Your a generally nice guy, with a good understanding of C#. I have no use for this emulator as I do not own a RP but I have enjoyed following this development. Keep up the great work man.
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Your a generally nice guy, with a good understanding of C#. I have no use for this emulator as I do not own a RP but I have enjoyed following this development. Keep up the great work man.
The development journey is not over just yet!
Still testing and what not.
- Super commands can be preformed by moderators. They allow moderators to override the default requirements of a command.
For example, a moderator could you :superfire and automatically fire a player from a corporation even though they are not a member of staff nor manager at the suggested corporation.
Spoiler:
If I finish reviewing tonight, I think I'll code some game modes because why not!
- - - Updated - - -
Getting stressed out due to a Visual Studios error that makes me restart debugging whenever I make edits.
Any how tonight I shall be,
- Programming minigames such as Team Deathmatch and any others if I can think of them.
Not open to ideas as I'd rather not have every roleplay having unique gamemodes.
- Programming fishing, the idea just occurred to me but I'm not sure what you can do with the fish after.
@TheEdit0r I know this would be a long shoot but a gaming system would be cool. I'm thinking exactly on Chess. You can do it by: when you click a char it chooses, and shows your free movements, and it teleports to the correct location. Would be hard to implement the logic, but I think you are up for this! No need to do an AI though, just do basic chess moves (doesn't even need to do special buns like roque and all), and instead of an AI just make it multiplayer (2 users at the time). Put the clothes from each char and that's it. Oh, and remember to add tiles (black and white) to the ground automactly!
Would be such a good idea to have such unique feature in a emulator.
Loving the development so far, keep the good work!
* Games such as Tic-Tac-Toe would also be a great idea! *
Sounds like a cool idea, I can always give it a shot.
Today, I've been working on the swf. :love:
I've found a way to re-enable some old habbo bootstraps still present.
I just want to see what unique things I could add not just programming wise.
- Changed the old ugly notification container.
*Before
Spoiler:
*After
Spoiler:
It doesn't look like alot at the moment but it's just to mess around and see what I can do.
As for the interface, I have something in mind.
Nice progression so far was wondering to see what you would do with the SWF!
The health and energy information are now available within the swf.
So no need for pesty websockets or node.
Took me a while to figure it out, but adds another feature to MangoRP.
They are fully functional and auto update when you lose or gain an amount.
https://forum.ragezone.com/cache.php...%2FtW2Hc2w.png
That's hella cool now won't have to worry about adding a top bar and etc!
Will the health and energy bars increase / decrease or just update the text?
Amazing progress BRO.
Can't wait till released. Love everything.
Love the top bars and the way they update in real time.
I have an suggest;
Make the gangs go to the "tags"-section. For example, Gang - Owner or Gang - Recruit.
Have you implented any gang commands?
Already thought about this but tags aren't available in this build as far as I'm aware of.
The entire gang management system needs to be implemented.
Should only take me around half an hour.
Just been a bit occupied with work and tiny lack of motivation.
That's the last thing on my list.
Still implementing other things and then after that, I have to optimize the emulator its self. Outside of an RP perspective.
Maybe it'll motivate if i tell you there will be many retros using this? :)
Just wondering if roomads will be in this? Also what about commands such as the usual staff commands, summon etc? aswell as ;give x amount for giving credits for normal users?