[EMU] Arcturus Morningstar : A Community Arcturus Fork.

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  1. #16
    Gaby is offline
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    Re: [EMU] Arcturus Morningstar : A Community Arcturus Fork.

    Open source projects are the best, especially when you're dealing with Habbo retros and it's developers. Some of you may not be as experienced programmers as @The General, but it's good that you can get the job done while remaining transparant.

    Best of luck with the project :)

  2. #17
    Valued Member Harmonic is offline
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    Re: [EMU] Arcturus Morningstar : A Community Arcturus Fork.

    https://git.krews.org/morningstar/Ar...unity/releases

    2.0.0 RC-2 Has been released for testing. Here's the full changelog:
    [NEW FEATURES]
    Tile Filling in Battle Banzai
    Information Terminal
    LTD Configuration catalog.ltd.random -> Set LTD's to not be 'random' as a config option.

    [EVENTS AND API]
    Plugins can now create friend list entries - See Arcturus Extended for examples
    Ability to override ids on FriendChatMessageComposer

    [FIXES & IMPROVEMENTS]
    Pathfinder Related Performance Fixes
    Fixed Guild Rights
    Guild Purchase restrictions added, checks for HC Required etc.
    One Way Gates work exactly like habbo
    Bots now rotate if you rotate furniture
    Rollers now roll bots and pets.
    Update User RCON 'look attribute' is now fixed
    Fixed Rank Badges disappearing on reload
    Navigator searching now shows in one category 'text search' instead of multiple categories.
    NullPointerException fixed in InteractionGameGate
    Build hash is in the console to allow testers to know which version of the compiled jar they are reporting bugs for.
    Fixed Beds on Rotate
    Fixed Banzai Points
    Last edited by Harmonic; 13-05-19 at 05:28 AM.

  3. #18
    V.I.P Member Beny. is offline
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    Re: [EMU] Arcturus Morningstar : A Community Arcturus Fork.

    Screenshots of 2.0.0 RC-2 updates
























    Last edited by Beny.; 13-05-19 at 06:30 AM.

  4. #19
    Member ZoekGamer is offline
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    Re: [EMU] Arcturus Morningstar : A Community Arcturus Fork.

    Very Good Dev, ¿its free? or not?

  5. #20
    Proficient Member klaudio007 is offline
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    Re: [EMU] Arcturus Morningstar : A Community Arcturus Fork.

    Free.
    Nice release. Love terminal info furni. So useful for instructions games.

  6. #21
    Valued Member Harmonic is offline
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    Jun 2012 Join Date
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    Re: [EMU] Arcturus Morningstar : A Community Arcturus Fork.

    Changelog of RC-3 So far.

    2.0.0 RC-3 Changelog (So Far)
    [NEW FEATURES]
    - Build Hashes. These hashes are the MD5 Hash used for us to determine which version of Morningstar you are using, please note only the publically
    released jars and hashes are useful, if you compiled it yourself you must report and replicate the bug using a compiled jar from releases.
    - Plugins Window style configurable to alert_motd using `commands.plugins.oldstyle` option.
    - Build Hash is now visible on the console by typing info.
    - Emulator errors now save and show your build hash and version number when it logs to database.
    - Scripter Manager
    - Subscription Boxes (HC Boxes, uses the crackables table for the information such as the days duration, and the type (hc or bc), the interaction type is: `crackable_subscription_box`)


    [FIXES]
    - Fixed Issue with non-standard objects being used with toggle furni effect.
    - Fixed potential issue in RoomTile removeUnit
    - ButlerBot improvements
    - Fix NullPointerException in InteractionSwitch
    - Fix NullPointerException in RemoveFloorItemTask
    - Fix NullPointerException in Room getStackHeight
    - Fix NullPointerException in InteractionFreezeBlock
    - Fix NullPointerException in WiredEffectMoveFurniTowards
    - Fix NullPointerException in WiredEffectTeleport
    - Fix NullPointerException in RedeemableSubscriptionType
    - Fix chairs on the doortile causing you to be at the incorrect zheight on room load.
    - Fix NullPointerException when Rank does not exist
    - Fixed WiredConditionNotMatchStatePosition
    - Fixed teleport and OneWayGate able to make you leave the room, added canLeaveRoomByDoor to RoomUnit
    - Fixed Guild Badge not showing when favourite is changed
    - Fixed Crackable becoming walkable when exploded
    - Fix wrong height when rolling onto a seat.
    - Added the 'roller glitch' which replicates a glitch in habbo, which many people have requested.
    - Fixed the invisible command in certain cases.
    - Made the Invisible command toggleable
    One of my favourite, but probably most minor feature is this:


    The amount of people who couldn't figure out that they couldnt login because they had a rank not in their permissions table was crazy, so Beny decided to make it auto reset you to rank 1 if your rank was not found, and place this error in your logs! Hurray!

