Sure in a bit. But if you manage to compile it the installer will create one for you :)
22-07-11
Makarov
Re: Ion H[a]bbo Impersonate (IHI)
Quote:
Originally Posted by cecer1
Sure in a bit. But if you manage to compile it the installer will create one for you :)
I noticed that, but the server is missing the WebAdminServer and so on, I'll make a mock of what's missing so that I can compile.
22-07-11
Roper
Re: Ion H[a]bbo Impersonate (IHI)
Keep up the fantastic work!!!
22-07-11
Cecer
Re: Ion H[a]bbo Impersonate (IHI)
Quote:
Originally Posted by Tr0ll.™
I noticed that, but the server is missing the WebAdminServer and so on, I'll make a mock of what's missing so that I can compile.
Thanks, I'll do a test compile with the Git source sooner or later to make sure it works.
22-07-11
FlyCoder
Re: Ion H[a]bbo Impersonate (IHI)
Any updates cecer?
22-07-11
AWA
Re: Ion H[a]bbo Impersonate (IHI)
I thought ION was completly removed from IHI? Could be just some namespaces/class namesnot edited?
23-07-11
Cecer
Re: Ion H[a]bbo Impersonate (IHI)
Quote:
Originally Posted by AWA
I thought ION was completly removed from IHI? Could be just some namespaces/class namesnot edited?
Ion was as good as removed. All that remains (unedited) was the wire and base 64 encoding.
The connection manager from Ion is still there but it has been changed quite a bit to support the way IHI does packet handlers.
I'll put putting another plugin on Git shortly. It'll be the PreLoginHandlers plugin.
I am currently working on a plugin to make testing packets easier. (Think of it as a WebAdmin based :sendme)
25-07-11
Cecer
Re: Ion H[a]bbo Impersonate (IHI)
Okay, I haven't given any updates on here recently, so here it goes.
I have changed the way the friends list is stored in the database
I have optimised the database mapping (and will continue to)
So, eh... yeah.
25-07-11
AWA
Re: Ion H[a]bbo Impersonate (IHI)
Have you coded all plugins for r63?
25-07-11
Cecer
Re: Ion H[a]bbo Impersonate (IHI)
Quote:
Originally Posted by AWA
Have you coded all plugins for r63?
I am not even fully satisfied with the core yet. That is why I am changing the OOP style.
28-07-11
Cecer
Re: Ion H[a]bbo Impersonate (IHI)
Updates
The new OOP style seems to be working well.
Figures are made up of objects which makes it nice and easy to do figure validation aswell as add new clothes via plugins.
Packet Senders are now objects which makes them more useful and easier to use and manage.
28-07-11
ntl200
Re: Ion H[a]bbo Impersonate (IHI)
nice updates cecer1
keep up the progress i like reading your threads they teach me some things
28-07-11
Bloodraven
Re: Ion H[a]bbo Impersonate (IHI)
Been messing with IHI lately, very cool, very easy to develop plugins for too, This project is going to be big big.
28-07-11
Roper
Re: Ion H[a]bbo Impersonate (IHI)
Quote:
Originally Posted by -Jordan-
Been messing with IHI lately, very cool, very easy to develop plugins for too, This project is going to be big big.
The project already is 'big big', and it can only get better. IHI is going to revolutionise Habbo Retros :)
Keep up the fantastic work Chris!
03-08-11
Cecer
Re: Ion H[a]bbo Impersonate (IHI)
I just committed and pushed a load of changes (I suck at remembering to do that :D)
Here is the commit message.
Code:
Added figure support.
Removed default console sizing.
IHI.Server.FloorLocation renamed to IHI.Server.FloorPosition.
Removed IHI.Server.ITogglableItem.
Removed IHI.Server.IUsableItem.
Removed IHI.Server.PrivateFloorItem.
Removed IHI.Server.PublicFloorItem.
Removed IHI.Server.Habbos.Habbo.
Fixed SSO login.
Fixed multiple null locks.
Added connection messages.
Added connnection closing.
Added IHI.Server.Networking.Messages.IMessageable.
Removed IHI.Server.Networking.Messages.ISerializableObject.
Changed lots of message stuff.
Moved IHI.Server.Room to IHI.Server.Rooms.Room.
Added IHI.Server.Networking.Messages.PacketProcessor.Process_Disconnect(Habbo, IncomingMessage).
