Credits not reducing

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  1. #1
    Hello there RetroPiggy is offline
    MemberRank
    Aug 2013 Join Date
    UKLocation
    288Posts

    Credits not reducing

    Hello, I have recently updated to the latest Arcturus Emulator 1.0.5 and I decided to start making my own catalogue to my standards but I ran into an issue. Before I started my own catalogue and had the default one, when I bought furni the credit noise would be heard and the credits would decrease. Now, on my catalogue, all I have is the new HabboLympix furni, when I buy furni, the credit noise cannot be heard and the credits don't reduce. I have looked around to see if I can find a fix but can't. Also, this has never happened to me before so I don't really know what to do.


    Another question I may aswell put here is what are all the different interaction types for each separate furni like vending machines and cross trainer?


  2. #2
    Member Japaojp is offline
    MemberRank
    Nov 2011 Join Date
    BrazilLocation
    95Posts

    Re: Credits not reducing

    Checked the code and the changes from 1.0.4 to 1.0.5 and everything should work just fine. Try a different catalog page or use the catalog The Gerneral released few days ago.

  3. #3
    Check http://arcturus.pw The General is offline
    DeveloperRank
    Aug 2011 Join Date
    7,610Posts

    Re: Credits not reducing

    Remember you can always add me on Skype if you have questions regarding Arcturus emulator. (Getting a lot of requests regarding other emulators, I don't help you if you do that)

    Don't worry, everything works fine. There is a permission node called infinite_credits in the permissions table. Set acc_infinite_credits to 0 and credits will be taken upon a purchase.

    Full interactions list:

    Spoiler:

    Code:
    default
    gate
    guild_furni
    guild_gate
    background_toner
    badge_display
    mannequin
    ads_bg
    trophy
    vendingmachine
    pressureplate
    multiheight
    dice
    colorwheel
    cannon
    teleport
    crackable
    nest
    pet_drink
    pet_food
    obstacle
    monsterplant_seed
    gift
    stack_helper
    puzzle_box
    hopper
    costume_hopper
    club_hopper
    club_gate
    onewaygate
    love_lock
    clothing
    roller
    postit
    dimmer
    rentable_space
    pyramid
    musicdisc
    fireworks
    talking_furni
    water_item
    water
    viking_cotie
    tile_fxprovider_nfs
    mutearea
    information_terminal
    external_image
    wf_trg_walks_on_furni
    wf_trg_walks_off_furni
    wf_trg_enter_room
    wf_trg_says_something
    wf_trg_periodically
    wf_trg_period_long
    wf_trg_state_changed
    wf_trg_at_given_time
    wf_trg_at_time_long
    wf_trg_collision
    wf_trg_game_starts
    wf_trg_game_ends
    wf_trg_bot_reached_stf
    wf_trg_bot_reached_avtr
    wf_act_toggle_state
    wf_act_reset_timers
    wf_act_match_to_sshot
    wf_act_move_rotate
    wf_act_give_score
    wf_act_show_message
    wf_act_teleport_to
    wf_act_join_team
    wf_act_leave_team
    wf_act_chase
    wf_act_flee
    wf_act_move_to_dir
    wf_act_give_score_tm
    wf_act_toggle_to_rnd
    wf_act_give_reward
    wf_act_call_stacks
    wf_act_kick_user
    wf_act_mute_triggerer
    wf_act_bot_teleport
    wf_act_bot_move
    wf_act_bot_talk
    wf_act_bot_give_handitem
    wf_act_bot_follow_avatar
    wf_act_bot_clothes
    wf_act_bot_talk_to_avatar
    wf_give_user_diamonds
    wf_give_user_xcredits
    wf_give_user_xduckets
    wf_act_forward_user
    wf_act_roller_speed
    wf_act_raise_furni
    wf_act_lower_furni
    wf_cnd_has_furni_on
    wf_cnd_furnis_hv_avtrs
    wf_cnd_stuff_is
    wf_cnd_actor_in_group
    wf_cnd_user_count_in
    wf_cnd_wearing_effect
    wf_cnd_wearing_badge
    wf_cnd_time_less_than
    wf_cnd_match_snapshot
    wf_cnd_time_more_than
    wf_cnd_not_furni_on
    wf_cnd_not_hv_avtrs
    wf_cnd_not_stuff_is
    wf_cnd_not_user_count
    wf_cnd_not_wearing_fx
    wf_cnd_not_wearing_b
    wf_cnd_not_in_group
    wf_cnd_not_in_team
    wf_cnd_not_match_snap
    wf_cnd_not_trggrer_on
    wf_cnd_actor_in_team
    wf_cnd_trggrer_on_frn
    wf_cnd_has_handitem
    wf_cnd_date_rng_active
    wf_cnd_motto_contains
    wf_highscore
    battlebanzai_timer
    battlebanzai_tile
    battlebanzai_random_teleport
    battlebanzai_sphere
    battlebanzai_gate_blue
    battlebanzai_gate_green
    battlebanzai_gate_red
    battlebanzai_gate_yellow
    battlebanzai_counter_blue
    battlebanzai_counter_green
    battlebanzai_counter_red
    battlebanzai_counter_yellow
    freeze_block
    freeze_tile
    freeze_exit
    freeze_timer
    freeze_gate_blue
    freeze_gate_green
    freeze_gate_red
    freeze_gate_yellow
    freeze_counter_blue
    freeze_counter_green
    freeze_counter_red
    freeze_counter_yellow
    icetag_pole
    football

  4. #4
    Hello there RetroPiggy is offline
    MemberRank
    Aug 2013 Join Date
    UKLocation
    288Posts

    Re: Credits not reducing

    Quote Originally Posted by The General View Post
    Remember you can always add me on Skype if you have questions regarding Arcturus emulator. (Getting a lot of requests regarding other emulators, I don't help you if you do that)

    Don't worry, everything works fine. There is a permission node called infinite_credits in the permissions table. Set acc_infinite_credits to 0 and credits will be taken upon a purchase.