  7. #22
    Valued Member Harmonic is offline
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    Jun 2012 Join Date
    149Posts

    Re: [EMU] Arcturus Morningstar : A Community Arcturus Fork.

    So, just for those interested. Here's the changelog from 1.16.0 (official arcturus) to 2.0.0 Morningstar. This includes all 3 RC Builds, and the public release on 2.0.0 is getting closer! We hope to have one more RC Before the next build! Remember, you can always download the source and compile it yourself if you don't want to wait for us to provide a jar!

    2.0.0 Changelog (So Far)
    [NEW FEATURES]
    - Horses
    - Group Forums - Entire rewrite from Beny!
    - Game Wired
    - Made :update_config now update the currency amount in the auto schedulers for currency.
    - Build Hashes. These hashes are the MD5 Hash used for us to determine which version of Morningstar you are using, please note only the publically
    released jars and hashes are useful, if you compiled it yourself you must report and replicate the bug using a compiled jar from releases.
    - Plugins Window style configurable to alert_motd using `commands.plugins.oldstyle` option.
    - Build Hash is now visible on the console by typing info.
    - Emulator errors now save and show your build hash and version number when it logs to database.
    - Scripter Manager
    - Subscription Boxes (HC Boxes, uses the crackables table for the information such as the days duration, and the type (hc or bc), the interaction type is: `crackable_subscription_box`)
    - Added scripting protection for clothing, also prevents users using mimic and mannequins if they do not own the clothing
    - Tile Filling in Battle Banzai
    - Information Terminal
    - LTD Configuration catalog.ltd.random -> Set LTD's to not be 'random' as a config option.

    [EVENTS AND API]
    - SupportUserAlertedEvent added.

    [FIXES]
    - Fixed wired exploit that can crash hotels.
    - Fixed points achieved trigger wired. Now triggers the user that won the points, so works with teleport wired.
    - Fixed Interaction Game Timer. Can now be triggered by any habbo who interacts with a tile under the User Walks On wired.
    - Fixed Marketplace. Now buys the cheapest item not the most expensive.
    - Fixed the blackscreen bug for new users who go to hotel view.
    - Fixed Wired effect chase, which now returns furniture to its original height if it goes on top of another furniture.
    - Fixed Bot Talk wired cool down.
    - Fixed Bot Height when placed on higher room tiles and chairs
    - Fixed Bots floating on chairs if you move them or unload the room
    - Fixed Points Command showing a double bubblealert
    - Fixed Bartender Bots. They will now give drinks over bars
    - Made WiredEffectTeleport keep the previous enable (LIKE HABBO) when the sparkle effect is over
    - Fixed WiredEffectMoveFurniTowards. Works exactly like Habbo.com now.
    - Fixed Pets being picked up when you leave the room.
    - Can no longer use lay, sit, or fastwalk while riding a horse.
    - Fixed being able to walk through bots or pets.
    - Game Timers have been fixed to work exactly like habbo.
    - Prevented pet training while riding a pet.
    - Pets now walk to a habbo when riding is initiated
    - Teleporters now always send you to the correct location (not the door)
    - Double clicking the teleporter now makes you walk up to it.
    - Pathfinder Improvements
    - Various Game fixes within Habbo Games such as Banzai and Freeze.
    - Fixed Update Petdata Command.
    - Fixed various NullPointers.
    - Pushed command fixes for when you are riding a pet
    - Removed the generals callback code to arcturus.pw
    - Fixed Teleporters causing a client crash if you pick one up before teleportation has completed.
    - Fixed hotel.room.rollers.norules, now allows you to place rollers on tiles again if this is enabled.
    - Fixed Magictile placement onto non-stackable furniture when it's placed from your inventory.
    - Many other teleporter related fixes.
    - Pathfinder Related Performance Fixes
    - Fixed Guild Rights
    - Guild Purchase restrictions added, checks for HC Required etc.
    - One Way Gates work exactly like habbo
    - Bots now rotate if you rotate furniture
    - Rollers now roll bots and pets.
    - Update User RCON 'look attribute' is now fixed
    - Fixed Rank Badges disappearing on reload
    - Navigator searching now shows in one category 'text search' instead of multiple categories.
    - NullPointerException fixed in InteractionGameGate
    - Build hash is in the console to allow testers to know which version of the compiled jar they are reporting bugs for.
    - Fixed Beds on Rotate
    - Fixed Banzai Points
    - Fixed Issue with non-standard objects being used with toggle furni effect.
    - Fixed potential issue in RoomTile removeUnit
    - ButlerBot improvements
    - Fix NullPointerException in InteractionSwitch
    - Fix NullPointerException in RemoveFloorItemTask
    - Fix NullPointerException in Room getStackHeight
    - Fix NullPointerException in InteractionFreezeBlock
    - Fix NullPointerException in WiredEffectMoveFurniTowards
    - Fix NullPointerException in WiredEffectTeleport
    - Fix NullPointerException in RedeemableSubscriptionType
    - Fix NullPointerException in WiredHandler
    - Fix NullPointerException in InteractionPressurePlate
    - Fix chairs on the doortile causing you to be at the incorrect zheight on room load.
    - Fix NullPointerException when Rank does not exist
    - Fixed WiredConditionNotMatchStatePosition
    - Fixed teleport and OneWayGate able to make you leave the room, added canLeaveRoomByDoor to RoomUnit
    - Fixed Guild Badge not showing when favourite is changed
    - Fixed Crackable becoming walkable when exploded
    - Fix wrong height when rolling onto a seat.
    - Added the 'roller glitch' which replicates a glitch in habbo, which many people have requested.
    - Fixed the invisible command in certain cases.
    - Made the Invisible command toggleable
    - Fixed issue with the roller 'glitch' if setspeed is set to 0 on rollers.
    - Fix catalog discounts, and made them configurable from the database
    - Do not fill banzai tiles if a foreign locked tile exists
    - Fix unseen item count not appearing in inventory
    - Fixed Marketplace Searching
    - Fixed a bug where foreign locales would prevent the emulator loading

