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Project Cortex

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Initiate Mage
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Hello, when will client sharing be shared? Thank you



KittyChloe - Project Cortex - RaGEZONE Forums



[COLOR=rgba(0, 0, 0, 0.54)]
[/COLOR][COLOR=rgba(0, 0, 0, 0.54)]
[/COLOR]









 
Junior Spellweaver
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Before:
d3aYvvL - Project Cortex - RaGEZONE Forums


Now:
eN3KI2S - Project Cortex - RaGEZONE Forums


ucaCaGh - Project Cortex - RaGEZONE Forums


I've still got to do the walls as I'm still sketching out how to do them the most efficiently. As for the almost fully black sneak peak, it was showcasing how each node is specified 3 digits: red standing for row, green standing for column, blue standing for index/depth. Clicking on the canvas will read the RGB colors of the clicked pixel and then connect it to the proper node. Same goes for tiles when hovering (it doesn't care about hovering, but rather where the mouse is when it renders) and if the cursor is on a pixel that is connected to a tile, it adds a sprite as the cursor.
 

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Junior Spellweaver
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g53VhnO - Project Cortex - RaGEZONE Forums


KittyChloe - Project Cortex - RaGEZONE Forums


It's hard to tell that this isn't a black image but if you look extremely closely, you'll be able to see the colors, which is how the hit registration works.
 

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Initiate Mage
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That's very nice!
Great job keep up the good work!
 
Junior Spellweaver
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ZVEdLB3 - Project Cortex - RaGEZONE Forums


Not much new stuff just placing, picking up and toggling furnitures are now synchronized with the server. Here you can also tell from previous GIFs how much the performance has been affected from when you place a furniture, pick it up, click on it, etc.
 

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Junior Spellweaver
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Thats some pretty neat progress you've made.

Are you going to do the fly to inventory animation for picking up furniture? Would be wicked.

Sure. I'll see what I can do, should be pretty simple though.
 
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I think the main reason the client runs on 24fps is because of the animations. It uses the fps to determine the next frame. Increasing the fps would cause furnitures to increase their animation speed aswel.
 
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I think the main reason the client runs on 24fps is because of the animations. It uses the fps to determine the next frame. Increasing the fps would cause furnitures to increase their animation speed aswel.

Yep, everything would be sped up. I noticed the camera turn animation and thought it looked faster than I can remember.
 
Junior Spellweaver
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Thanks for the observations guys, gonna change it to 24.

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LMDlcXO - Project Cortex - RaGEZONE Forums


Frame rate lowered to 24fps. Picked up furnitures is flown to the inventory even if it isn't the owner picking up the item as long as the owner is in the room. Meaning, if player B is owner of the room and player A has rights and player A has a furniture in the room and player B removes the furniture from the room and player A is in the room, player A will see the effect regardless, player B will not unless they're the owner of the furniture.
 

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Initiate Mage
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Thanks for the observations guys, gonna change it to 24.

Edit:
LMDlcXO - Project Cortex - RaGEZONE Forums


Frame rate lowered to 24fps. Picked up furnitures is flown to the inventory even if it isn't the owner picking up the item as long as the owner is in the room. Meaning, if player B is owner of the room and player A has rights and player A has a furniture in the room and player B removes the furniture from the room and player A is in the room, player A will see the effect regardless, player B will not unless they're the owner of the furniture.
Hello!
What is the progress of the project? Will italien beaucoup shared?
 

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Junior Spellweaver
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nHRokW6 - Project Cortex - RaGEZONE Forums


I fixed an issue I noticed with the hit registration, I also increased the hit registration canvas rendering performance by quite a large bit. The first special type of furniture has been coded, that being gates. You can't walk through them when they're up, but you can when they're down.

I don't know where the animation of the gate has disappeared off to but it seems like it's been lost somewhere in the conversion, I'm not too sure but I'm investigating.
 

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