    Full interactions list:

    Spoiler:

    Code:
    default
    gate
    guild_furni
    guild_gate
    background_toner
    badge_display
    mannequin
    ads_bg
    trophy
    vendingmachine
    pressureplate
    multiheight
    dice
    colorwheel
    cannon
    teleport
    crackable
    nest
    pet_drink
    pet_food
    obstacle
    monsterplant_seed
    gift
    stack_helper
    puzzle_box
    hopper
    costume_hopper
    club_hopper
    club_gate
    onewaygate
    love_lock
    clothing
    roller
    postit
    dimmer
    rentable_space
    pyramid
    musicdisc
    fireworks
    talking_furni
    water_item
    water
    viking_cotie
    tile_fxprovider_nfs
    mutearea
    information_terminal
    external_image
    wf_trg_walks_on_furni
    wf_trg_walks_off_furni
    wf_trg_enter_room
    wf_trg_says_something
    wf_trg_periodically
    wf_trg_period_long
    wf_trg_state_changed
    wf_trg_at_given_time
    wf_trg_at_time_long
    wf_trg_collision
    wf_trg_game_starts
    wf_trg_game_ends
    wf_trg_bot_reached_stf
    wf_trg_bot_reached_avtr
    wf_act_toggle_state
    wf_act_reset_timers
    wf_act_match_to_sshot
    wf_act_move_rotate
    wf_act_give_score
    wf_act_show_message
    wf_act_teleport_to
    wf_act_join_team
    wf_act_leave_team
    wf_act_chase
    wf_act_flee
    wf_act_move_to_dir
    wf_act_give_score_tm
    wf_act_toggle_to_rnd
    wf_act_give_reward
    wf_act_call_stacks
    wf_act_kick_user
    wf_act_mute_triggerer
    wf_act_bot_teleport
    wf_act_bot_move
    wf_act_bot_talk
    wf_act_bot_give_handitem
    wf_act_bot_follow_avatar
    wf_act_bot_clothes
    wf_act_bot_talk_to_avatar
    wf_give_user_diamonds
    wf_give_user_xcredits
    wf_give_user_xduckets
    wf_act_forward_user
    wf_act_roller_speed
    wf_act_raise_furni
    wf_act_lower_furni
    wf_cnd_has_furni_on
    wf_cnd_furnis_hv_avtrs
    wf_cnd_stuff_is
    wf_cnd_actor_in_group
    wf_cnd_user_count_in
    wf_cnd_wearing_effect
    wf_cnd_wearing_badge
    wf_cnd_time_less_than
    wf_cnd_match_snapshot
    wf_cnd_time_more_than
    wf_cnd_not_furni_on
    wf_cnd_not_hv_avtrs
    wf_cnd_not_stuff_is
    wf_cnd_not_user_count
    wf_cnd_not_wearing_fx
    wf_cnd_not_wearing_b
    wf_cnd_not_in_group
    wf_cnd_not_in_team
    wf_cnd_not_match_snap
    wf_cnd_not_trggrer_on
    wf_cnd_actor_in_team
    wf_cnd_trggrer_on_frn
    wf_cnd_has_handitem
    wf_cnd_date_rng_active
    wf_cnd_motto_contains
    wf_highscore
    battlebanzai_timer
    battlebanzai_tile
    battlebanzai_random_teleport
    battlebanzai_sphere
    battlebanzai_gate_blue
    battlebanzai_gate_green
    battlebanzai_gate_red
    battlebanzai_gate_yellow
    battlebanzai_counter_blue
    battlebanzai_counter_green
    battlebanzai_counter_red
    battlebanzai_counter_yellow
    freeze_block
    freeze_tile
    freeze_exit
    freeze_timer
    freeze_gate_blue
    freeze_gate_green
    freeze_gate_red
    freeze_gate_yellow
    freeze_counter_blue
    freeze_counter_green
    freeze_counter_red
    freeze_counter_yellow
    icetag_pole
    football
    Thanks for reminding me of that permission :) I did change it as I don't like having unlimited credits but I must of forgot to save it and then forgot I edited it :/ Thanks for the list of interaction types too :)

  5. #5
    Check http://arcturus.pw The General is offline
    DeveloperRank
    Aug 2011 Join Date
    7,610Posts

    Re: Credits not reducing

    Quote Originally Posted by RetroPiggy View Post
    Thanks for reminding me of that permission :) I did change it as I don't like having unlimited credits but I must of forgot to save it and then forgot I edited it :/ Thanks for the list of interaction types too :)
    Only thing you need to do is run :update_permissions, no need to reload the hotel or to restart the emulator!



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