Nah. I call fake, these are just screenshots from the Habbo client. /s
Great progress!
Thanks, both of you.
I've synchronized bulk movement of entities.
Make it so on rollers people don't stand up. Thats my biggest issue they never fixed :(
Last edited by KittyChloe; 15-06-20 at 09:18 PM.
On habbo, if you get moved by a roller while sitting, you would stand up while rolling and then sit down again once you're finished rolling.
I've begun working on avatar animations, everything's synchronized with the server already.
I added room user profiles again, all synchronized.
Edit:
Configured the default dance too!
Edit 2:
Most animations except for the last 3 dances are added!
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Last edited by KittyChloe; 16-06-20 at 01:04 PM.
Fuckin awesome work ! :D Love this kind of development, don't stop !
meet my kitten.
pawpod, meet ragezone.
her name is pawpod because someone said her paws were earpods.
Open your arms wide open and prepare...
for these baby pets to take over Cortex!
Here's what I've been working on for the last 2 days! I finally managed to get a fully automatic process that can download furnidata, download furnitures based on that furnidata, export the furnitures/pets and then decompile the exported data into a JSON manifest, together with an automatic image spritesheet. It also counts for duplicated sprites (see wooden_screen and pets, obv).
Since I updated my extractor, I also updated my code! I rewrote the whole furniture graphic renderer, it now works very smoothly.
And I rewrote the way furniture data is loaded. There's no longer a single enourmous JSON file, there's one file per furniture. This is an important factor in keeping stuff dynamic and not eating up the browser RAM right away when you'll only see about 5% of all furnitures.