How to fix the delay in buy to buy much in quantity mobis
How to fix the delay in buy to buy much in quantity mobis
How to fix the delay in buy to buy much in quantity mobis
How to fix the delay in buy to buy much in quantity mobis
Its just how your emulator is coded, probably in a shitty way. Try arcturus. You can buy 10k items under one second!
https://bitbucket.org/Wesley12312/arcturus/overview
So let me get this straight, you don't know what emulator he is using nor his computer specifications and you have come to this verdict?
It could be multiple reasons, whenever I done development on my previous laptop compared to my desktop - there was a delay of a few seconds when mass buying. Where as on my desktop, there was no delay.
There was because my computer was rather slow although the specifications were rather common.
However it varied depending on what browser I used on the laptop, in my case; it wasn't the emulator.
You need to think about the question before attempting to slam other emulators and advertise your own in such a manner.
OT: Try another device and see if there is a difference. If there is a difference, clear your cache and attempt again. If it still persists then please state what browser you use. If all above are ruled out then it may infact be the way your emulator processes the task. Let me know.![]()
If only he told us more then he having a problem buying large amount of furnitures.
Cool story by the way, @Francis Joseph.
Butterfly (edits) always had problems buying large quantities of furniture. This is mainly due to every item getting its own prepared statement and then being inserted. And then a packet for every item that is being added to the inventory. It adds up.
Arcturus doesn't work that way, it inserts in a single batch, sends one packet, thats all.
You're missing what I'm saying amigo, I realize some emulators have issues but paraphrase the some.
No one is attempting to insult Arcturus what-so-ever, but you need to consider other possible reasons instead of assuming the emulator handles furniture in such a manner or if it is infact the emulator causing the issue...
Last edited by Francis Joseph; 09-05-16 at 09:41 AM. Reason: Spartacus
You finally got to the point of open sourcing your emulator?
Back on-topic:
The question that OP answers is too broad and needs to be narrowed down. OP says there is a delay but how does the emulator behave otherwise? What about ram/cpu/io usage in general, what system is it running on, and what is even the emulator being used? Imo, this thread is as useless as an "average user" saying "<feature/program> is not working" (feature/program often being replaced with 'my computer' instead), making it impossible for anyone to even get a clue about what could be wrong. Then when you ask them "well, what is wrong with it then?" you get back the answer: "how the heck should I know?? I'm not a techie, duh!".
Thanks for trying to help me but you're wrong , this bug can be corrected yes, I saw in a Portuguese forum ( Pixel Power ) plus the emulator with some fixs (but was paid ) and on one of these fix 's was fixed this bug.
Thanks for trying to help me but you're wrong , this bug can be corrected yes, I saw in a Portuguese forum ( Pixel Power ) plus the emulator with some fixs (but was paid ) and on one of these fix 's was fixed this bug.
How am I wrong? Its coded in a shitty way causing lagg. Its an observation.