Added all the work in progress OOP revamp classes and interfaces.
05-08-11
Cecer
Re: Ion H[a]bbo Impersonate (IHI)
I just committed a nice change that will allow different room units to move faster than the standard 2 tiles a second.
Basically, the pathfinder returns an ICollection of steps rather than just the next one.
This means that the steps can be sent at any rate without running the pathfinder more than twice a second.
Plugins then use the RoomUnit.GetNextStep() method to send the updates when they wish. This can be used for giving each RoomUnit it's own speed setting.
Example: SomeRoomUnit.SetSpeed(1.5); // SomeRoomUnit is now 50% faster than normal.
SetSpeed will not do anything by default, plugins will have to respect it.
Official plugins will be fully supporting of this feature.
06-08-11
masood104
Re: Ion H[a]bbo Impersonate (IHI)
Keep up the development Cecer1 this is gonna be some LIVE shit.
Nice to visit the forum (first time in months) and see some good work happening here. May I ask a few questions (some may be stupid of answered);
What version of the Habbo client / DCRS / SWFS does the server support?
What language is this coded in (rusty & a silly question)?
What progress has there been so far as to logging in, entering rooms, database connections, etc..?
Apologies in advance for the stupid questions. I'm so far behind on everything and extremely rusty at all this Habbo stuff - my mind is still behind as I lost interest at around v26 - haha!
10-08-11
Hejula
Re: Ion H[a]bbo Impersonate (IHI)
Quote:
Originally Posted by TomSpit
Nice to visit the forum (first time in months) and see some good work happening here. May I ask a few questions (some may be stupid of answered);
What version of the Habbo client / DCRS / SWFS does the server support?
What language is this coded in (rusty & a silly question)?
What progress has there been so far as to logging in, entering rooms, database connections, etc..?
Apologies in advance for the stupid questions. I'm so far behind on everything and extremely rusty at all this Habbo stuff - my mind is still behind as I lost interest at around v26 - haha!
Take a read through the thread :D There will be plugins released with the emulator for different versions, so you can install an r63 plugin for example, or an r39 plugin :) This is in C# I think :P
10-08-11
TomSpit
Re: Ion H[a]bbo Impersonate (IHI)
Quote:
Originally Posted by Hejula
Take a read through the thread :D There will be plugins released with the emulator for different versions, so you can install an r63 plugin for example, or an r39 plugin :) This is in C# I think :P
Excellent - sounds good, however, it sounds as if each plugin would literally be like a whole new server infrastructure within a server! Kind of odd..
Also, C# - good :) My language of choice.
10-08-11
Jonteh
Re: Ion H[a]bbo Impersonate (IHI)
Quote:
Originally Posted by TomSpit
Excellent - sounds good, however, it sounds as if each plugin would literally be like a whole new server infrastructure within a server! Kind of odd..
Also, C# - good :) My language of choice.
I think that's exactly what it's meant to be :)
10-08-11
Makarov
Re: Ion H[a]bbo Impersonate (IHI)
The plugins are very easy to make, I made a Hello World for a future tutorial with Chris a few days ago.
10-08-11
TomSpit
Re: Ion H[a]bbo Impersonate (IHI)
Quote:
Originally Posted by Jontycat
I think that's exactly what it's meant to be :)
Ah - I see. So this provides the pathfinder, database connection, etc and then a plugin will provide the habbo protocol depending on the version. That's quite smart and I await to see multi-client-version plugins working in the near future.
Quote:
Originally Posted by Tr0ll.™
The plugins are very easy to make, I made a Hello World for a future tutorial with Chris a few days ago.
That's always good to hear!
10-08-11
Cecer
Re: Ion H[a]bbo Impersonate (IHI)
Quote:
Originally Posted by Žak™
I'm glad you love my figures chris.
I hate it! The IDs are very wrong. No body. No hair.
I have had to add to it just to log in.
Quote:
Originally Posted by TomSpit
Ah - I see. So this provides the pathfinder, database connection, etc and then a plugin will provide the habbo protocol depending on the version. That's quite smart and I await to see multi-client-version plugins working in the near future.!
Not quite :):
For starters, plugins provide the pathfinder. The pathfinder is set per user, not per room.
The main idea of plugins is to keep stuff that changes or is optional apart from what is the same in all clients (more or less).