  8. #23
    Valued Member Harmonic is offline
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    Jun 2012 Join Date
    149Posts

    Re: [EMU] Arcturus Morningstar : A Community Arcturus Fork.

    It's finally here!
    This is the third test build for 2.0.0 of Arcturus. This Build is likely to be the exact same, more or less than 2.0.0 Stable, please ensure you update to this build so all remaining bugs can be patched before the final release!

    ARCTURUS MORNINGSTAR.

    Build HASH: f6b5f3ef32cc67a47279361d5f79e92a

    As a tester of this build, please note there may be bugs, and if you find them we'd love it if you posted in the issue tracker to help us resolve them.

    If you've tested Arcturus Morningstar before, please goto SQLUPDATES and run the required SQL Updates!

    If you've never ran Arcturus Morningstar before and are coming from official arcturus run all of the sqls in the folder.

    NOTE: THIS BUILD MAKES CHANGES TO CATALOGUE DISCOUNTS AND GIFTS, PLEASE TEST THEM A LOT!

    Changes in RC-3:

    2.0.0 RC-3 Changelog

    [NEW FEATURES]

    Build Hashes. These hashes are the MD5 Hash used for us to determine which version of Morningstar you are using, please note only the publically released jars and hashes are useful, if you compiled it yourself you must report and replicate the bug using a compiled jar from releases.
    Plugins Window style configurable to alert_motd using commands.plugins.oldstyle option.
    Build Hash is now visible on the console by typing info.
    Emulator errors now save and show your build hash and version number when it logs to database.
    Scripter Manager
    Subscription Boxes (HC Boxes, uses the crackables table for the information such as the days duration, and the type (hc or bc), the interaction type is: crackable_subscription_box)
    Added scripting protection for clothing, also prevents users using mimic and mannequins if they do not own the clothing

    [FIXES]

