Shark ~ [Java][Hibernate][Netty] ~ [V13]

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  1. #106
    Account Upgraded | Title Enabled! m.tiago is offline
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    Re: Shark ~ [Java][Hibernate][Netty] ~ [V13]

    Tanks , hereafter i'm editing the Shark CMS Base! , SSO inclusive in Base Source ?

    In your project you plan encode BatlleBall Rebound or Snow Storm ?

  2. #107
    Alpha Member Caustik is offline
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    Re: Shark ~ [Java][Hibernate][Netty] ~ [V13]

    I would like to implement games :D.
    Going to do some work on the messenger (if I can be bothered) and use Rails for the CMS (when I get my broadband back ill probably go for a springmvc cms).

  3. #108
    Account Upgraded | Title Enabled! m.tiago is offline
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    Re: Shark ~ [Java][Hibernate][Netty] ~ [V13]

    The Future in Java for Oldschool Servers is Shark R13 , ;D , Battle Ball Rebound in Java is Possible. The BAD Retro hotels are the amount of credits is great , the rares are bad! The Vaule , With Shark is possible create r13/r14 Hotel , with god trades!

  4. #109
    RMS Kornflake Nillus is offline
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    Re: Shark ~ [Java][Hibernate][Netty] ~ [V13]

    Would be a fun challenge to implement BattleBall: Rebound! in a V13! NGangsta and me got pretty far back in 2008, maybe I still have all those packetlogs somewhere.

  5. #110
    Alpha Member Emily is offline
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    Re: Shark ~ [Java][Hibernate][Netty] ~ [V13]

    Quote Originally Posted by m.tiago View Post
    The Future in Java for Oldschool Servers is Shark R13 , ;D , Battle Ball Rebound in Java is Possible. The BAD Retro hotels are the amount of credits is great , the rares are bad! The Vaule , With Shark is possible create r13/r14 Hotel , with god trades!
    V13 has no Battle Ball Rebound, it has Battle Ball. Battleball came in later versions. Also it's possible in each coding language.
    Ontopic: Any updates?

  6. #111
    RMS Kornflake Nillus is offline
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    Re: Shark ~ [Java][Hibernate][Netty] ~ [V13]

    Quote Originally Posted by Tha View Post
    V13 has no Battle Ball Rebound, it has Battle Ball. Battleball came in later versions. Also it's possible in each coding language.
    Ontopic: Any updates?
    V7 has BattleBall, V12/V13 got Rebound (= more maps + powerups), and Flash client has Banzai.

  7. #112
    Alpha Member Caustik is offline
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    Re: Shark ~ [Java][Hibernate][Netty] ~ [V13]

    Stupid question coming up:
    Should I be receiving something when I try a messenger search?


    Yay Nillus posted in my thread :D

  8. #113
    Custom Title Enabled James is offline
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    Re: Shark ~ [Java][Hibernate][Netty] ~ [V13]

    Quote Originally Posted by Caustik View Post
    Stupid question coming up:
    Should I be receiving something when I try a messenger search?


    Yay Nillus posted in my thread :D
    Yeah you should, something like B@MESSENGER[base64length]NAME i think

  9. #114
    Alpha Member Caustik is offline
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    Re: Shark ~ [Java][Hibernate][Netty] ~ [V13]

    Uh oh, I'm doing something wrong then :S.
    I'm sending friend list data, and then friend request data loaded from the database. I'm also sending one "hardcoded" message on messenger load up. After that, it doesn't respond, whether I try and add a new friend, reply to a message, send a message or search.
    Where am I going wrong?
    (Can't post code, earliest I'll be able to do that is Wednesday (hopefully)).
    If you could help that would be greatly appreciated! :D


    Never mind, found the error :D.
    Time to code the rest of the messenger and start on the navigator 8-).
    Last edited by Caustik; 29-10-12 at 10:53 PM.

  10. #115
    Alpha Member Caustik is offline
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    Re: Shark ~ [Java][Hibernate][Netty] ~ [V13]

    Need to finish up messaging (bit bugged atm).
    Also, Nillus, could you send me those packetlogs?! It'd be a great help :D.

  11. #116
    son, i am dissapoint Near is offline
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    Re: Shark ~ [Java][Hibernate][Netty] ~ [V13]

    Quote Originally Posted by Nillus View Post
    V7 has BattleBall, V12/V13 got Rebound (= more maps + powerups), and Flash client has Banzai.
    Woah, you better share them! I was trying to implement Battleball in Woodpecker a few months ago with PEjump2 using the Holograph packets. It didn't really work out the way it had to. It was mainly the room loading which went wrong though.

  12. #117
    Alpha Member Emily is offline
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    Re: Shark ~ [Java][Hibernate][Netty] ~ [V13]

    Quote Originally Posted by Nillus View Post
    V7 has BattleBall, V12/V13 got Rebound (= more maps + powerups), and Flash client has Banzai.
    Ah, I thought V7 didn't had BattleBall yet. Thanks for learning it has :)
    You should release the logs, for those who needs it.

  13. #118
    Alpha Member Caustik is offline
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    Re: Shark ~ [Java][Hibernate][Netty] ~ [V13]

    Need to tweak some Hibernate related stuff so the emulator doesn't create a new session for every query. I'm also going to implement a word filter and chat logs! These will be configurable via the config file.

  14. #119
    The Legend Returns vista4life is offline
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    Re: Shark ~ [Java][Hibernate][Netty] ~ [V13]

    Quote Originally Posted by Nillus View Post
    V7 has BattleBall, V12/V13 got Rebound (= more maps + powerups), and Flash client has Banzai.
    i still got those maps / and packets and backups ghehe :P

  15. #120
    Alpha Member Caustik is offline
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    Re: Shark ~ [Java][Hibernate][Netty] ~ [V13]

    By the end of today I plan to get messenger done and room entry done.
    Updates
    -You can now grab a habbo by its id and parent session (this is inserted into a map on login).
    -Message sending works (some bits are bugged however)

    I am going to implement a server side locale system for alerts and whatnot, and I will also implement a current session system for Hibernate to reduce the overhead of creating n amount of sessions for data access.



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