Properties.
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Properties ;D
Properties it is. Thanks guys.
Bump.
There is progress being made when ever I get some time where I am not helping people or doing college work.
Because most of the stuff is small bits most of them are only put on twitter.
I'll be getting some more organisation with how and when I help people soon... I hope.
I'm still in love with this development, keep up the fantastic work Chris and take your time :P:
This has not been abandoned.
(Posted because of this).
Good development.
Good progress.
Good developer.
Everything so far is good Chris.
For now mwhaha [WTF?]
Okay, college is done. Once things settle down I should be able to get the pace back up.
Just witnessed first hand the excellence of IHI Pathfinder,
Even when recoded to be compatible with Holograph, it performs almost perfectly. :ott:
The Pathfinder is extremely accurate, it almost always selects the quickest path for the user and executes it immediately.
Also, its more realistic as you cannot move diagonally through or past objects, but instead you go around them.
It can also handle complex routes, I was able to solve a complex maze with many different routes in one click :w00t:
I also like the fact that it has changeable values for the maximum height of a furni that a user can jump onto (No jumping onto a chair like 5 squares in air) and the maximum height they can drop from.
The only problem/issue i have come across is the fact that sometimes (rarely) I randomly walk through an object, however I doubt this is down to the Pathfinder code, but yet a problem caused by the edits made to Holograph in order for it to be compatible with the pathfinder or just due to my extremely bad computer :blush:
I commend Chris for this, and makes me even more eager and interested in IHI Development. :thumbup:
If this pathfinder is as good as Xavi says it is, man will it be easy to get through those maze games that people set up :D
Good luck Chris, from what I've seen so far, this seems like a very good development :D