10-08-11
TomSpit
Re: Ion H[a]bbo Impersonate (IHI)
Quote:
Originally Posted by cecer1
Not quite :):
For starters, plugins provide the pathfinder. The pathfinder is set per user, not per room.
The main idea of plugins is to keep stuff that changes or is optional apart from what is the same in all clients (more or less).
Sounds wacky but I'm really looking forward to seeing it!
I hate it! The IDs are very wrong. No body. No hair.
I have had to add to it just to log in.
Not quite :):
For starters, plugins provide the pathfinder. The pathfinder is set per user, not per room.
The main idea of plugins is to keep stuff that changes or is optional apart from what is the same in all clients (more or less).
Keep ya hair on!
Hair and skin ids wont take long:):
11-08-11
Jonteh
Re: Ion H[a]bbo Impersonate (IHI)
Quote:
Originally Posted by Žak™
Keep ya hair on!
Hair and skin ids wont take long:):
He wants to get his hair back :(
15-08-11
Boraida
Re: Ion H[a]bbo Impersonate (IHI)
Good Luck with this Cecer1
16-08-11
Cecer
Re: Ion H[a]bbo Impersonate (IHI)
Thanks, it isn't easy when my computer is in the hall with nothing but a power cable and a wireless adapter. (My room is being redecorated.) But it is getting there.
18-08-11
PR0
Re: Ion H[a]bbo Impersonate (IHI)
Quote:
Originally Posted by cecer1
Thanks, it isn't easy when my computer is in the hall with nothing but a power cable and a wireless adapter. (My room is being redecorated.) But it is getting there.
Keep taking your sweet time with it man, in the end it'll be just that much sweeter! Looking forward to its debut, been following its progress since day 1, the last shockwave version is my favourite.
If you cba, can you upload some screenies of certain things to give us a better idea of what's done?
Hope your room turned out well.
28-08-11
Cecer
Re: Ion H[a]bbo Impersonate (IHI)
Plugin Changes
Many hours of research.
More problems than I can remember.
One huge headache.
I have finally given up with the current plugin system.
(But it isn't as bad as it sounds)
Here are the changes to the planned plugin system:
Plugins can no longer be stopped.
To update/unload a plugin you have to restart IHI.
IHI can't automatically tell which plugin called a method.
Plugins can't have separate access. They all run as administrator.
IHI requires administrator for the WebAdmin.
In other news
I now have my room back along with computer and a working mouse.
I'll start reforming the plugin system tonight and then resume work on the newer, simpler plugin format.
28-08-11
Cypeh
Re: Ion H[a]bbo Impersonate (IHI)
Quote:
Originally Posted by cecer1
Plugin Changes
Many hours of research.
More problems than I can remember.
One huge headache.
I have finally given up with the current plugin system.
(But it isn't as bad as it sounds)
Here are the changes to the planned plugin system:
Plugins can no longer be stopped.
To update/unload a plugin you have to restart IHI.
IHI can't automatically tell which plugin called a method.
Plugins can't have separate access. They all run as administrator.
IHI requires administrator for the WebAdmin.
In other news
I now have my room back along with computer and a working mouse.
I'll start reforming the plugin system tonight and then resume work on the newer, simpler plugin format.
What was wrong with the old Plugin System?
28-08-11
Cecer
Re: Ion H[a]bbo Impersonate (IHI)
Quote:
Originally Posted by Cypeh
What was wrong with the old Plugin System?
It made my brain hurt trying to figure it out :(:
28-08-11
Mithex
Cecer me and you need one of our discovering conversations again where you spend a hour explining to ne how somthing works, and once I understand it I immediatly figure out a solution.
29-08-11
Cecer
Re: Ion H[a]bbo Impersonate (IHI)
Random Description
By default IHI doesn't block much at all.
Room rights default to enabled (though not shown in the client).
Room passwords/doorbells are not effective by default.
The way stuff is blocked is (as ever) with plugins.
Most events come in two flavours. PreAction and PostAction.
PreAction events fire before the action is performed (e.g. Moving furni).
PostAction events fire after the action has been performed.
