Project Cortex

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  1. #166
    Proficient Member KittyChloe is offline
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    Re: Project Cortex




  2. #167
    Check http://arcturus.pw The General is offline
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    Re: Project Cortex

    Nah. I call fake, these are just screenshots from the Habbo client. /s

    Great progress!

  3. #168
    Project CortexProject Cortex pel is offline
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    Re: Project Cortex

    Quote Originally Posted by The General View Post
    Nah. I call fake, these are just screenshots from the Habbo client. /s

    Great progress!
    Your signature is cringe asssss fuuuuuuuuuuuuuuuuck

    nice progress Chloe

  4. #169
    Proficient Member KittyChloe is offline
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    Re: Project Cortex

    Thanks, both of you.



    I've synchronized bulk movement of entities.

  5. #170
    Check http://arcturus.pw The General is offline
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    Re: Project Cortex

    Make it so on rollers people don't stand up. Thats my biggest issue they never fixed :(

  6. #171
    Proficient Member KittyChloe is offline
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    Re: Project Cortex

    Quote Originally Posted by The General View Post
    Make it so on rollers people don't stand up. Thats my biggest issue they never fixed :(
    What do you mean?


    ---








    Last edited by KittyChloe; 15-06-20 at 09:18 PM.

  7. #172
    Check http://arcturus.pw The General is offline
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    Re: Project Cortex

    On habbo, if you get moved by a roller while sitting, you would stand up while rolling and then sit down again once you're finished rolling.

  8. #173
    Proficient Member KittyChloe is offline
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    Re: Project Cortex

    Quote Originally Posted by The General View Post
    On habbo, if you get moved by a roller while sitting, you would stand up while rolling and then sit down again once you're finished rolling.
    I'll make sure to look into that when I address rollers!

    ----

    A little bit of update of the state of WIREDs:




  9. #174
    Proficient Member KittyChloe is offline
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    Re: Project Cortex



    I've begun working on avatar animations, everything's synchronized with the server already.



    I added room user profiles again, all synchronized.

    Edit:



    Configured the default dance too!


    Edit 2:

    Most animations except for the last 3 dances are added!



    Last edited by KittyChloe; 16-06-20 at 01:04 PM.

  10. #175
    CHIBRE ! pipitt05000 is online now
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    Re: Project Cortex

    Fuckin awesome work ! :D Love this kind of development, don't stop !

  11. #176
    Proficient Member KittyChloe is offline
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    Re: Project Cortex

    meet my kitten.


    pawpod, meet ragezone.



    her name is pawpod because someone said her paws were earpods.

  12. #177
    Joorren Joorren is offline
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    Re: Project Cortex

    Quote Originally Posted by KittyChloe View Post
    meet my kitten.


    pawpod, meet ragezone.



    her name is pawpod because someone said her paws were earpods.


    They 100% do

  13. #178
    Project CortexProject Cortex pel is offline
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    Re: Project Cortex

    Quote Originally Posted by Joorren View Post


    They 100% do
    funny
    what discord is this

  14. #179
    Proficient Member KittyChloe is offline
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    Re: Project Cortex

    Quote Originally Posted by pel View Post
    funny
    what discord is this
    i'm not allowed to advertise it on the thread but it's in my signature.

  15. #180
    Proficient Member KittyChloe is offline
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    Re: Project Cortex

    Open your arms wide open and prepare...




    for these baby pets to take over Cortex!

    Here's what I've been working on for the last 2 days! I finally managed to get a fully automatic process that can download furnidata, download furnitures based on that furnidata, export the furnitures/pets and then decompile the exported data into a JSON manifest, together with an automatic image spritesheet. It also counts for duplicated sprites (see wooden_screen and pets, obv).

    Since I updated my extractor, I also updated my code! I rewrote the whole furniture graphic renderer, it now works very smoothly.

    And I rewrote the way furniture data is loaded. There's no longer a single enourmous JSON file, there's one file per furniture. This is an important factor in keeping stuff dynamic and not eating up the browser RAM right away when you'll only see about 5% of all furnitures.



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