Add new furni to Mercury Emulator

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  1. #1
    Elite Member tehDrunk is offline
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    Mar 2013 Join Date
    216Posts

    Add new furni to Mercury Emulator

    I was thinking... how can I add new furnitures to Mercury Emulator? the furnidata is in .xml :/

    someone know?


  2. #2
    Elite Member Pastie is offline
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    May 2014 Join Date
    FranceLocation
    133Posts

    Re: Add new furni to Mercury Emulator

    1. Get the SQLs for the furni. Run them in Navicat / phpmyadmin w/e.
    2. Get the SWFs for it. If you look at the .xml given with the furni, you will see a <revision></regision> tag. That is the name of the folder the swf item should be in.
    E.G. The revision look like this:

    That means the swf should be in the folder called 49500 in the hof_furni folder. E.G. game > dcr > hof_furni > 49500

    3. Add the furnidata from the downloaded furni to your furnidata_xml.xml and your done :)

    Thanks,
    Invitee.

  3. #3
    Member Alex Be is offline
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    Nov 2013 Join Date
    AustraliaLocation
    68Posts

    Re: Add new furni to Mercury Emulator

    Quote Originally Posted by Invitee View Post
    1. Get the SQLs for the furni. Run them in Navicat / phpmyadmin w/e.
    2. Get the SWFs for it. If you look at the .xml given with the furni, you will see a <revision></regision> tag. That is the name of the folder the swf item should be in.
    E.G. The revision look like this:

    That means the swf should be in the folder called 49500 in the hof_furni folder. E.G. game > dcr > hof_furni > 49500

    3. Add the furnidata from the downloaded furni to your furnidata_xml.xml and your done :)

    Thanks,
    Invitee.
    Also the Swf needs to have Graphic tags in them.

  4. #4
    www.Epic Hosts.co.uk Terrum is offline
    Grand MasterRank
    Jun 2008 Join Date
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    1,322Posts

    Re: Add new furni to Mercury Emulator

    Both of the two threads above should help, however there are some examples of the graphic tags if you need them, search the previous threads. Good luck!



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