prjASH Habbo Emulator

Page 1 of 5 12345 LastLast
Results 1 to 15 of 68
  1. #1
    Custom Title Enabled James is online now
    LegendRank
    Jan 2007 Join Date
    DenverLocation
    2,288Posts

    prjASH Habbo Emulator

    I'm starting a new development, don't expect this to get released, it's gonna' be something I'm doing in my free time, but I guess it would be cool to actually get done with it.

    Just started today. From scratch in c#, this is basically from my own ideas and feedback from people.
    prjASH will support v13, but I'm designing my own Component/plug-in system that will allow all the
    parts of the server to be interchanged with stuff designed especially for this server. So, in theory it could support all versions of habbo etc.

    Whole purpose is to make it easy as shit for you to make the server how your want it. Though, you'll still need knowledge if you want to interchange major parts of the server. Haven't got that much progress just the basics, thought a thread might actually motivate me, who knows? Again, don't expect a lot of actual in game progress, I'm gonna' be focusing on the inside of this bitch, that's what this community needs and in all my older projects I mostly just sped through the important parts and ended up with some POS.

    Screenshots:




    Progress:

    • Plugin System
    • Action Logger which logs activity and errors in a easy to use colorkey system, only records serious errors
    • Simple implementation of Asynchronous sockets, can support multiple connections








    I'd like to note, there's not any actual in game progress as of yet...
    Last edited by James; 01-12-11 at 05:08 AM.


  2. #2
    Live Ocottish Sverlord Joopie is online now
    LegendRank
    Jun 2010 Join Date
    The NetherlandsLocation
    2,767Posts

    Re: prjASH Habbo Emulator

    Can you use some linebreaks?
    My eyes heards by reading this ;3

    But succes with it, And that component loader looks nice but how works it? I can't realy see the screen clearly

  3. #3
    Eye Eye Capt'n Spheral is offline
    MemberRank
    May 2010 Join Date
    TumptonshireLocation
    2,488Posts

    Re: prjASH Habbo Emulator

    Success with it, i might use when its finished, go old-skool for a while.

  4. #4
    <insert title here> Shorty is offline
    MemberRank
    Feb 2007 Join Date
    United KingdomLocation
    1,861Posts

    Re: prjASH Habbo Emulator

    Hey James,

    Glad you never forgot about me PrjAsh!

    Good luck with the development ;)
    Posted via Mobile Device

  5. #5
    Developer Quackster is online now
    DeveloperRank
    Dec 2010 Join Date
    AustraliaLocation
    3,474Posts

    Re: prjASH Habbo Emulator

    Nice James,

    I haven't talked to you in ages but I remember you telling me about ASH (:

    Also, nice picture, taken at 1 AM ;D

  6. #6
    Iron like a Lion in Zion! vLife is online now
    Super ModRank
    Apr 2009 Join Date
    The BahamasLocation
    3,785Posts

    Re: prjASH Habbo Emulator

    Finally you came back and develop. Looking forward to this one.

  7. #7
    Account Upgraded | Title Enabled! HopAndJump is offline
    MemberRank
    Jul 2011 Join Date
    547Posts

    Re: prjASH Habbo Emulator

    Good luck ;p

  8. #8
    8-bit Bitch Slapper Alpha Ducky is offline
    MemberRank
    Mar 2007 Join Date
    In My HouseLocation
    2,436Posts

    Re: prjASH Habbo Emulator

    Still in the v13 times lol
    Good luck with the prj James
    Can't wait to see how it turns out

  9. #9
    Custom Title Enabled James is online now
    LegendRank
    Jan 2007 Join Date
    DenverLocation
    2,288Posts

    Re: prjASH Habbo Emulator

    Quote Originally Posted by Shorty View Post
    Hey James,

    Glad you never forgot about me PrjAsh!

    Good luck with the development ;)
    Posted via Mobile Device
    Lmao! Thanks man!

  10. #10
    Custom Title Enabled James is online now
    LegendRank
    Jan 2007 Join Date
    DenverLocation
    2,288Posts

    Re: prjASH Habbo Emulator

    I've recoded the plugin system, it's pretty lame at the moment, just a dictionary of types, i use reflection to invoke a constructor. Got a simple implementation of asynchronous sockets, needs to be fixed for real world use later :) Now onto the fun stuff like client handshaking and parsing client and server messages. I think I'll actually code them myself, I usually just steal from ION, but this is to learn :P

  11. #11
    Learning C# - Developer wy479 is offline
    MemberRank
    Nov 2010 Join Date
    :O You PERVERT!Location
    1,132Posts

    Re: prjASH Habbo Emulator

    What features will it have that others will not?

  12. #12
    swagggggg Livar is offline
    MemberRank
    Oct 2008 Join Date
    United KingdomLocation
    2,272Posts

    Re: prjASH Habbo Emulator

    Not being cocky, but mind moving out of v13, and coming into R63? You'll make a great server, when it come sto r63, hopefully.

    Anyhow, goodluck.

  13. #13
    Account Upgraded | Title Enabled! Pure is offline
    MemberRank
    May 2008 Join Date
    809Posts

    Re: prjASH Habbo Emulator

    Quote Originally Posted by PowahAlert View Post
    Not being cocky, but mind moving out of v13, and coming into R63? You'll make a great server, when it come sto r63, hopefully.

    Anyhow, goodluck.
    Without being a dick it's his server; He can code what ever revision he wants. :)

  14. #14
    i didnt do this. Donkjam is offline
    MemberRank
    Jul 2007 Join Date
    4,494Posts

    Re: prjASH Habbo Emulator

    It's.....is it really James???????

    Good to see you again man and I see you still love good old v13
    Posted via Mobile Device

  15. #15
    Custom Title Enabled James is online now
    LegendRank
    Jan 2007 Join Date
    DenverLocation
    2,288Posts
    Quote Originally Posted by Donkjam View Post
    It's.....is it really James???????

    Good to see you again man and I see you still love good old v13
    Posted via Mobile Device
    Hi friend, miss talking to you, v13 is one of the best "older" versions xD it doesn't really feel old to me, but I guess it is:p

    Register is almost done, working on @k atm, but that long ass string of data is putting me off, not even sure of the structure besides b64 length and user details

    Also, I have little motivation for this project with other Internet tasks like my YouTube videos, and my social life so if you would like to help and you're not a dumb dumb pm me, except for u Jamie I'll make an exception on the dumb dumb rule if u wanna help, lol jk man
    Posted via Mobile Device



Page 1 of 5 12345 LastLast

Advertisement