Could anyone just check the following for me, would be greatly appreciated. If you recognise any errors / reason for them to not be functional your help would be appreciated. If not, please let me know they're good to go.
Code:case "mute": { if (!this.Session.GetHabbo().GotCommand("mute")) { return true;//308F; } string str10 = null; GameClient client8 = null; Room room43 = this.Session.GetHabbo().CurrentRoom; str10 = Params[1]; client8 = MercuryEnvironment.GetGame().GetClientManager().GetClientByUsername(str10); if ((client8 != null) && (client8.GetHabbo() != null)) { if (client8.GetHabbo().Rank >= 4) { this.Session.SendNotif("You are not allowed to (un)mute that user."); return true; } MercuryEnvironment.GetGame().GetModerationTool().LogStaffEntry(this.Session.GetHabbo().Username, client8.GetHabbo().Username, "Mute", "Muted user"); client8.GetHabbo().Mute(); return true;//308F; } this.Session.SendNotif("User could not be found."); return true; }Don't post if you have nothing relevant to add to the topic.Code:case "update_catalog": case "reload_catalog": case "recache_catalog": case "refresh_catalog": case "update_catalogue": case "reload_catalogue": case "recache_catalogue": case "refresh_catalogue": case "refreshcata": if (this.Session.GetHabbo().GotCommand("refresh_catalogue")) { using (IQueryAdapter adapter8 = MercuryEnvironment.GetDatabaseManager().getQueryreactor()) { MercuryEnvironment.GetGame().GetCatalog().Initialize(adapter8); } MercuryEnvironment.GetGame().GetClientManager().QueueBroadcaseMessage(new ServerMessage(Outgoing.PublishShopMessageComposer)); } return true;


Reply With Quote

