Project Cortex

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  1. #106
    Member Rubber is offline
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    Re: Project Cortex

    That's very nice!
    Great job keep up the good work!

  2. #107
    Ultimate Member KittyChloe is offline
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    Re: Project Cortex



    Not much new stuff just placing, picking up and toggling furnitures are now synchronized with the server. Here you can also tell from previous GIFs how much the performance has been affected from when you place a furniture, pick it up, click on it, etc.

  3. #108
    Ultimate Member KittyChloe is offline
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    Re: Project Cortex



    I added some more furnitures to the shop.

  4. #109
    Newbie Wuzi is offline
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    Re: Project Cortex

    Wow, great job!

  5. #110
    Retired The General is offline
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    Re: Project Cortex

    Thats some pretty neat progress you've made.

    Are you going to do the fly to inventory animation for picking up furniture? Would be wicked.
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  6. #111
    Ultimate Member KittyChloe is offline
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    Re: Project Cortex

    Quote Originally Posted by The General View Post
    Thats some pretty neat progress you've made.

    Are you going to do the fly to inventory animation for picking up furniture? Would be wicked.
    Sure. I'll see what I can do, should be pretty simple though.

  7. #112
    Retired The General is offline
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    Re: Project Cortex

    Are you running the client at 24fps?
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  8. #113
    Ultimate Member KittyChloe is offline
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    Re: Project Cortex

    Quote Originally Posted by The General View Post
    Are you running the client at 24fps?
    30, should it be 24?


    Edit:


    It needs some tweaks but the idea is there.
    Last edited by KittyChloe; 03-05-20 at 02:12 AM.

  9. #114
    Retired The General is offline
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    Re: Project Cortex

    Yes the normal Habbo client runs at 24 fps.

    Looking good, its always the small details that makes something perfect.
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  10. #115
    Evil Scottish Overlord Joopie is offline
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    Re: Project Cortex

    I think the main reason the client runs on 24fps is because of the animations. It uses the fps to determine the next frame. Increasing the fps would cause furnitures to increase their animation speed aswel.


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    Still waiting for XenForo to hit RaGEZONE.

    Gonna start a test conversion again soon

  11. #116
    Retired The General is offline
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    Re: Project Cortex

    Quote Originally Posted by Joopie View Post
    I think the main reason the client runs on 24fps is because of the animations. It uses the fps to determine the next frame. Increasing the fps would cause furnitures to increase their animation speed aswel.
    Yep, everything would be sped up. I noticed the camera turn animation and thought it looked faster than I can remember.
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  12. #117
    Ultimate Member KittyChloe is offline
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    Re: Project Cortex

    Thanks for the observations guys, gonna change it to 24.

    Edit:


    Frame rate lowered to 24fps. Picked up furnitures is flown to the inventory even if it isn't the owner picking up the item as long as the owner is in the room. Meaning, if player B is owner of the room and player A has rights and player A has a furniture in the room and player B removes the furniture from the room and player A is in the room, player A will see the effect regardless, player B will not unless they're the owner of the furniture.
    Last edited by KittyChloe; 03-05-20 at 04:52 PM.

  13. #118
    Registered Skyrock is offline
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    Re: Project Cortex

    Quote Originally Posted by KittyChloe View Post
    Thanks for the observations guys, gonna change it to 24.

    Edit:


    Frame rate lowered to 24fps. Picked up furnitures is flown to the inventory even if it isn't the owner picking up the item as long as the owner is in the room. Meaning, if player B is owner of the room and player A has rights and player A has a furniture in the room and player B removes the furniture from the room and player A is in the room, player A will see the effect regardless, player B will not unless they're the owner of the furniture.
    Hello!
    What is the progress of the project? Will italien beaucoup shared?

  14. #119
    Ultimate Member KittyChloe is offline
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    Re: Project Cortex



    I fixed an issue I noticed with the hit registration, I also increased the hit registration canvas rendering performance by quite a large bit. The first special type of furniture has been coded, that being gates. You can't walk through them when they're up, but you can when they're down.

    I don't know where the animation of the gate has disappeared off to but it seems like it's been lost somewhere in the conversion, I'm not too sure but I'm investigating.

  15. #120
    Retired The General is offline
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    Re: Project Cortex

    Try the spaceship gates (monolith), they have an animation. Dont think many others have an animation.
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