    Fix NullPointerException in InteractionSwitch
    Fix NullPointerException in RemoveFloorItemTask
    Fix NullPointerException in Room getStackHeight
    Fix NullPointerException in InteractionFreezeBlock
    Fix NullPointerException in WiredEffectMoveFurniTowards
    Fix NullPointerException in WiredEffectTeleport
    Fix NullPointerException in RedeemableSubscriptionType
    Fix NullPointerException in WiredHandler
    Fix NullPointerException in InteractionPressurePlate
    Fix NullPointerException in InteractionBanzaiPuck
    Fix NullPointerException in RoomUnitWalkToRoomUnit
    Fix NullPointerException in Room.getItemsAt
    Fix NullPointerException in WiredEffectBotWalkToFurni
    Fix NullPointerException in calculateTileState
    Fix NullPointerException in TradeAcceptEvent
    Fix WiredConditionNotMatchStatePosition
    Fixed Issue with non-standard objects being used with toggle furni effect.
    Fixed potential issue in RoomTile removeUnit
    ButlerBot improvements
    Fix chairs on the doortile causing you to be at the incorrect zheight on room load.
    Fix NullPointerException when Rank does not exist
    Fixed teleport and OneWayGate able to make you leave the room, added canLeaveRoomByDoor to RoomUnit
    Fixed Guild Badge not showing when favourite is changed
    Fixed Crackable becoming walkable when exploded
    Fix wrong height when rolling onto a seat.
    Added the 'roller glitch' which replicates a glitch in habbo, which many people have requested.
    Fixed the invisible command in certain cases.
    Made the Invisible command toggleable
    Fixed issue with the roller 'glitch' if setspeed is set to 0 on rollers.
    Fix catalog discounts, and made them configurable from the database
    Do not fill banzai tiles if a foreign locked tile exists
    Fix unseen item count not appearing in inventory
    Fixed Marketplace Searching
    Teleporter Fixes
    Fixed a bug where foreign locales would prevent the emulator loading
    Fixed Placing gift item in a room button
    Fixed disappearing public rooms in navigator
    Prevent join group button reappearing after a guild update
    Removed users with rights being able to push switches from far away

    Credits to the following people for reporting bugs to Arcturus Morningstar, we wouldn't be anything without you!

    Kitt Mustang
    Pietro Giuseppe D'Amico
    Jesús Hernández
    Robson Nascimento
    Michaeldavid
    ynniV
    Hackerman
    Lucas Gundelach
    Begin
    SenpaiDipper
    Ridge


    As always, Credits to Beny, John, Alejandro, Harmony and all bug testers and people who've helped... and last but certainly not least TheGeneral.

    Cheers for Arcturus.
    Download: https://git.krews.org/morningstar/Ar...unity/releases
    Last edited by Harmonic; 19-05-19 at 03:25 AM.

  9. #24
    Super Moderator! Shoelace is offline
    Super ModRank
    Mar 2012 Join Date
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    Re: [EMU] Arcturus Morningstar : A Community Arcturus Fork.

    I'd like to remind everyone that fighting between what is better is not what should be posted in development threads.

    If you would like to have a HEALTHY discussion on the topic then please use this section: http://forum.ragezone.com/f802/. It is nice to see these discussions taking place as long as it isn't a flame war.

  10. #25
    V.I.P Member Beny. is offline
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    Aug 2009 Join Date
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    Re: [EMU] Arcturus Morningstar : A Community Arcturus Fork.

    Game of thrones is over now, but winter is coming to Morningstar...









    Snowstorm credits:
    • capostrike
    • DIOCANE777
    Last edited by Beny.; 21-05-19 at 11:14 PM.

  11. #26
    Apprentice papagaios is offline
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    Jun 2016 Join Date
    21Posts

    Re: [EMU] Arcturus Morningstar : A Community Arcturus Fork.

    really good, congratulations beny!

  12. #27
    Account Upgraded | Title Enabled! ARMYDUDE is offline
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    May 2007 Join Date
    Arcola, LouisiaLocation
    441Posts

    Re: [EMU] Arcturus Morningstar : A Community Arcturus Fork.

    Would be great if someone can post a well detailed Tut on how to setup the EMU. Overall, Nice Release and glad to see the Habbo Retro Community is somewhat alive still.

  13. #28
    Apprentice rstrui is offline
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    Mar 2019 Join Date
    14Posts

    Re: [EMU] Arcturus Morningstar : A Community Arcturus Fork.

    Any updates on changes?
    TG banned so more or less on your own with your team.

  14. #29
    Account Upgraded | Title Enabled! =dj.matias= is offline
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    Re: [EMU] Arcturus Morningstar : A Community Arcturus Fork.

    Looks good, anyone know what CMS is suitable for that emulator?

  15. #30
    Apprentice luduz is offline
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    May 2019 Join Date
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    Re: [EMU] Arcturus Morningstar : A Community Arcturus Fork.

    Quote Originally Posted by =dj.matias= View Post
    Looks good, anyone know what CMS is suitable for that emulator?
    RevCMS (with some minor modifications)
    BrainCMS
    Chocolatey

    Any plans on upgrading revision? Or is it a case of wait til the main development upgrades first?



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