Here is an example (not actual source code):
PHP Code:
public override void Start() { // Register events RoomDistributer.OnPreFurniMove += new FurniMoveEventHandler(MoveRightsEnforcer); RoomDistributer.OnPostFurniMove += new FurniMoveEventHandler(MoveRightsReporter); }
private void MoveRightsEnforcer(object source, FurniMoveEventArgs e) { Habbo Mover = (e.GetMover() as Habbo); if(Mover == null) return; // Not caused by a Habbo, no right check required.
// Example method, demonstration purposes only. if(!Mover.SomeMethodToCheckRights()) { // Mark it as cancelled e.Cancel(); } } private void MoveRightsReporter(object source, FurniMoveEventArgs e) { if(e.IsCancelled()) { // Furni hasn't moved } else { // Furni has moved. } }
29-08-11
Quackster
Re: Ion H[a]bbo Impersonate (IHI)
Ah I understand completely Chris. I like the Post and Pre actions.
:D:
31-08-11
Cecer
Re: Ion H[a]bbo Impersonate (IHI)
I'm getting a little bored of IHI today. I have decide to use some of the IHI Server development time to work on IHI Website (commonly refered to as the CMS).
01-09-11
Mithex
Re: Ion H[a]bbo Impersonate (IHI)
Can you unblock me from MSN?
01-09-11
Cecer
Re: Ion H[a]bbo Impersonate (IHI)
Quote:
Originally Posted by Mithex
Can you unblock me from MSN?
I blocked you?
07-09-11
Cecer
Re: Ion H[a]bbo Impersonate (IHI)
More Plugin Changes
The other day I improved my installation code which makes it far more useful.
Plugins can now hook into the installer and get values later on.
Before:
Spoiler:
IHI sets the encoding to UTF8 by default then initializes an instance of the StandardOut class.
IHI checks for the config.xml file and runs the installation if missing.
The rest of IHI loads up.
IHI scans the plugin directory of plugins then loads and starts them.
Now:
Spoiler:
IHI sets the encoding to UTF8 by default then initializes an instance of the StandardOut class.
IHI scans the plugin directory for plugins then loads them.
IHI checks for any installation tasks and will execute.
The rest of IHI loads up.
The plugins are started.
What is important here is when the plugins are loaded. All plugins have a class which inherits IHI.Server.Plugin. An instance of this class is created when loading the plugin and therefore executing the constructor.
The constructor is the only place you should register installation pages. You should save the return values from the constructor when the plugin is started.
For anyone interested, here is the current installation configuration:
InstallerCore. AddCategory( "StandardOut", new Install.Category("Standard Out Configuration"). AddStep("Importance", new Install.StringStep( "Default Importance", "This is the minimum importance level that messages must have to be printed to standard out.", new string[] { "DEBUG", "NOTICE", "IMPORTANT", "WARNING", "ERROR" }, "NOTICE"))). AddCategory( "Database", new Install.Category("Database Configuration"). AddStep("Host", new Install.StringStep( "MySQL Host", "This is the Hostname or IP Address used to connect to the MySQL server.", new string[] { "localhost", "127.0.0.1", "db.somedomain.com" }, "localhost")). AddStep("Port", new Install.UShortStep( "MySQL Port", "This is the Port used to connect to the MySQL server.", new string[] { "3306", "12345" }, 3306)). AddStep("Username", new Install.StringStep( "MySQL Username", "This is the Username used to authenticate with the MySQL server.", new string[] { "ihi", "root", "chris" }, "ihi")). AddStep("Password", new Install.PasswordStep( "MySQL Password", "This is the Password used to authenticate with the MySQL server.", "ChangeMe")). AddStep("MinimumPoolSide", new Install.IntStep( "MySQL Minimum Pool Side", "This is the minimum amount of MySQL connections to maintain in the pool.", new string[] { "1", "5" }, 1, 1)). AddStep("MaximumPoolSide", new Install.IntStep( "MySQL Maximum Pool Side", "This is the maximum amount of MySQL connections to maintain in the pool.", new string[] { "1", "5" }, 1, 1))). AddCategory("Network", new Install.Category("Network"). AddStep( "GameHost", new Install.StringStep( "Game Host", "This is the host (normally an IP) to bind the listener for normal game connections.", new string[] { "127.0.0.1", "192.168.1.12", "5.24.246.133" }, "127.0.0.1")). AddStep( "GamePort", new Install.UShortStep( "Game Port", "This is the port to bind the listener for normal game connections.", new string[] { "14478", "30000" }, 14478)). AddStep( "WebAdminPort", new Install.UShortStep( "WebAdmin Port", "This is the port to bind the WebAdmin listener.", new string[] { "14480", "30002" }, 14478)));
03-10-11
Cecer
Re: Ion H[a]bbo Impersonate (IHI)
Okay, college has been getting quite time consuming recently.
