This development looks so sexy:$
After brickEmulator:
Yea, composters must be composers.
You don't even know what IHabbo does yet - it could be a scripting program for all you know (not likely, but still).
I dont change the project, i finish brickEmulator first.
After the release i going to continue IHabbo (Bases on BrickDB).
---------- Post added at 10:18 AM ---------- Previous post was at 10:14 AM ----------
Some codes:
Code:class SSOEvent : IMessageEvent { public void Interaction(Session Session, ClientMessage Request) { String SSO = Request.PopFixedString(); DataRow Row = MySQLHandler.Compose(typeof(GetUserComposer), typeof(DataRow), SSO) as DataRow; if (Row != null) { Session.UpdateHabbo(new CharacterInfo(Row)); Session.SendMessage(PacketInvokeHandler.Compose(typeof(FrameComposer))); Session.SendMessage(PacketInvokeHandler.Compose(typeof(HomeRoomComposer), Session.MyCharacter.HomeRoomId)); Session.MyCharacter.LoginEvent(); } else { Session.EndConnection(); } } public int RequestHeader() { return TrafficHeaders.In.POST_SSO; } }
post IMessageEvent interface/class too!
Im kind of care if you rename it, as long as its using same DB.
Code:interface IMessageEvent { void Interaction(Session Session, ClientMessage Request); int RequestHeader(); }
Fantastic work wichard, keep it up - and please keep us informed of any more progress!
Yes, it is fantastic.
But why not work on updates for Brick, rather than making a new emulator?
Don't do an Aaron, and spend all yo time on Ihabbo, so soon after releasing this like he kinda did with Phoenix and Habbo rp.
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Good luck - Looking Awesome :3