What is Colibri?
Colibri is a new lightweight Habbo Emulator written in C#, I started this project because in my opinion all current emulators lack a lot of futures, are just messy, outdated or too unstable. With Colibri I am aiming for a stable emulator with well documented and clean source code, a plugin API and a fully functional ASE (All Seeing Eye, Housekeeping, whatever).
What makes Colibri better?
My goal isn't to create just another emulator that is aiming to get the newest swf packets, I honestly couldn't care less about new releases, the game gets worse every time anyways. But I believe in quality > quantity, this means that I don't want functions that don't fully work and I give a lot about user experience. I have put more time than I usually would into planning this project, a Habbo Emulator is a huge piece of software with many things that need to work together, without proper planning code gets really messy really fast.
So what is done already?
I created the basics for my database (100% from scratch), and the handshake is fully functional, the code also has some basic utils like a logger. I also finished the important HotelView packets (others like hall of fame are planned later in the development progress)
Tl;Dr?
Colibri is a new habbo emulator, I am building a stable, clean, open source emulator. It will have a plugin API, new database, and extremely advanced housekeeping.
Currently done is
- Emulator basics
- Handshake
- Hotelview
- Messenger
"Okay okay, cool, but I am here for the images."
Spoiler:
"Snippets"
Spoiler:
Cheers,
Ephedrine







