Keiz' Stackmagic Mass Height Modifier

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  1. #1
    The **** Keiz is offline
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    Keiz' Stackmagic Mass Height Modifier

    Hi yall!

    It's me, Keiz. I release/post rarely so chances are you don't know me at all.
    In short I'm a young enthousiastic C# developer!

    Just wanted to show you what I was currently working on, it's not like special or something. Just something I guarantee your users will love you for adding.
    It's currently just made for my custom emulator, hence the "Development" state.

    So let's start with how I got the idea.
    Some time ago I made the r63"b" (previous UI) stackmagic. It was made using the Wired pop-up to mimic Habbo's stackmagic tool UI, since my SWF didn't support the new Stackmagic UI.

    Spoiler:

    Habbo's original version:


    My Wired pop-up version:



    It's use was exactly the same, but it's not practical. You see, the wired pop-up automatically closes as you click "Klaar" (Dutch for "Done"). So that's not practical at all.

    So every time doubleclicking the furni, filling in the height for every single stackmagic tile.
    It's not practical.

    So what did I do? I simply made a command which modifies the stackmagic!
    Not only does it alter the height by command, the useful part is that it changes the height for every single stackmagic in your room!

    In use:




    It's soon to be released for Plus Emulator (Sledmore's edition)
    I know it's not very special or something, just wanted to share the idea!

    Love,
    Keiz


  2. #2
    The **** Keiz is offline
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    Re: Keiz' Stackmagic Mass Height Modifier

    Lil update:
    I forgot the different heightmaps,
    now working simultaneously on different heights!
    I stand by the fact it isn't much and just an idea showing to motivate to make this function yourself, trust me your users'll love it! Mine do.

  3. #3
    Still alive. Luminia is offline
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    Re: Keiz' Stackmagic Mass Height Modifier

    Nice mate, great release again x)

  4. #4
    Member CineXMike is offline
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    Re: Keiz' Stackmagic Mass Height Modifier

    Nice release i sure will use it!

  5. #5
    Check http://arcturus.pw The General is offline
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    Re: Keiz' Stackmagic Mass Height Modifier

    There is a packet send to the client when wired is saved. If you dont send that packet, it wont automatically close the window. Simple fix I guess?

  6. #6
    The **** Keiz is offline
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    Re: Keiz' Stackmagic Mass Height Modifier

    Quote Originally Posted by The General View Post
    There is a packet send to the client when wired is saved. If you dont send that packet, it wont automatically close the window. Simple fix I guess?
    That's true, and I've both thought of that and added it,
    but thinking about this problem gave me the idea of the command.

  7. #7
    Apprentice telli is offline
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    Re: Keiz' Stackmagic Mass Height Modifier

    Extremely useful, good luck with the development.
    Last edited by telli; 05-08-16 at 09:27 AM. Reason: Thought this was a release but it wasn't, oops.

  8. #8
    Live Ocottish Sverlord Joopie is offline
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    Re: Keiz' Stackmagic Mass Height Modifier

    I'm confused, what is this?

  9. #9
    Check http://arcturus.pw The General is offline
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    Re: Keiz' Stackmagic Mass Height Modifier

    Quote Originally Posted by Joopie View Post
    I'm confused, what is this?
    Just a command.

  10. #10
    HabboFont.net Cankiee is offline
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    Re: Keiz' Stackmagic Mass Height Modifier

    So just another way to say ur lazy af to do everything manually like these useless enable commands like :hoverboard and it gives you an effect ID ?

  11. #11
    The **** Keiz is offline
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    Re: Keiz' Stackmagic Mass Height Modifier

    Quote Originally Posted by Cankiee View Post
    So just another way to say ur lazy af to do everything manually like these useless enable commands like :hoverboard and it gives you an effect ID ?
    Such anger,
    I never made a hoverboard command, my swf version doesn't even support new effects <.>
    Quite sad how you look at it, it's for the user's comfort. I'd be glad to make a command just for an enable if the user thinks that's easier to use.
    The command is an option to build even quicker, meaning more fun.

    By that thought why would you even make the stackmagic tile in the first place. Just because users would be too "lazy" to build with rollers? Idiotic.

  12. #12
    o/ Konquer is offline
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    Apr 2014 Join Date
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    Re: Keiz' Stackmagic Mass Height Modifier

    Made the stacktiles work with a command myself a few months back, definitely worth it as the users loved it.

    Not sure why you would make a development thread for it tho



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