Project Cortex

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  1. #91
    Proficient Member KittyChloe is offline
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    Re: Project Cortex



    Some early stages of placing furnitures in rooms! Some additions to the inventory, a room icon appears on the furniture render if it's in a room. Button to enter the room only appears if you're not in the room it is placed in. The button to place furnitures in the room only appears if you're either the owner or have rights in the room. Placing a furniture makes the room render a furniture for your client only, putting it at half alpha and following the cursor, however, it stacks onto already existing furnitures on that tile. Cursor remains at the lowest depth. When not hovering over a tile, the furniture is not rendered and instead, the icon is rendered as a DOM element (canvas with the icon sprite drawn on it) and follows your cursor, only within the room element though. It does not follow into other stuff such as dialogs etc.



    You can now place a furniture in a room from your inventory. You can also stack them. I had to rewrite some parts of the room rendering to adjust for proper furniture stacking and I'm quite happy with the results! To rotate an object while placing it, you just press SHIFT once per rotation. This is not a thing in Habbo but my god the amount of times I wish Habbo would've had something like this!
    Last edited by KittyChloe; 04-04-20 at 04:20 PM.

  2. #92
    Proficient Member KittyChloe is offline
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    Re: Project Cortex



    Sharing a sneak peak from the shop! As always, everything is already synced!

  3. #93
    Apprentice Holyfuture is offline
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    Re: Project Cortex

    I'm in love with this project. It looks so promising.

  4. #94
    Novice Coredex is offline
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    Re: Project Cortex

    Quote Originally Posted by KittyChloe View Post


    Sharing a sneak peak from the shop! As always, everything is already synced!
    Amazing work on this project! Any further updates?

  5. #95
    Proficient Member KittyChloe is offline
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    Re: Project Cortex

    Quote Originally Posted by Coredex View Post
    Amazing work on this project! Any further updates?
    Catalogue is vaguely finished, inventory got some work, room creation dialog too.

  6. #96
    Apprentice sidney123 is offline
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    Re: Project Cortex

    Chloe, best of luck with your project. It looks awesome and promising! I didn't know you're interested in retro's too.

  7. #97
    Proficient Member KittyChloe is offline
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    Re: Project Cortex

    A minor update:

    I've begun planning out the game engine structure and have begun fine-writing the room module. This was the plan all along as the first few stuff with the rooms, avatars and furnitures was to work as a sketch-up to the be replaced with properly written scripts. I've finally planned out the hit registration properly, everything is getting together once more but it'll be some few more days before I can show you guys before and after screenshots and code snippets.

  8. #98
    Proficient Member KittyChloe is offline
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    Re: Project Cortex

    I can't leave you guys hanging forever, here's a very tiny sneak peak of what's going on, see if you can figure out what it all means!


  9. #99
    Live Ocottish Sverlord Joopie is offline
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    Re: Project Cortex

    I'd guess you're trying to do something with lighting?

  10. #100
    Joorren Joorren is offline
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    Re: Project Cortex

    Habbo shaders soon
    Last edited by Joorren; 24-04-20 at 09:40 PM. Reason: Removed broken emoji

  11. #101
    Member Mysterio is offline
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    Re: Project Cortex

    Quote Originally Posted by Joorren View Post
    Habbo shaders soonProject Cortex
    Image doesn't work.

  12. #102
    CHIBRE ! pipitt05000 is online now
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    Re: Project Cortex

    Or pixel perfect ?

  13. #103
    Apprentice Skyrock is offline
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    Jan 2015 Join Date
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    Re: Project Cortex

    Hello, when will client sharing be shared? Thank you






    [COLOR=rgba(0, 0, 0, 0.54)]
    [/COLOR][COLOR=rgba(0, 0, 0, 0.54)]
    [/COLOR]










  14. #104
    Proficient Member KittyChloe is offline
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    Re: Project Cortex

    Before:


    Now:




    I've still got to do the walls as I'm still sketching out how to do them the most efficiently. As for the almost fully black sneak peak, it was showcasing how each node is specified 3 digits: red standing for row, green standing for column, blue standing for index/depth. Clicking on the canvas will read the RGB colors of the clicked pixel and then connect it to the proper node. Same goes for tiles when hovering (it doesn't care about hovering, but rather where the mouse is when it renders) and if the cursor is on a pixel that is connected to a tile, it adds a sprite as the cursor.

  15. #105
    Proficient Member KittyChloe is offline
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    Re: Project Cortex





    It's hard to tell that this isn't a black image but if you look extremely closely, you'll be able to see the colors, which is how the hit registration works.



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