BrickEmulator [C#] Pooling Sockets + From Scratch

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  1. #541
    Account Upgraded | Title Enabled! salah-salah is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by joopie View Post
    Almost nothing
    Ty for your fast reply btw will this hotel have a Website too?

  2. #542
    What about no. Davidaap is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by salah-salah View Post
    Ty for your fast reply btw will this hotel have a Website too?
    brickhotel.zapto.org POWERD BY JOS PHP SKILLZZZ


  3. #543
    Account Upgraded | Title Enabled! salah-salah is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    This development looks so sexy:$

  4. #544
    Account Upgraded | Title Enabled! wichard is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    After brickEmulator:



    Yea, composters must be composers.

  5. #545
    Custom Title Enabled James is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by wichard View Post
    After brickEmulator:



    Yea, composters must be composers.
    That's cool and all br0, but maybe you should stick to one project

  6. #546
    The one and only! Hejula is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    You don't even know what IHabbo does yet - it could be a scripting program for all you know (not likely, but still).

  7. #547
    BFH Experience Loader Mininova is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by Hejula View Post
    You don't even know what IHabbo does yet - it could be a scripting program for all you know (not likely, but still).
    It looks 90% like an EMU.


    Why ever change your Projects ?
    Please made your old to the end.

  8. #548
    Account Upgraded | Title Enabled! wichard is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    I dont change the project, i finish brickEmulator first.

    After the release i going to continue IHabbo (Bases on BrickDB).

    ---------- Post added at 10:18 AM ---------- Previous post was at 10:14 AM ----------

    Some codes:

    Code:
        class SSOEvent : IMessageEvent
        {
            public void Interaction(Session Session, ClientMessage Request)
            {
                String SSO = Request.PopFixedString();
    
                DataRow Row = MySQLHandler.Compose(typeof(GetUserComposer), typeof(DataRow), SSO) as DataRow;
    
                if (Row != null)
                {
                    Session.UpdateHabbo(new CharacterInfo(Row));
    
                    Session.SendMessage(PacketInvokeHandler.Compose(typeof(FrameComposer)));
                    Session.SendMessage(PacketInvokeHandler.Compose(typeof(HomeRoomComposer), Session.MyCharacter.HomeRoomId));
    
                    Session.MyCharacter.LoginEvent();
                }
                else
                {
                    Session.EndConnection();
                }
            }
    
            public int RequestHeader()
            {
                return TrafficHeaders.In.POST_SSO;
            }
        }

  9. #549
    Account Upgraded | Title Enabled! AWA is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    post IMessageEvent interface/class too!

  10. #550
    this is title Shredinator is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Im kind of care if you rename it, as long as its using same DB.

  11. #551
    Account Upgraded | Title Enabled! wichard is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Code:
        interface IMessageEvent
        {
            void Interaction(Session Session, ClientMessage Request);
            int RequestHeader();
        }

  12. #552
    hi i'm robbie Roper is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Fantastic work wichard, keep it up - and please keep us informed of any more progress!

  13. #553
    Web & Interaction Design Gangnam is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Yes, it is fantastic.

    But why not work on updates for Brick, rather than making a new emulator?

    Don't do an Aaron, and spend all yo time on Ihabbo, so soon after releasing this like he kinda did with Phoenix and Habbo rp.
    Posted via Mobile Device

  14. #554
    Lurking since '06 1ntel is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by wichard View Post
    Code:
        interface IMessageEvent
        {
            void Interaction(Session Session, ClientMessage Request);
            int RequestHeader();
        }
    Nice on splitting up the Events and Composers though with packets in separate classes.

    But you had like 4 projects now, what are you playing at stick to one!

  15. #555
    No longer active... -_- Tha Matrix is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Good luck - Looking Awesome :3



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