Black client help

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  1. #1
    Proficient Member Mentort is offline
    MemberRank
    Jul 2012 Join Date
    LondonLocation
    182Posts

    Black client help

    Hi,

    I am using revcms with plus emu r2.5
    I get a black client screen
    Here;s my client.php
    Code:
    <title>{hotelName}: Client</title>
    <link rel="shortcut icon" href="{url}/favicon.ico?<?php echo time() ?>" type="image/x-icon"/>
    <?php
    echo '
    <script type="text/javascript" src="{url}/app/tpl/skins/Habbo/js/swfobject.js"></script>
    <style type="text/css">
    * { margin: 0; padding: 0; }
    html, #client { height: 100%; text-align: left; background-color: black; }
    #client { position: absolute; overflow: hidden; left: 0; top: 0; right: 0; bottom: 0; }
    </style>
    <script type="text/javascript">
    
    	var BaseUrl = "http://url/game";
                var flashvars =
                {
                    "client.allow.cross.domain" : "0", 
    				"client.notify.cross.domain" : "1", 
    				"client.starting" : "Please wait! Hotel is starting up.", 
                    "connection.info.host" : "attackprotect.com", 
                    "connection.info.port" : "30892",
                    "site.url" : "{url}", 
                    "url.prefix" : "{url}", 
                    "client.reload.url" : "{url}/client", 
                    "client.fatal.error.url" : "{url}/client", 
                    "client.connection.failed.url" : "{url}/client", 
                    "external.variables.txt" : "http://url/game/external_variables.txt?'. time() .'", 
    				"external.texts.txt" : "http://url/game/external_flash_texts.txt?'. time() .'", 
    				"external.override.texts.txt" : "http://url/game/external_flash_override_texts.txt?'. time() .'", 
    				"external.override.variables.txt" : "http://url/game/external_override_variables.txt?'. time() .'", 
    				"productdata.load.url" : "http://url/game/productdata.txt?'. time() .'", 
    				"furnidata.load.url" : "http://url/game/furnidata.xml?'. time() .'", 
    				"hotelview.banner.url" : "http://url/game/supersecret.php", 
                    "sso.ticket" : "{sso}", 
                    "processlog.enabled" : "0", 
                    "flash.client.url" : BaseUrl, 
                    "flash.client.origin" : "popup" 
                };
                var params =
                {
                   "base" : "\//url/game",
                    "allowScriptAccess" : "always",
                    "menu" : "false"                
                };
               swfobject.embedSWF("\//url/game/habbo.swf?'. time() .'", "client", "100%", "100%", "10.0.0", "{swf_folder}/expressInstall.swf", flashvars, params, null);
    
    </script>
    <div id="client" style="vertical-align:bottom"></div>'; ?>


  2. #2
    Account Upgraded | Title Enabled! asesinato is offline
    MemberRank
    Aug 2014 Join Date
    601Posts

    Re: Black client help

    Quote Originally Posted by Mentort View Post
    Hi,
    "external.texts.txt" : "http://url/game/external_flash_texts.txt?'. time() .'",
    I see some places there are {url} and then http://url - try change http://url to {url}

  3. #3
    Proficient Member Mentort is offline
    MemberRank
    Jul 2012 Join Date
    LondonLocation
    182Posts

    Re: Black client help

    The url part is me hiding my url. I have the actual URL in there
    The client loads up a bit then just reloads now.

    Update: Says 'Packet Error' on the emu

  4. #4
    Account Upgraded | Title Enabled! asesinato is offline
    MemberRank
    Aug 2014 Join Date
    601Posts

    Re: Black client help

    Post your packet error here

  5. #5
    Proficient Member Mentort is offline
    MemberRank
    Jul 2012 Join Date
    LondonLocation
    182Posts

    Re: Black client help

    Error in packet [112] BODY: [0][0][0][0]:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at Silverwave.Communication.Packets.Outgoing.Handshake.UserObjectComposer..ctor(Habbo Habbo) in c:\Users\Root\Desktop\Silverwave Emulator\Collections\Communication\Packets\Outgoing\Handshake\UserObjectComposer.cs:line 14
    at Silverwave.Communication.Packets.Incoming.Handshake.InfoRetrieveEvent.Parse(GameClient Session, ClientMessage Packet) in c:\Users\Root\Desktop\Silverwave Emulator\Collections\Communication\Packets\Incoming\Handshake\InfoRetrieveEvent.cs:line 13
    at Silverwave.Communication.Packets.PacketManager.TryExecutePacket(GameClient Session, ClientMessage Packet) in c:\Users\Root\Desktop\Silverwave Emulator\Collections\Communication\Packets\PacketManager.cs:line 105
    at Silverwave.Messages.GameClientMessageHandler.HandleRequest(ClientMessage request) in c:\Users\Root\Desktop\Silverwave Emulator\Messages\GameClientMessageHander.cs:line 42
    at Silverwave.HabboHotel.GameClients.GameClient.parser_onNewPacket(ClientMessage Message) in c:\Users\Root\Desktop\Silverwave Emulator\HabboHotel\GameClients\GameClient.cs:line 82

    The client loads up just over halfway quickly then just reloads and does the same over and over.



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