To show that I do still work on IHI when I get some time I made a new (yet random) video.
Ah my Shenmue buddy, that video was indeed awesome.
03-10-11
Hejula
Re: Ion H[a]bbo Impersonate (IHI)
Quote:
Originally Posted by cecer1
Okay, college has been getting quite time consuming recently.
To show that I do still work on IHI when I get some time I made a new (yet random) video.
Is it me or did i see a chinese bloke on Chris's screen!?!?:scared:
Anyway nice job good luck:closedeyes:
05-10-11
Dominic A Gunn
Re: Ion H[a]bbo Impersonate (IHI)
Wish i could use resharper as incredibly as the guy who created that video.
10-10-11
Cecer
Re: Ion H[a]bbo Impersonate (IHI)
Quick question to potential plugin developers:
Would you rather methods like ItemShape.Get/SetLength() or properties like ItemShape.Length?
Properties have a few nice syntactical sugar features that methods lack but I think the methods look nicer.
What do you think I should use?
(Converting them won't take long)
10-10-11
Makarov
Re: Ion H[a]bbo Impersonate (IHI)
Quote:
Originally Posted by cecer1
Quick question to potential plugin developers:
Would you rather methods like ItemShape.Get/SetLength() or properties like ItemShape.Length?
Properties have a few nice syntactical sugar features that methods lack but I think the methods look nicer.
What do you think I should use?
(Converting them won't take long)
Properties.
10-10-11
Wupz0r
Re: Ion H[a]bbo Impersonate (IHI)
Quote:
Originally Posted by cecer1
Okay, college has been getting quite time consuming recently.
To show that I do still work on IHI when I get some time I made a new (yet random) video.
That is part of ReSharper. It is basically an add-on to Visual Studio.
10-10-11
Bloodraven
Re: Ion H[a]bbo Impersonate (IHI)
Quote:
Originally Posted by cecer1
Quick question to potential plugin developers:
Would you rather methods like ItemShape.Get/SetLength() or properties like ItemShape.Length?
Properties have a few nice syntactical sugar features that methods lack but I think the methods look nicer.
What do you think I should use?
(Converting them won't take long)
Properties.
10-10-11
tweeney
Re: Ion H[a]bbo Impersonate (IHI)
Properties ;D
10-10-11
Cecer
Re: Ion H[a]bbo Impersonate (IHI)
Properties it is. Thanks guys.
10-10-11
NoBrain
Re: Ion H[a]bbo Impersonate (IHI)
Quote:
Originally Posted by cecer1
That is part of ReSharper. It is basically an add-on to Visual Studio.
ReSharper is an annoying little fucker, although it does come in handy ;)
10-10-11
Makarov
Re: Ion H[a]bbo Impersonate (IHI)
Quote:
Originally Posted by FlyCoder
ReSharper is an annoying little fucker, although it does come in handy ;)
It's a good add-on, it just messes with your intellisense because it wants to add it's own to the mix.
03-11-11
Bloodraven
Re: Ion H[a]bbo Impersonate (IHI)
Bump.
03-11-11
Cecer
Re: Ion H[a]bbo Impersonate (IHI)
Quote:
Originally Posted by -Jordan-
Bump.
There is progress being made when ever I get some time where I am not helping people or doing college work.
Because most of the stuff is small bits most of them are only put on twitter.
I'll be getting some more organisation with how and when I help people soon... I hope.
12-11-11
Bloodraven
Re: Ion H[a]bbo Impersonate (IHI)
Quote:
Originally Posted by cecer1
There is progress being made when ever I get some time where I am not helping people or doing college work.
Because most of the stuff is small bits most of them are only put on twitter.
I'll be getting some more organisation with how and when I help people soon... I hope.
Been checking out the twitter. I'm liking the plugin idea a lot now...
19-11-11
Roper
Re: Ion H[a]bbo Impersonate (IHI)
I'm still in love with this development, keep up the fantastic work Chris and take your time :P:
20-11-11
Cecer
Re: Ion H[a]bbo Impersonate (IHI)
This has not been abandoned.
