-
Re: RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]
Tuts.
George just stay out of here.
The project will BE FINISHED, as you like putting it in caps.
I plan on just adding the RC4 and etc from Rev, but i will like to approach handling MUS in a different way.
Also i was thinking of partly writing the main core of RageServer in C++ then with C# components.
What do you think?
-
Re: RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]
Josh stay away from my thread, you caused 3 pages of spam and I'm not having that bs. Sorry for that CMS github mistake, it was like 6am over here.. ^.^
-
Re: RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]
At least the source is available during development - no chance of someone 'rage-quitting' and leaking then. :L
-
Re: RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]
-
Re: RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]
Guys, you still need credits for logging packets and stuff? can give you some if you need :)
-
Re: RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]
Quote:
Originally Posted by
Zak©
Tuts.
George just stay out of here.
The project will BE FINISHED, as you like putting it in caps.
I plan on just adding the RC4 and etc from Rev, but i will like to approach handling MUS in a different way.
Also i was thinking of partly writing the main core of RageServer in C++ then with C# components.
What do you think?
Most people here wouldn't understand much of the core :P.
Also, are you talking about native C++, or C++/CLI (which is shit imo)?
-
Re: RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]
I could never learn C++, which is ironic because my grandfather types it fluently.
I like the Java-like syntax much better.
-
Re: RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]
Quote:
Originally Posted by
FullmetalPride
I could never learn C++, which is ironic because my grandfather types it fluently.
I like the Java-like syntax much better.
Some of the OOP stuff in C++ is kinda similar, although you have heap and stack objects..
Code:
//stack
Foo foo;
//heap
Bar *bar = new Bar;
foo.some_var;
bar->some_var;
Anyway, will you be customising and distributing an swf for use with this? (i.e a cracked swf w/ host thingamajig patched etc)
-
Re: RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]
Yeah, but that's OOP..oh well, can't have it all.
But, won't that mean getting another .NET connector for MySQL, or will the .NET connector also apply to all of Microsoft's languages, C# and C++, since they run off of the same instance of .NET Framework?
-
Re: RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]
I was thinking of C++ CLI.
-
Quote:
Originally Posted by
FullmetalPride
Yeah, but that's OOP..oh well, can't have it all.
But, won't that mean getting another .NET connector for MySQL, or will the .NET connector also apply to all of Microsoft's languages, C# and C++, since they run off of the same instance of .NET Framework?
I pointed oop out because java is an oop based language. Also, c++ does have a connector lib too.
Zak, c++/cli is terrible, stick with C# :D.
-
Re: RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]
Sorry that you are not seeing some physical updates.
But we are doing stuff in the background, we are currently making a solution to counter 50% of the shuffled headers.
-
Re: RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]
Quote:
Originally Posted by
Caustik
As someone once said, r63b is a term coined by people who don't know what they're on about.
Good luck with this, hopefully you'll get somewhere.
That would be me ;)
http://forum.ragezone.com/f331/honey...ml#post7049061
http://forum.ragezone.com/f331/honey...ml#post7049098
How are you guys handling sending the shared secret (getting it from the banner generator to the server)?
-
Re: RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]
If you pass me your Skype or msn. I will explain it to you
Ps was planning to pm but for some odd reason it didnt work.
-
Re: RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]
How's your base coming along Cobe?
:P