[JS, HTML5, CSS3] Mextur's Soundmachine (Trax Editor)

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  1. #16
    Account Upgraded | Title Enabled! PR0 is offline
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    Re: [JS, HTML5, CSS3] Mextur's Soundmachine (Trax Editor)

    Very cool. I never liked the trax machine because the samples were really boring to me and I could never make a song I like. I love that you're making new samples for it too and hopefully even a tutorial on how to add new ones as well.

    How are they saved and loaded into your inventory? A query that loads the furniture itself to your inventory after loading the SWF into the hof_furni as a finished trax sound file or something and load them individually? Boggles my mind. One great guy Jmandupree who's a huge part of my future community may be able to get this into the SWFs. He's a magician when it comes to that stuff haha.

    Off topic but sort of still on topic:

    Has anyone tried that old tutorial on adding custom jukebox songs which someone posted a while back for Plus R2? Were you successful? If so please quote my post as long as you have some ontopic comments for this thread as well :D

  2. #17
    Apprentice Garodin is offline
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    Re: [JS, HTML5, CSS3] Mextur's Soundmachine (Trax Editor)

    Quote Originally Posted by PR0 View Post
    Very cool. I never liked the trax machine because the samples were really boring to me and I could never make a song I like. I love that you're making new samples for it too and hopefully even a tutorial on how to add new ones as well.

    How are they saved and loaded into your inventory? A query that loads the furniture itself to your inventory after loading the SWF into the hof_furni as a finished trax sound file or something and load them individually? Boggles my mind. One great guy Jmandupree who's a huge part of my future community may be able to get this into the SWFs. He's a magician when it comes to that stuff haha.

    Off topic but sort of still on topic:

    Has anyone tried that old tutorial on adding custom jukebox songs which someone posted a while back for Plus R2? Were you successful? If so please quote my post as long as you have some ontopic comments for this thread as well :D
    It actually gives you an alert box with the corresponding code of the trax. It doesn't save anything in game. For now you need to add them manually, how I don't know exactly but I'll be looking into that. Maybe that feature you described will be added.

  3. #18
    Freak Mextur is offline
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    Re: [JS, HTML5, CSS3] Mextur's Soundmachine (Trax Editor)

    Quote Originally Posted by Garodin View Post
    It actually gives you an alert box with the corresponding code of the trax. It doesn't save anything in game. For now you need to add them manually, how I don't know exactly but I'll be looking into that. Maybe that feature you described will be added.
    It's a trax format, you need to add them into a packet and send them. Allthough nobody has those packets :3

  4. #19
    Apprentice Garodin is offline
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    Re: [JS, HTML5, CSS3] Mextur's Soundmachine (Trax Editor)

    Quote Originally Posted by Mextur View Post
    It's a trax format, you need to add them into a packet and send them. Allthough nobody has those packets :3
    Yeah, that's what I ment haha.
    Last edited by Garodin; 06-05-14 at 09:50 AM.

  5. #20
    Mountain Dew XXX. is offline
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    Re: [JS, HTML5, CSS3] Mextur's Soundmachine (Trax Editor)

    Is it possible to import tracks so you can share your composition with your friends?

    For example I got this code when saving: 1:17,1;11,8;12,8:2::3:17,1;13,4:4::
    Now if there was another button where I could insert that code and play it back it would be great.

  6. #21
    LETS REACH 666 POSTS?!!!! ImNotSatan is offline
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    Re: [JS, HTML5, CSS3] Mextur's Soundmachine (Trax Editor)

    Thats sone nice shiz :)

    Goodluck!

  7. #22
    Evil Italian Overlowrd Droppy is offline
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    Re: [JS, HTML5, CSS3] Mextur's Soundmachine (Trax Editor)

    Great job! Any possible release date?

  8. #23
    Account Upgraded | Title Enabled! Mozilla2 is offline
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    Re: [JS, HTML5, CSS3] Mextur's Soundmachine (Trax Editor)

    http://prntscr.com/3nerda

    i'm pretty sure this is the BattleBall theme , instead of snowstorm

  9. #24
    Ex-Supervisor Sean is offline
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    Re: [JS, HTML5, CSS3] Mextur's Soundmachine (Trax Editor)

    Quote Originally Posted by Mozilla2 View Post
    http://prntscr.com/3nerda

    i'm pretty sure this is the BattleBall theme , instead of snowstorm
    I'm on mobile, so I cannot hear it, but I know Habbo named it 'snowstorm'. More info here: http://www.habborator.org/trax/

  10. #25
    Right here, right now.. jordynegen11 is offline
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    Re: [JS, HTML5, CSS3] Mextur's Soundmachine (Trax Editor)

    Yeh! bring the oldschool back!

  11. #26
    Account Upgraded | Title Enabled! Mozilla2 is offline
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    Re: [JS, HTML5, CSS3] Mextur's Soundmachine (Trax Editor)

    Quote Originally Posted by Sean View Post
    I'm on mobile, so I cannot hear it, but I know Habbo named it 'snowstorm'. More info here: http://www.habborator.org/trax/
    If you can listen to it, if you are on a pc, it is the battleball theme :P

  12. #27
    Member BielzDev is offline
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    Re: [JS, HTML5, CSS3] Mextur's Soundmachine (Trax Editor)

    Hey, push it to github! I wanna contribute. :D

  13. #28
    Ask me about Daoism FullmetalPride is offline
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    Re: [JS, HTML5, CSS3] Mextur's Soundmachine (Trax Editor)

    Quote Originally Posted by The General View Post
    Awwww. I was thinking of doing the same but then in Actionscript and hook it into the Habbo.swf
    Yeah good luck digging through that code. Impossible!

  14. #29
    Member Mathis Hbx is offline
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    Re: [JS, HTML5, CSS3] Mextur's Soundmachine (Trax Editor)

    Good Luck ;)

  15. #30
    Freak Mextur is offline
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    Re: [JS, HTML5, CSS3] Mextur's Soundmachine (Trax Editor)

    For everybody who want the source: DOWNLOAD SOURCE
    Last edited by Mextur; 03-07-14 at 03:34 PM.



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