In the shockwave client you had the ability to hide your name as room owner. This meant that if the room owner decided to not show the owner name you'd simply see a '-'.
I assume it's for that.
Printable View
Whether the room owner allows to show their name in the navigator. If false, he people who should see the name of the owner of the room are staff and the room owner, everyone else should only see "-", but if the setting were true then everyone sees the room owner name.
So its a 0 and 1 or true and false ?
And i make list rooms on Home works , credits to Navine... Now i'll works on Tags on profile , i make the table using your user badges as template , probably u will implement at the same way on database...
Tanks , i hate my SQL classes and i cant escape from that is the only who opens i pass with a B- ( 6.2 ) ( SQL , PLSQL , PGSQL+GEODATA) :d
For anyone interested, I've started to use the issues page on GitHub, which allows me, and the rest of the people following the development to keep track of features, bugs, critical bugs, etc.
https://github.com/Quackster/Kepler/issues
Anyone else had this issue with Netty before? https://github.com/Quackster/Kepler/issues/84
I think I've done something wrong as this never used to happen, and it's killing my server. :(:
It's like it just throws a tantrum and doesn't process packets anymore, yet the server doesn't crash. It happens with a few people online.
Freezing issue appears to be fixed, not sure what exactly caused it but after redoing parts of the ConnectionHandler, and also removing syncUninterruptibly() from .close().syncUninterruptibly() the issue appears to have vanished. There was probably a deadlock caused somewhere by it. :):
UPDATE:
Freezing issue not fixed.
Is this more stable than the Sunnieday V26 version?
The server pausing bug has been fixed, it was a complicated bug but basically it was opening a transaction to query player data, and then it would happen another transaction inside of that one to query badges, so that's one extra connection being used while the first connection wasn't given back to the pool, as a result the pooling would lock up if many people requested player data at once (eg, when refreshing friends list). So the querying was optimised and the bug was fixed.
Changelog
- Added: Camera.
- Added: Camera catalogue pages (pages 1 & 2).
- Added: Buying film.
- Added: Free 2 pieces of film for every camera purchase.
- Added: Gifting items to other Habbos and yourself.
- Added: Upper Hallways (with all connecting rooms).
- Added: Stop user from walking when they are using teleporters.
- Added: Interacting with wall items.
- Added: Case-insensitive console and room search.
- Added: Old-school Habbo like stacking with z shelves and rollers.
- Added: Your chat message vanishes when chatting and but no one is close enough to hear it (they see your message go up in the air, but you see your message fine).
- Fix: Major critical server freezing bug, where the problem was the database pool became locked up after chaining connections inside another one.
- Fix: Furniture heights on pieces of furniture.
- Fix: Allow user to reach teleporters and ignore max jump/min drop, just like official Habbo.
- Fix: Reset teleporter doors when they're moved, as they'd get saved with the open door state.
- Fix: Ability to place rollers on rugs (Habbo doesn't allow it, but I'll make Kepler allow it).
- Fix: When a user slid into a chair from a roller, they wouldn't automaticall sit (yes, I broke it again...).
- Fix: Lert/Scoreboard not working.
- Fix: Various cases of rollers freezing when an entity handles is around the furniture of a roller.
- Fix: Players had the ability to kick people off sitting on their chair when on rollers.
Oh yes, I added camera. :wink:
https://i.imgur.com/N0WEEaQ.png
https://i.imgur.com/JlSFcua.png
Upper Hallways has been added (Lower Hallways with all connections was already added ages ago):
A good map of the Upper Hallways: Habborator | Hallway II
https://i.imgur.com/BWP8ZnA.png