BrickEmulator [C#] Pooling Sockets + From Scratch

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  1. #106
    HTML,CSS and a bit C# Richardjuhh is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Woooh, fck Nice, good luck, Nice cms development!
    Last edited by Richardjuhh; 16-08-11 at 10:34 AM. Reason: for made a mistake :D

  2. #107
    Account Upgraded | Title Enabled! wichard is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Progress <3

    Heightmap added 100%
    Pathfinder improved.

    Added a commandhandler (New way to handle commands like :ha)

    Commands done:

    :about
    :ha
    :reload_models

    ---------- Post added at 10:56 AM ---------- Previous post was at 10:38 AM ----------

    Commandhandler without Switch <3 (Faster)


  3. #108
    Account Upgraded | Title Enabled! MikeDavies is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by wichard View Post
    Progress <3

    Heightmap added 100%
    Pathfinder improved.

    Added a commandhandler (New way to handle commands like :ha)

    Commands done:

    :about
    :ha
    :reload_models

    ---------- Post added at 10:56 AM ---------- Previous post was at 10:38 AM ----------

    Commandhandler without Switch <3 (Faster)

    Thats nice, So whats the code behind the commands? Like the Handler must go somewhere

  4. #109
    Account Upgraded | Title Enabled! wichard is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    I made a class that caches the items directly at startup. So less Querys to do <3

    i do this with badges too.

    ---------- Post added at 12:56 PM ---------- Previous post was at 12:32 PM ----------

    For People who think i'm not from scratch:


  5. #110
    The Legend Returns vista4life is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by wichard View Post
    I made a class that caches the items directly at startup. So less Querys to do <3

    i do this with badges too.

    ---------- Post added at 12:56 PM ---------- Previous post was at 12:32 PM ----------

    For People who think i'm not from scratch:

    you use mark's database manager?

  6. #111
    HTML,CSS and a bit C# Richardjuhh is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    @you use mark's database manager?
    i hope so..

  7. #112
    Account Upgraded | Title Enabled! AWA is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by cecer1 View Post
    Could you provide the SecurityList or describe what is different from List please?
    Wichard explain please...

  8. #113
    Account Upgraded | Title Enabled! wichard is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by vista4life View Post
    you use mark's database manager?
    Nope, names are the same but its really from scratch.

    ---------- Post added at 02:03 PM ---------- Previous post was at 02:02 PM ----------

    Quote Originally Posted by AWA View Post
    Wichard explain please...
    SecurityList is a recoded List made by Matty Southall, it has a Write / Read lock so its saver for adding / removing without exception(s).

    ---------- Post added at 02:05 PM ---------- Previous post was at 02:03 PM ----------

    Progress <3

    Badges 100%


  9. #114
    HTML,CSS and a bit C# Richardjuhh is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by wichard View Post

    SecurityList is a recoded List made by Matty Southall, it has a Write / Read lock so its saver for adding / removing without exception(s).[COLOR="Silver"]

    so not from scratch, xD just kidding,

    i want to see you again on teamvieuwer

    please add me, ha bb er ho tel@ live .n l

    ---update---
    btw Nice develop
    Last edited by Richardjuhh; 16-08-11 at 04:24 PM. Reason: nice develop

  10. #115
    hi i'm robbie Roper is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by wichard View Post
    Progress <3

    Heightmap added 100%
    Pathfinder improved.

    Added a commandhandler (New way to handle commands like :ha)

    Commands done:

    :about
    :ha
    :reload_models

    ---------- Post added at 10:56 AM ---------- Previous post was at 10:38 AM ----------

    Commandhandler without Switch <3 (Faster)

    Good job that you're not using switch cases, i can see this server will actually be quite a good one - the only real competition you have is Snowlight!

    Keep up the fantastic work dude.

    stay fresh yo.

  11. #116
    Live Ocottish Sverlord Joopie is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    The most people says that snowlight is shit x]

    Quote Originally Posted by Roper View Post
    Good job that you're not using switch cases, i can see this server will actually be quite a good one - the only real competition you have is Snowlight!

    Keep up the fantastic work dude.

    stay fresh yo.
    I think that I finished identity as far I can



    Maby I make the `email manage` as a `email change page`, Is that a idee?

  12. #117
    hi i'm robbie Roper is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by joopie View Post
    The most people says that snowlight is shit x]



    I think that I finished identity as far I can



    Maby I make the `email manage` as a `email change page`, Is that a idee?
    So are avatars/characters all linked to an account via the email address they are registered with?

    Looking very good so far too btw :P

  13. #118
    Custom Title Enabled James is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by Roper View Post
    Good job that you're not using switch cases, i can see this server will actually be quite a good one - the only real competition you have is Snowlight!

    Keep up the fantastic work dude.

    stay fresh yo.
    Arrays are a lot slower =.= Why not keep all your command names in some sort of dictionary and use reflection for processing it?

  14. #119
    Live Ocottish Sverlord Joopie is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by Roper View Post
    So are avatars/characters all linked to an account via the email address they are registered with?

    Looking very good so far too btw :P
    All the avatars a linked with the email.

    There is NO main account, If you add a account it will have the same email as the one you register.

    If you change your password, All password with the same email will be changed.

    If someone wants to register with the same email.
    He or she will get this =D


    You can't login with a other user account.

  15. #120
    hi i'm robbie Roper is offline
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    Re: BrickEmulator [C#] Pooling Sockets + From Scratch

    Quote Originally Posted by joopie View Post
    All the avatars a linked with the email.

    There is NO main account, If you add a account it will have the same email as the one you register.

    If you change your password, All password with the same email will be changed.

    If someone wants to register with the same email.
    He or she will get this =D


    You can't login with a other user account.
    Great, thanks for clarifying this for me joopie.

    Does the 'Forgot your password?' feature work? Or is it planned/being developed as we speak??

    Looking forward to a reply!



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