BrickEmulator [C#] Pooling Sockets + From Scratch

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  1. #91
    Occasional Visitor Cecer is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    I think you may of made a mistake here:
    PHP Code:
                        short X Around[i1];
                        
    short Y Around[i2]; 
    Shouldn't they be 0 and and 1?

    It also might have trouble if you try to path via the lowest/highest X/Y due to IndexOutOfRangeExceptions.

    Just something you might want to check :)

    Edit: Also, Around.Length will return the length including both dimensions. Use Around.GetLength(0) instead.
    Last edited by Cecer; 13-08-11 at 07:30 PM.

  2. #92
    Account Upgraded | Title Enabled! wichard is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Got Pathfinder working (Diagonal)

    Im using no Thread for handling the path :D

    ---------- Post added at 06:29 PM ---------- Previous post was at 06:25 PM ----------

    [13-8-2011 20:28:38] Ā« Pathfinder found path in 00:00:00.0080004

    ---------- Post added at 06:36 PM ---------- Previous post was at 06:29 PM ----------

    Pathfinder class: Pathfinder - Pastebin.com
    iPoint class: iPoint - Pastebin.com
    TileState class: TileState - Pastebin.com

  3. #93
    Occasional Visitor Cecer is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Could you provide the SecurityList or describe what is different from List please?

  4. #94
    Account Upgraded | Title Enabled! wichard is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch


  5. #95
    Live Ocottish Sverlord Joopie is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    On request from Wichard, I post some screens x]

    100% register (All pages/erorr) with input error!


    100% choose avatar / add avatar


    100% me page ~ minimail, My characters, Sidenews, Hot stuff, Habbo search


    Currently bussy with `Account settings`

  6. #96
    Account Upgraded | Title Enabled! wichard is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Progress <3

    Wardrobe 100%



    Events 100%



    ---------- Post added at 08:09 PM ---------- Previous post was at 07:01 PM ----------

    Progress <3

    Icons 100%


  7. #97
    The one and only! Hejula is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    This is really coming along well - with the progress of the CMS, and the Emulator going at lightning speed, I can see this project being a good success unlike the last one! :D

  8. #98
    hi i'm robbie Roper is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Excellent work so far wichard, keep it up - and finally a cms that replicates Habbo to go with it. Good luck!

  9. #99
    Enthusiast Boy357 is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    WooW its amazing cant wait ;)

  10. #100
    Proficient Member Boraida is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Goodluck :)

  11. #101
    Account Upgraded | Title Enabled! wichard is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Progress <3

    Save + Show RoomData 100% + Thickness walls / floors




  12. #102
    Right here, right now.. jordynegen11 is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    very nice wichard I can't wait for the release :P

  13. #103
    The one and only! Hejula is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    I seriously do like this to be honest :P It looks amazing progress and I love it, you (wichard) and joopie <3 Keep up the good work guys!

  14. #104
    Account Upgraded | Title Enabled! wichard is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    I will take the most time to furniture and triggers, because that what the game is made for! So it needs to be good and strong Programmed. it seems i made a good class to lower the RAM usage to be always bewteen 2 - 6 MBes.

  15. #105
    Account Upgraded | Title Enabled! wichard is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Progress <3

    Respect User 100%



    Trading Button + Handling



    ---------- Post added at 07:54 AM ---------- Previous post was at 06:58 AM ----------

    Progress <3

    - Ignore + UnIgnore users 100%
    - Whisper 100%
    - Kick User (99%) Just some restrict codes todo.

    ---------- Post added at 07:55 AM ---------- Previous post was at 07:54 AM ----------

    Kick user works 100% atm



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