It is not what I'm refering to...
When you are on the point of creating the room, the client splits the packet to send you, and you need multiple receive requests to get it all :P
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It handles multiply requests.,i dont really get,your point.
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This is the packet you should receive:
Instead, you receive it splitted in different receives:Code:@]@Casd@Gmodel_a
ThenCode:@]@Cas
And finallyCode:d@Gmod
Of course you can't process it this way, so you need to find some method to store it until it's done (check length etc..)Code:el_a
Dude that's already done?
Works?Code:using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using Tazqon.Packets.Components;
namespace Tazqon.Packets.Messages
{
class PacketEvent
{
/// <summary>
/// Packet his Header
/// </summary>
public short Id { get; private set; }
/// <summary>
/// Packet his content
/// </summary>
public byte[] Content { get; private set; }
/// <summary>
/// To navigate in content.
/// </summary>
public int Pointer { get; private set; }
/// <summary>
/// Remaining Lenght of the pointers.
/// </summary>
public int RemainingLength
{
get
{
return (Content.Length - Pointer);
}
}
/// <summary>
/// Tries to get info and returns the length
/// </summary>
/// <param name="Bytes"></param>
/// <param name="ReadStream"> </param>
/// <param name="Length"></param>
public bool TryGetInfo(ref byte[] Bytes, BinaryReader ReadStream, out int Length)
{
try
{
Length = Base64Encoding.DecodeInt32(ReadStream.ReadBytes(3));
Id = (short)Base64Encoding.DecodeInt32(ReadStream.ReadBytes(2));
Content = ReadStream.ReadBytes(Length - 2);
this.Pointer = 0;
}
catch
{
Length = 0;
}
if (Length > 0)
{
Length += 3;
}
return Length > 0;
}
/// <summary>
/// Returns an integer decoded.
/// </summary>
/// <returns></returns>
public int PopInt32()
{
try
{
using (var Stream = new BinaryReader(new MemoryStream(Content)))
{
Stream.ReadBytes(Pointer);
byte[] WorkBytes = Stream.ReadBytes(RemainingLength < Wire64Encoding.MAX_INTEGER_BYTE_AMOUNT ? RemainingLength : Wire64Encoding.MAX_INTEGER_BYTE_AMOUNT);
int Length;
int Result = Wire64Encoding.DecodeInt32(WorkBytes, out Length);
Pointer += Length;
return Result;
}
}
catch
{
return -1;
}
}
/// <summary>
/// Returns an string decoded.
/// </summary>
/// <returns></returns>
public string PopString()
{
try
{
using (var Stream = new BinaryReader(new MemoryStream(Content)))
{
Stream.ReadBytes(Pointer);
int Length = Base64Encoding.DecodeInt32(Stream.ReadBytes(2));
Pointer += 2;
Pointer += Length;
string Output = Encoding.ASCII.GetString(Stream.ReadBytes(Length));
Output = Output.Replace(Convert.ToChar(1), ' ');
Output = Output.Replace(Convert.ToChar(2), ' ');
Output = Output.Replace(Convert.ToChar(3), ' ');
Output = Output.Replace(Convert.ToChar(9), ' ');
return Output;
}
}
catch
{
return string.Empty;
}
}
/// <summary>
/// Returns and boolean decoded.
/// </summary>
/// <returns></returns>
public bool PopBoolean()
{
return PopInt32() > 0;
}
/// <summary>
/// Returns an ICollection of popped integers.
/// </summary>
/// <returns></returns>
public ICollection<int> PopCollection()
{
ICollection<int> Output = new List<int>();
int Length = PopInt32();
for (int i = 0; i < Length; i++)
{
int Obj = PopInt32();
if (!Output.Contains(Obj))
{
Output.Add(Obj);
}
}
return Output;
}
}
}
http://www.iaza.com/work/120331C/iaza19245321196000.png
Wichard Livestreaming again pls?
You never check if the data is available before reading it, this could cause an out of bounds error or a null pointer exception
I'm sorry if you can't take constructive criticism and deem other developers to be talking "crap", i was referring to
It would be more efficient to check if the bytes are available instead of relying on a catch statement in most cases.PHP Code:Length = Base64Encoding.DecodeInt32(ReadStream.ReadBytes(3));
Id = (short)Base64Encoding.DecodeInt32(ReadStream.ReadBytes(2));
Content = ReadStream.ReadBytes(Length - 2);
this.Pointer = 0;
Wichard, change your damn attitude.
I agree with Near, stop thinking you're the best. We all know I am. (I'm kidding about that part)
sorry man, I thought they were trying to get me fail.
Posted via Mobile Device
Something like this:
I am going to make the Static Composers Dynamic, so they are usable.Code:public bool TryGetInfo(ref byte[] Bytes, int Pointer, BinaryReader ReadStream, out int Length)
{
var Remaining = (Bytes.Length - Pointer);
if (Remaining >= 5) // Length (3) + Header (2)
{
Length = Base64Encoding.DecodeInt32(ReadStream.ReadBytes(3));
Id = (short)Base64Encoding.DecodeInt32(ReadStream.ReadBytes(2));
if (Length > (Remaining - 3))
{
Length = (Remaining - 3);
}
if (Length > 0)
{
Content = ReadStream.ReadBytes(Length - 2);
}
else Content = new byte[] { };
this.Pointer = 0;
}
else Length = 0;
if (Length > 0)
{
Length += 3;
}
return Length > 0;
}
http://www.iaza.com/work/120401C/iaza19245366658000.png
Start Streaming please.
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https://join.me/111-362-673 :)
FOR THE LOVE OF GOD, STOP FLOODING FUCKING NOOB. (George2500)
Let's stop this potential flame work before I have to take out my Mod Tools. George if you have a problem talk to a Super Moderator. For now let's get back on topic and keep Wichard's thread clean.
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I took a rapid look at the latest sources, and I've a question:
Why the hell do you cast the player in a room during the "GetUserNotifications" message event? XD
And that one is for the notifications, instead -.-
If you check the Habbo's protocol xml file, you'll notify that the event you are referring to is contained in the "user" category, while the one I'm talking abount, is instead in the "Room.Engine" category...
I think it's quite a bit more appropriate...