That's very nice!
Great job keep up the good work!
That's very nice!
Great job keep up the good work!
Not much new stuff just placing, picking up and toggling furnitures are now synchronized with the server. Here you can also tell from previous GIFs how much the performance has been affected from when you place a furniture, pick it up, click on it, etc.
I added some more furnitures to the shop.
Wow, great job!
Thats some pretty neat progress you've made.
Are you going to do the fly to inventory animation for picking up furniture? Would be wicked.
Are you running the client at 24fps?
Last edited by KittyChloe; 03-05-20 at 03:12 AM.
Yes the normal Habbo client runs at 24 fps.
Looking good, its always the small details that makes something perfect.
I think the main reason the client runs on 24fps is because of the animations. It uses the fps to determine the next frame. Increasing the fps would cause furnitures to increase their animation speed aswel.
Thanks for the observations guys, gonna change it to 24.
Edit:
Frame rate lowered to 24fps. Picked up furnitures is flown to the inventory even if it isn't the owner picking up the item as long as the owner is in the room. Meaning, if player B is owner of the room and player A has rights and player A has a furniture in the room and player B removes the furniture from the room and player A is in the room, player A will see the effect regardless, player B will not unless they're the owner of the furniture.
Last edited by KittyChloe; 03-05-20 at 05:52 PM.
I fixed an issue I noticed with the hit registration, I also increased the hit registration canvas rendering performance by quite a large bit. The first special type of furniture has been coded, that being gates. You can't walk through them when they're up, but you can when they're down.
I don't know where the animation of the gate has disappeared off to but it seems like it's been lost somewhere in the conversion, I'm not too sure but I'm investigating.
Try the spaceship gates (monolith), they have an animation. Dont think many others have an animation.