    ---------- Post added at 07:45 PM ---------- Previous post was at 07:02 PM ----------

    Random Rooms

    Code:
            public int Random(int CurrentRoom, int HabboId)
            {
                var List = (from kvp in RunningRooms where !kvp.Value.OwnerId.Equals(HabboId) where !kvp.Key.Equals(CurrentRoom) select kvp.Key).ToList();
    
                return List[BrickEngine.Random.Next(0, List.Count - 1)];
            }



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