RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]

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  1. #1
    Alpha Member Zak© is offline
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    RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]

    RageEmulator

    So what is this RageEmulator?
    RageEmulator aka RageEmu is a emulator working on the new builds, known as R63B, Post Shuffle and such. This emulator is formed by current developers of RaGEZONE Habbo section and is a official Habbo Section community project.

    What will be featured in RageEmulator?

    -Hopefully it will feature most of Illumina.
    -NHibernate.
    -FluentHibernate Mapping with Level 2 cache.
    - DAO (Data Access Object)
    -Log4net for IO/Console console logging.
    -Wrapper for IronPhyton, IronRuby for easier made plugins.
    -.NET 4.5 functions like Async, Await and much more.
    -Much more will be added.

    Whats currently in RageEmulator?
    -NHibernate
    -Fluent Hibernate with Level 2 cache.
    -Mango Sockets (Temp for now)

    Who is on the current RageEmulator Team?
    Zak(C) (Me) - Team Leader/Project Leader
    Makarov - Developer
    James - Developer
    AresCJ - Developer
    AWA - Developer

    https://github.com/RaGEZONE/RaGESERVER
    Last edited by Makarov; 02-08-12 at 10:32 PM.


  2. #2
    Ultra Light Beam Makarov is offline
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    re: RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]

    Man we finna cause a Revolution

    Approved​.

  3. #3
    Alpha Member Zak© is offline
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    re: RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]

    Sure, a Revolution...

  4. #4
    beep Bui is offline
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    re: RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]

    Quote Originally Posted by Zak© View Post
    - Wrapper for IronPython
    I like the sound of that. Good luck with the proejct

  5. #5
    Alpha Member Zak© is offline
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    re: RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]

    Im still working on RevEmu, RevEmu will be released by September or November maybe. I'll be mostly teaching my ragezone team on how work on the current build, while instructing them what to do etc.

    Quote Originally Posted by Near View Post
    Cobe put the CMS link down by mistake, edited.

  6. #6
    Proficient Member wizcsharp is offline
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    re: RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]

    Team IS doomed.
    I am not there.

  7. #7
    Demi-god on these 'ere wa DominicGunn is offline
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    re: RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]

    "binary encryption" :(

  8. #8
    Developer Quackster is offline
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    re: RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]

    Quote Originally Posted by DominicGunn View Post
    "binary encryption" :(
    Binary encoding? ;o
    Last edited by Quackster; 02-08-12 at 01:39 PM.

  9. #9
    Ask me about Daoism FullmetalPride is offline
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    re: RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]

    Mr Wright, I'm curious on what you meant by R63B being non-existent? It's a term that's been tossed around since Habbo changed their encryption and nobody could get around it. Since then it's been named R63B because of the fact that it's the second generation of R63, after a crypto change.

  10. #10
    topkek amirite?? Leon is offline
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    re: RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]

    Quote Originally Posted by FullmetalPride View Post
    Mr Wright, I'm curious on what you meant by R63B being non-existent? It's a term that's been tossed around since Habbo changed their encryption and nobody could get around it. Since then it's been named R63B because of the fact that it's the second generation of R63, after a crypto change.
    You are aware that Mr Wright is infact George2000.

    On topic;
    I'd be happy to lend a helping hand to the server development aswell as the web development if you need it?

  11. #11
    Ask me about Daoism FullmetalPride is offline
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    re: RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]

    Quote Originally Posted by Leon View Post
    You are aware that Mr Wright is infact George2000.

    On topic;
    I'd be happy to lend a helping hand to the server development aswell as the web development if you need it?
    I haven't been browsing many threads, completely ignored George2000's because I figured he'd be on a new account anyways.

  12. #12
    Developer Quackster is offline
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    re: RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]

    Ladies. Calm down.

    I look forward to RAGEServer ;3
    Nice group of developers we have.

  13. #13

    herp a derp

    vLife is offline

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    re: RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]

    Pretty sure an IP check can be done to see if it is true or not.
    Wasn't it George though who was one of the main people to bring up this r63A/B/C term.

    Anyways, hopefully this project can finish and at least try to eradicate the Phoenix era, for once?

  14. #14
    Alpha Member Caustik is offline
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    re: RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]

    As someone once said, r63b is a term coined by people who don't know what they're on about.
    Good luck with this, hopefully you'll get somewhere.

  15. #15
    Don't buff my pylon! Admiral-Speedy is offline
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    re: RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]

    Quote Originally Posted by Caustik View Post
    As someone once said, r63b is a term coined by people who don't know what they're on about.
    Good luck with this, hopefully you'll get somewhere.
    We do know what we are on about. Nobody ever said it was an official term or anything from Habbo. It was a term created after the crypto was put into place...

  16. #16
    Alpha Member Zak© is offline
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    Re: RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]

    Tuts.

    George just stay out of here.
    The project will BE FINISHED, as you like putting it in caps.

    I plan on just adding the RC4 and etc from Rev, but i will like to approach handling MUS in a different way.

    Also i was thinking of partly writing the main core of RageServer in C++ then with C# components.

    What do you think?

  17. #17
    Ultra Light Beam Makarov is offline
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    Re: RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]

    Josh stay away from my thread, you caused 3 pages of spam and I'm not having that bs. Sorry for that CMS github mistake, it was like 6am over here.. ^.^

  18. #18
    Web & Interaction Design Gangnam is offline
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    Re: RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]

    At least the source is available during development - no chance of someone 'rage-quitting' and leaking then. :L

  19. #19
    Ultra Light Beam Makarov is offline
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    Re: RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]


  20. #20
    What about no. Davidaap is offline
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    Re: RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]

    Guys, you still need credits for logging packets and stuff? can give you some if you need :)

  21. #21
    Alpha Member Caustik is offline
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    Re: RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]

    Quote Originally Posted by Zak© View Post
    Tuts.

    George just stay out of here.
    The project will BE FINISHED, as you like putting it in caps.

    I plan on just adding the RC4 and etc from Rev, but i will like to approach handling MUS in a different way.

    Also i was thinking of partly writing the main core of RageServer in C++ then with C# components.

    What do you think?
    Most people here wouldn't understand much of the core :P.
    Also, are you talking about native C++, or C++/CLI (which is shit imo)?
    Last edited by Caustik; 03-08-12 at 10:48 PM.

  22. #22
    Ask me about Daoism FullmetalPride is offline
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    Re: RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]

    I could never learn C++, which is ironic because my grandfather types it fluently.

    I like the Java-like syntax much better.

  23. #23
    Alpha Member Caustik is offline
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    Re: RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]

    Quote Originally Posted by FullmetalPride View Post
    I could never learn C++, which is ironic because my grandfather types it fluently.

    I like the Java-like syntax much better.
    Some of the OOP stuff in C++ is kinda similar, although you have heap and stack objects..
    Code:
    //stack
    Foo foo;
    //heap
    Bar *bar = new Bar;
    
    foo.some_var;
    bar->some_var;
    Anyway, will you be customising and distributing an swf for use with this? (i.e a cracked swf w/ host thingamajig patched etc)

  24. #24
    Ask me about Daoism FullmetalPride is offline
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    Re: RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]

    Yeah, but that's OOP..oh well, can't have it all.

    But, won't that mean getting another .NET connector for MySQL, or will the .NET connector also apply to all of Microsoft's languages, C# and C++, since they run off of the same instance of .NET Framework?

  25. #25
    Alpha Member Zak© is offline
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    Re: RageEmulator ~ Community Project [C#, R63, Binary Encoding/Post Shuffle ]

    I was thinking of C++ CLI.



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