(Posted because of this).
Okay, college is done. Once things settle down I should be able to get the pace back up.
28-11-11
Xavi.
Re: Ion H[a]bbo Impersonate (IHI)
Just witnessed first hand the excellence of IHI Pathfinder,
Even when recoded to be compatible with Holograph, it performs almost perfectly. :ott:
The Pathfinder is extremely accurate, it almost always selects the quickest path for the user and executes it immediately.
Also, its more realistic as you cannot move diagonally through or past objects, but instead you go around them.
It can also handle complex routes, I was able to solve a complex maze with many different routes in one click :w00t:
I also like the fact that it has changeable values for the maximum height of a furni that a user can jump onto (No jumping onto a chair like 5 squares in air) and the maximum height they can drop from.
The only problem/issue i have come across is the fact that sometimes (rarely) I randomly walk through an object, however I doubt this is down to the Pathfinder code, but yet a problem caused by the edits made to Holograph in order for it to be compatible with the pathfinder or just due to my extremely bad computer :blush:
I commend Chris for this, and makes me even more eager and interested in IHI Development. :thumbup:
28-11-11
Caustik
Re: Ion H[a]bbo Impersonate (IHI)
If this pathfinder is as good as Xavi says it is, man will it be easy to get through those maze games that people set up :D
Good luck Chris, from what I've seen so far, this seems like a very good development :D
28-11-11
NoBrain
Re: Ion H[a]bbo Impersonate (IHI)
Quote:
Originally Posted by Caustik
If this pathfinder is as good as Xavi says it is, man will it be easy to get through those maze games that people set up :D
Good luck Chris, from what I've seen so far, this seems like a very good development :D
Good? umadbro?! It's an epic pathfinder!
28-11-11
Xavi.
Re: Ion H[a]bbo Impersonate (IHI)
Quote:
Originally Posted by Caustik
If this pathfinder is as good as Xavi says it is, man will it be easy to get through those maze games that people set up :D
Good luck Chris, from what I've seen so far, this seems like a very good development :D
Ikr. As long as there is a route without chairs. Lol, literally, i got through the maze of Z Shelfs in one click xD
I think that pathfinder that was ported was incomplete.
But it worked damn sexy around them mode bars.
No, not the released one, this one was done yesterday xD
+ It Now Works Perfect :thumbup:
That Small glitch that allowed users to walk through furni was caused by some misplaced lines of code.
30-11-11
Bloodraven
Re: Ion H[a]bbo Impersonate (IHI)
The pathfinder is pretty amazing if you ask me...
30-11-11
Xavi.
Re: Ion H[a]bbo Impersonate (IHI)
Quote:
Originally Posted by -Jordan-
The pathfinder is pretty amazing if you ask me...
Exactly
15-12-11
Cecer
Re: Ion H[a]bbo Impersonate (IHI)
I didn't notice it had been so long without any news.
I have decided to focus purely on Shockwave R36 plugins as the packets are easier to find and Shockwave in general because Atom is exciting (and it is better than Flash).
Pretty soon I'll work on the navigator. I'll keep the recommended rooms as a separate plugin.
17-12-11
R-Simmons
Re: Ion H[a]bbo Impersonate (IHI)
Why has this developement been active for such a long time?
17-12-11
vLife
Re: Ion H[a]bbo Impersonate (IHI)
He did many changes to it over the entire course its been around.
17-12-11
R-Simmons
Re: Ion H[a]bbo Impersonate (IHI)
Oh okay.
17-12-11
Hejula
Re: Ion H[a]bbo Impersonate (IHI)
Quote:
Originally Posted by R-Simmons
Why has this developement been active for such a long time?
You really asked that question? If you take maybe 10 minuets to skim through these pages you will see cecer1 has been learning whilst coding, finding better ways to do things and such. You see from this thread that he likes to go back and improve code as he learns new things etc.
17-12-11
NoBrain
Re: Ion H[a]bbo Impersonate (IHI)
Quote:
Originally Posted by R-Simmons
Why has this developement been active for such a long time?
Habbo Emulators can take up to 2 year to complete but even that would probably not be perfect. People expect things to been spoon fed to them, the Habbo section is losing alot of good developers and we only have a few good ones left so let him take his time, there is no rush.
