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[C#] Arcturus Version 2.0 Emulator by The General [C#, .NET, Windows, Linux, Mac]

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(70 commits since last post)

Added: (Re-)Load TalenTrack after achievements service (re-)load.
Added: Achievement ACH_BuildersClub
Added: Achievement ACH_CostumeHopper
Added: Achievement ACH_EsA (Freeze frozen player)
Added: Achievement ACH_GameAuthorExperience
Added: Achievement ACH_GiftReceiver GiftGiver
Added: Achievement ACH_RbTag
Added: Achievement ACH_RoomDecoHosting
Added: Achievement ACH_RoomEntry
Added: Achievement ACH_snowBoardBuild
Added: CrackableInventoryProductReward interaction
Added: Follow / Stalk command.
Added: ProgressAchievement(userId, achievementName, progress) overload. Schedules achievements progress if the player is offline.
Added: Set default room wall and floor paint.
Added: SwitchState Interaction
Added: VipGate interaction (vip_gate)
Added: WalkOverTeleport teleport within same room.
Added: camera publishing + events.
Added: command aliases option + add / delete alias commands.
Added: credits command.
Added: freeze points being given.
Added: interaction builder for black hole.
Added: more interactions to InteractionTypes.
Added: option to disable achievements.
Added: passing handitem notification
Added: threadsafe method to change credits / points
Changed camera_log table structure.
Changed: Buying walkover teleport now gives a set of linked teleporters instead of 1 teleport.
Changed: Failed commands are no longer showing in the room.
Changed: Handle exceptions gracefully in room cycle. Prevents room from crashing.
Changed: Hide inaccessible catalog pages.
Changed: Ignored variable replaced with _
Changed: Improved WalkOverTeleport interaction.
Changed: Introduced LagWarning event to IRoomSessionService and to IRoomSession
Changed: Load achievement score for user entities.
Changed: Load achievements async
Changed: Made TradingConfigurationLoader startable.
Changed: Made commands case insensitive.
Changed: Only kick when walking in door when there is no furniture.
Changed: Only send achievementprogress when progress is not 0
Changed: Refactored Achievements RoomComponent.
Changed: Reuse byte buffers for nitro proxy missing client initiated packets.
Changed: Small optimization to UserUpdateMotto achievement handling
Changed: Updated ACH_RoomEntry to only increment once per room.
Changed: Use new achievementsservice overload to reduce code duplication.
Fixed: Creating Guilds
Fixed: QuestsComposer not serializing _openWindow
Fixed: absolute achievement progress calculate correctly.
Fixed: bug in picking up furniture not being removed from selected furniture in wired.
Fixed: friend requests not being send correctly / loaded.
Fixed: giving respect. Roomid was missing.
Fixed: load navigator preferences.
Fixed: roller slide animation for furniture.
Fixed: sender of whisper not seeing the whisper.
Fixed: sender of whisper not seeing the whisper.
Removed: debug console write.
Removed: some nitro proxy initiated messages. Issues in v1 no longer in v2
Removed: status update causing rollers to glitch out.
Removed: text from MOTD
Renamed: CostumeHopper to CostumeRoomNetworkTeleport to match Habbos definition.
Renamed: Gate to PrivateRoomDoor to match Habbos definition.
Renamed: InteractionTypes.GuildFurni to GuildCustomized to match Habbos definition.
Renamed: NPCs component to EntitiesComponent
Renamed: OneWayGate to OneWayDoor to match Habbos definition.
Renamed: Wired Extra to Wired Propagation to match Habbos definition.
Renamed: interaction types to match Habbos

Demo hotel has been updated. Thanks for bill, laynester for fixing some things in Nitro. Thanks to RealCosis, Oliver for a couple bug reports.

(I wont advertise here, if you want to test play, contact me)



It's refreshing to see that there's still at least one person still contributing to the HH section.

Keep the updates rolling out, keep the community alive my friend.

I've also sent you a F/R on Discord

That enough updates for you :D ?
 
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Improved football

Sirius (Nitro) vs Habbo:

bd6d2d2891330165eb73cfcc15079947 - [C#] Arcturus Version 2.0 Emulator by The General [C#, .NET, Windows, Linux, Mac] - RaGEZONE Forums
 

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Some changes (30 commits in total):

Added ChatColor command
Added Disconnect command
Added Faceless command.
Added Freeze Bots Command
Added Freeze Pets Command
Added Freeze command
Added Give Rank Command
Added Habnam Command
Added Mass Badge Command
Added Mass Credits Command
Added Mimic Command
Added Moonwalk command.
Added Pinata Interaction
Added Points Command
Added Private Chat Area Furniture (Tents)
Added Room Effect Command
Added SwitchClothing Interaction.
Added SwitchClothingTeleport interaction
Added bots command :)bots)
Added free option to ICatalogService:purchaseAsGift
Added keepalive message.
Added online users command :)online)
Added pets command :)pets)
Changed catalog frontpage_featured to frontpage4
Fixed stacking helper throwing an error when placing to the room.
Flipped check for fall and climb limits.
Save figure changes from furniture
 
Initiate Mage
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hello general I returned to the habbo community a little while ago and I saw that you are making the new emulator or in another language I wanted to know if you have a forecast of when it would be ready or if it is already available? I would like to enter the beast version to test :) I'm super excited about this news you showed in the prints ^^
 
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hello general I returned to the habbo community a little while ago and I saw that you are making the new emulator or in another language I wanted to know if you have a forecast of when it would be ready or if it is already available? I would like to enter the beast version to test :) I'm super excited about this news you showed in the prints ^^
No idea, I'd like to upgrade to the latest SWF version, though all my attempts at cracking the SWF have been futile and people with the tools / skills / knowledge dont want to share it so 🤷‍♂️
 
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Not sure, all I know that it now targets Adobe Air instead of flash player so you cannot get them to work on flash player anymore.

Also there are now some settings embedded in the SWF itself.

Other than that, I dont really know how to get it to work. So if someone knows and is willing to share, let me know. Then at least the community can start being kept up to date with the latest versions.
 
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It's refreshing to see that there's still at least one person still contributing to the HH section.

Keep the updates rolling out, keep the community alive my friend.

I've also sent you a F/R on Discord
They killed their client and userbase / potential future userbase by not adopting a mobile app sooner, and migrating from Flash sooner. It's insanely telling that they make you install a custom client on your desktop as an alternative.

It's safe to say, Habbo is insanely dead compared to the zillion times we said it, I think this time, it is dead in spirit from what we knew:

A game that had a client that you could just load easily, and could do so much on. Now its a convoluted mess, and I'm frankly surprised they havent fixed the chaos that is their modern client yet.

I mean, if only one guys really working on anything, that is telling as well. I'm not going to count Quackster as someone else working on something, because it is implied Quacksters always messing with Habbo retro servers. Shoutout to all the old farts who still lurk.
 
Newbie Spellweaver
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So when is this finally out or what is it dead
 
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