Added furni layers instead of 10000000000000 z-index lul
https://i.imgur.com/peWLDsU.png
Printable View
Added furni layers instead of 10000000000000 z-index lul
https://i.imgur.com/peWLDsU.png
added submerge effect in furnis when it is inside the water
but i dont know if i go make this perma because only work in svgs and i want remove the svgs..
only furnis use svgs now.. svg use 5 dom elements and images use only one.. i dont know why iExit make this project svg based if the furnis isn't vectorized its just a image with svg polygons..
https://i.imgur.com/sFleWLQ.png
- - - Updated - - -
fixed pickup items lul
Im thinking a method to send a packet to a "imager server" with the looks or everything else that need draw and he draw and store in the vps, its very simple, im splitting the server in a room server/shop/etc.(TCP) and chat server/others(UDP)
because drawing images in php isnt the best thing.. its too slow i never used php to draw images i dont now another method to increase the performance...
#topic
removed svg furnis to decrease loading time. 743~628ms with 206 furnis before, 618~503ms after.. (yeah its slow ;- im thinking in use a sprite sheet with css to furni but i dont now if its viable.)
and now have a 'buffer furni' when the image is loading, make more soft.
https://i.imgur.com/JhARcpL.png
And i'm trying to fix the parryThrust.. i dont know why he dont work in the roomContainer
o.O..
thx to steamy for the viking map layout, fit nice to my project. https://i.imgur.com/m6uFeoT.png
- - - Updated - - -
fixed furniture drag&drop stack height hmm
With this speed you will be done in a couple months. Neat.
testing a layer to fx effects instead of gif characters.. hmm i go make a video/gif later
https://i.imgur.com/RBzs3iG.png
- - - Updated - - -
fixed tile click bug on mobile.
next updates in 1 or 1,5 week.
(the ui dont work in mobile.. need some fix in the css and the drag camera too :c)
https://i.imgur.com/8p2vi5S.png
Would be better to draw images using canvas in JS.
Also in my opinion a Node.js backend would suit better aswell.
Fair enough, but why would you want that? A full game engine written in JS with WebGL or canvas would better.
:D this is so funny, i really like :V
yeah, depends of the use dom can be better, in games maybe not, but a ctrl s in ur canvas project and a reverse engineer can easily make a clone, because all the code is js/json based, using dom u can make all with ajax and code in php, using the js only like a writer
in this case the cracker need remake the client structure and the server. It's very interesting if u think that way, but it's not viable work with DOM because this.
i go edit the original topic, the konquerr project its the 'most complete' habbo html5 project here, open src or not.. the apollo its just a motivation now =D
I don't even have furnitures implemented yet, so probably not the most complete, heh..
I must admit, just watching all these updates you're pushing out so quickly really makes me want to keep working on it. Scrolling through this thread has been a great motivator, especially in times where i grow bored of habbo. Hell, your thread is probably what made me actually get back into it in the first place. Keep up the good work :thumbup:
Good luck making a clone on minified and transpiled files.
You don't see people make React clones of others website because it's impossible.
Raw JS with ajax would be easier to clone as it's not transpiled or minified.
Anyway, fuck PHP
i dont care about this, im just saying because dont have benefits using dom to games.. im talking about the konquer project (canvas)
everyone who was interested in the apollo project and sent me pm i helped fix a lot of things to get the baseline of the project, i do not know if i want to release it now, since nobody really supports the project constructively, so until have something usable is just a showcase.
#edit
oops, i read the new topic messages, thx <3
- - - Updated - - -
after so many years on the internet, I should have known that nothing is impossible.unless we're talking about rsa 2048, with a aes 256 dynamic token key: p