Stupid question much?
17-12-11
AresCJ
Re: Ion H[a]bbo Impersonate (IHI)
Cecer1 (Chris), I must say you've a lot from the last 2 months of time I've been inactive. The progress is getting better and I must commend you on the time you're taking on this making sure this is a complete success and at the same time learning new methods and procedures. I love it honestly, and Good Luck to you.
17-12-11
Cecer
Re: Ion H[a]bbo Impersonate (IHI)
Progress has been low recently for many reasons.
As soon as it is usable as a hotel I'll have much more interest. Right now I don't really have any choice in what plugin I make next which makes it feel like more work than it is. When it is usable as a hotel I will feel more free to do what I want with it.
I admit that my interest in the retro community isn't what it used to be but I said I would do this project, so I will.
17-12-11
Makarov
Quote:
Originally Posted by ησвяαιη
Habbo Emulators can take up to 2 year to complete but even that would probably not be perfect. People expect things to been spoon fed to them, the Habbo section is losing alot of good developers and we only have a few good ones left so let him take his time, there is no rush.
Stupid question much?
You talk about the section being spoon fed, but you just complained about Dominic making it harder to emulate the latest client..? I'm guesing you were talking about yourself also..? Or am I wrong.
You talk about the section being spoon fed, but you just complained about Dominic making it harder to emulate the latest client..? I'm guesing you were talking about yourself also..? Or am I wrong.
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It's kinda dead and i'm guessing he's getting bored,
There is not much support apart from Jordon who's been following for a quite a while
But he will complete it, he never goes back on he's word.
It's kinda dead and i'm guessing he's getting bored,
There is not much support apart from Jordon who's been following for a quite a while
But he will complete it, he never goes back on he's word.
I agree with that. Multiple times I have asked him to complete daunting tasks or something,
Yet he still does it, just because we made an agreement ;D Posted via Mobile Device
23-12-11
ryan9
Re: Ion H[a]bbo Impersonate (IHI)
Good luck man!
26-12-11
Livar
Re: Ion H[a]bbo Impersonate (IHI)
Can't believe this is still going, Cecer1 must be the only true 'boon left. I wish you good-luck (again). :love:
26-12-11
Makarov
Re: Ion H[a]bbo Impersonate (IHI)
Quote:
Originally Posted by PowahAlert
Can't believe this is still going, Cecer1 must be the only true 'boon left. I wish you good-luck (again). :love:
Everyone who uses this section is a 'boon.. :/:
Chris, I really wish you would take some of my ideas, but hopefully you've gotten past the problems you faced at least!
The most confusing part was how it crashed at different parts depending how I was running it. Solved now though :D
03-01-12
NoBrain
Re: Ion H[a]bbo Impersonate (IHI)
I love updates. Great work Chris!
07-01-12
Roper
Re: Ion H[a]bbo Impersonate (IHI)
Niggus and the other tit Nills, press "Log out" and never return.
Chris keep up the amazing work, you're doing such a great job and i'm shocked that it's still going on today - there's many so called developers out there that would give up after 6-7 months of development but the fact that you're still continuing is astonishing.
Keep it up!
08-01-12
Ma Ma
Re: Ion H[a]bbo Impersonate (IHI)
Is there away to see the source of this emu? Posted via Mobile Device
09-01-12
Cecer
Re: Ion H[a]bbo Impersonate (IHI)
Quote:
Originally Posted by Resource
Is there away to see the source of this emu?
Yeah, I use GitHib: IHI Server
I also have a load of plugins on GitHub too (all under Cecer1).
There isn't any progress because I am currently trying to beat Mono into working with a large rock.
09-01-12
Caustik
Re: Ion H[a]bbo Impersonate (IHI)
Quote:
Originally Posted by cecer1
Yeah, I use GitHib: IHI Server
I also have a load of plugins on GitHub too (all under Cecer1).
There isn't any progress because I am currently trying to beat Mono into working with a large rock.
Nice to see you're developing with Mono in mind Chris :)
Can't wait to see this finished :cool:
10-01-12
Cecer
Re: Ion H[a]bbo Impersonate (IHI)
Where I am kind of out of ideas recently I have been focusing on other things.
Who can tell me what these two images are for? Once I finish my proof of concept thing for it I'll reveal all.