re: Yupi Emulator [C# 6/NHibernate/Post-Shuffle]
Good project, my friend!
As you said, the current community does not compare at all with the old days, before we did it for fun, today,
there are many factors that lead us to develop from the simplest to the most advanced, but we forget, as well as children fall,
get hurt, but have fun, we make mistakes, we retrace and always seek the best!
Nothing will be as good as the original, but nothing is so bad, this project, be it in the end, good or bad,
should be an encouragement to other members so that they can awaken in them the interest of such a game is produced in as something happens,
in the end, arouse curiosity, because only through it can figure out how something occurs, and only through this curiosity learned!
re: Yupi Emulator [C# 6/NHibernate/Post-Shuffle]
Just wondering how many more times is a thread like this happened to only all Developers leave and development stop?
Anyhow I still wish you luck with the project, but it's been the same thing for the past months. If you're really going to put your time into this and actually finish it, i'd recommend starting from scratch like many have here.
Goodluck, Westyy.
re: Yupi Emulator [C# 6/NHibernate/Post-Shuffle]
Quote:
Originally Posted by
YoWesty
Just wondering how many more times is a thread like this happened to only all Developers leave and development stop?
Anyhow I still wish you luck with the project, but it's been the same thing for the past months. If you're really going to put your time into this and actually finish it, i'd recommend starting from scratch like many have here.
Goodluck, Westyy.
My friend, this development isn't a "active", and isn't from a team or something like that. This is not from Azure..
Quote:
Originally Posted by
trylix
Good project, my friend!
As you said, the current community does not compare at all with the old days, before we did it for fun, today,
there are many factors that lead us to develop from the simplest to the most advanced, but we forget, as well as children fall,
get hurt, but have fun, we make mistakes, we retrace and always seek the best!
Nothing will be as good as the original, but nothing is so bad, this project, be it in the end, good or bad,
should be an encouragement to other members so that they can awaken in them the interest of such a game is produced in as something happens,
in the end, arouse curiosity, because only through it can figure out how something occurs, and only through this curiosity learned!
Really Thanks, my friend. Ofc that is the true. The Corporates that creates the games, creates his for fun. Only some companies create is for money. (Obviously after create want money). Sadly Elisa bought Sulake oy, but Sulake without Ediooti isn't the same.
People, i'm sorry to say something like that. But i started the development without the aproval of some people that are owners of the basis code likely @iPlezier. The development will continue. But if they want to i stop the development i will stop. xD
re: Yupi Emulator [C# 6/NHibernate/Post-Shuffle]
Why when i debug the emulator, visualstudio gives me only exe? the folder variables not exists?
re: Yupi Emulator [C# 6/NHibernate/Post-Shuffle]
Quote:
Originally Posted by
TitaniumZ
Why when i debug the emulator, visualstudio gives me only exe? the folder variables not exists?
Exists. /Build/Variables/
Update: Fixed Variables Folder Problem. Gitignore add "Build" folder, that reason did the Build folder amend from the commit.
Yupi! - C# 6 Rosylin - MySQL / Based on old Azure Emulator
@sant0ro Why create this?! It's already being continued already with AzureSharp (In Habbo Release Section). Not saying this is Azure but you stated that you're using an old azure build. You're basically doing what Gerard is doing but with a different name as he deprecated the use of firebird, and the other drivers. Honestly there is no need for this development?!. What makes Yupi different? If your going to do it different I'd start from scratch.
But anyway good luck with the development.
Sent from my iPhone using Tapatalk
re: Yupi Emulator [C# 6/NHibernate/Post-Shuffle]
Quote:
Originally Posted by
sant0ro
My friend, this development isn't a "active", and isn't from a team or something like that. This is not from Azure..
But this is based off Azure? You can't just take away the fact that it is. Azure is a bad base to work off. why not continue mango if you're not wanting to start from scratch?.
re: Yupi Emulator [C# 6/NHibernate/Post-Shuffle]
I Hope success for your actual development ^^
re: Yupi Emulator [C# 6/NHibernate/Post-Shuffle]
Quote:
Originally Posted by
sant0ro
Thanks @
Quackster, yeah i'm planning in rewrite from scratch. Because that i'm rewriting all the core.
For me is better rewrite everything, because if i start from scratch i dunno what do first haha
- - - Updated - - -
Updated and Commited.
How can you rewrite from scratch? XD
Good luck!
Sent from my HTC One using Tapatalk
re: Yupi Emulator [C# 6/NHibernate/Post-Shuffle]
Quote:
Originally Posted by
Boraida
How can you rewrite from scratch? XD
Good luck!
Sent from my HTC One using Tapatalk
xD really. I will try rewrite many codes as possible. One of the reasons of i really don't start from scratch. Is because i don't know were i need to start.
Thanks!
Today will have new commits!
- - - Updated - - -
Updated.
re: Yupi Emulator [C# 6/NHibernate/Post-Shuffle]
re: Yupi Emulator [C# 6/NHibernate/Post-Shuffle]
Binaries Updated. Stable Version Added.
re: Yupi Emulator [C# 6/NHibernate/Post-Shuffle]
re: Yupi Emulator [C# 6/NHibernate/Post-Shuffle]
re: Yupi Emulator [C# 6/NHibernate/Post-Shuffle]
dear lord in heaven..
This will definitely be the next generation of Azure ;)
And by that, I mean that future generations will learn what not to do when writing a Habbo emulator. Redundant loops, trying to use C# like ActionScript (every object a var [book title idea!]), and just flat out abuse of C#.
Although, I have to ask, why all this hate on him for not running code analysis and other VS tools? The only thing I ever need is Task Manager, Wireshark, and code formatting. Occasionally I need to break or step into a new thread, but that's it, really.
I guess with something like a game server you need advanced analysis?