Re: Colibri Emulator - C# Lightweight and customizable R63 Emulator
Quote:
Originally Posted by
Glaceon
Thought your sig said you were retired, I guess that's just to keep the noobs away lal. Anyways, a competition would be fun to see. Winner gets to have all the fame!
No need for fame! Winner or loser, it's just motivation! I'm still retired, though I need to keep my rusty C# skills up to date! ;-)
Ontopic: How are you handling your connections? A regular Tcp socket or something beautiful like SAEA or maybe even C++ sockets?
Re: Colibri Emulator - C# Lightweight and customizable R63 Emulator
I would love to see some code, the project seems interesting!
Re: Colibri Emulator - C# Lightweight and customizable R63 Emulator
Quote:
Originally Posted by
Dominicus
No need for fame! Winner or loser, it's just motivation! I'm still retired, though I need to keep my rusty C# skills up to date! ;-)
Ontopic: How are you handling your connections? A regular Tcp socket or something beautiful like SAEA or maybe even C++ sockets?
Haha, no thanks, I am just coding this when I'm bored, I participate in a lot of hackathons, so it's nice to have a project like this where you can help a community, and don't feel the need to create something that works amazing in a short period of time. And I use ugly sockets, for now.
Quote:
Originally Posted by
TheEdit0r
I would love to see some code, the project seems interesting!
When I got the time again the next thing I'll be working on is rooms, I think I can post some interesting snippets of that.
Re: Colibri Emulator - C# Lightweight and customizable R63 Emulator
Quote:
Originally Posted by
CodeDragon
Why would you need a plugin API if the emulator is going to be open source? It seems that you just took the idea of @
The General and added it to have more features. Anyways I don't see the point of having a special plugin API if you just can add it to the code of the emulator. I can give you enough reasons why this is pretty useless if it's open source but a lot of people wouldn't even read this.
Anyways it looks good so far, I hope you continue with your project and finish it. I wouldn't set the release date for Christmas because it takes a while to develop a stable and decent emulator for any game that is out there.
You constantly have something negative to say about nearly every post. :sneaky2:
On topic: This seems quite promising. I am truly hoping this ends up turning out, unlike many of the other developments in the community.
Re: Colibri Emulator - C# Lightweight and customizable R63 Emulator
Quote:
Originally Posted by
Brought
You constantly have something negative to say about nearly every post. :sneaky2:
That's how you interpreted my post, it's actually true that a lot of people wouldn't even read long post because of tl;dr. I've been moderating for quite a while to know that. Even if you post a link in the previous post some people would ask for it. Anyways enough of that.
I didn't see the point of having a plugin API at the time I wrote this post but it seems that @Caustik, @Moogly and @Ephedrine gave very good reasons to implement one. There must be criticism to improve. I never said anything extremely negative about this project. I even encourage @Ephedrine to work on this project. Remember that everyone has it's own opinion about things. I just gave mine and others gave theirs and they changed mine.
I've seen so many projects come and go across all the sections that I regular visit or moderate. A lot of them have promising features but in the end their just a poor implemented version of that feature which is a disappointing. I just try to keep a neutral perspective on these projects because they might turn out to be amazing. It just doesn't make me super exciting anymore if there is a new project.
That's all I'm going to say about it, I'm sorry if I annoyed you with my posts, I'm just trying to contribute and have a good discussion.
Re: Colibri Emulator - C# Lightweight and customizable R63 Emulator
Exams are over, did pretty well. What's planned for colibri now? I have moved the project to a private github repo, and will create something similar to this soon: https://oc.tc/revisions/plugins So you guys can follow the project, I will try to explain what i did in every commit message :love:.
Now, the first thing planned is to create a bare bone for the rooms, that's gonna take a little bit of planning before I'll start coding, but I expect to show some screens and snippets of the first progress tomorrow evening (GMT).
Cheers,
Ephedrine
Re: Colibri Emulator - C# Lightweight and customizable R63 Emulator
I really think a plugin system is doable, I believe @Nillus tried to implement one into Ion, but I'm not entirely sure how functional it truly was. Would be nice if we could see scripting languages as an option for plugins like maybe JScript.NET, not entirely necessary but still a nice option to have. Some people would probably prefer to write less code to accomplish the same feat.
Re: Colibri Emulator - C# Lightweight and customizable R63 Emulator
I'd recommend an (preferably unix-) socket based plugin system, making it language independent.
Re: Colibri Emulator - C# Lightweight and customizable R63 Emulator
Quote:
Originally Posted by
Hoshiko
I'd recommend an (preferably unix-) socket based plugin system, making it language independent.
That would add complexity to what could be a simple 50 lines of code system that supports any language that compiles into .NET which is quite a lot actually. We have Python, C#, Visual Basic .NET, C++/.NET, and PhP has been done before as well.
Edit:
Now if you mean a well-used and well documented RPC system that has a native .NET library, then I wouldn't stand against that as long as it's been tried and tested under heavy server environments.
Re: Colibri Emulator - C# Lightweight and customizable R63 Emulator
Quote:
Originally Posted by
Moogly
Now if you mean a well-used and well documented RPC system that has a native .NET library, then I wouldn't stand against that as long as it's been tried and tested under heavy server environments.
Yes that was what I ment. With, for example, MessagePack -- like how Neovim does it.
Other alternatives such as Google's Protobuf are also a valueable option IMO.
Re: Colibri Emulator - C# Lightweight and customizable R63 Emulator
I am also interested because this is a Dutch Emulator, saves me a lot of time translating it all :P
Good luck with this project. I hope hear more good news from this project!