Duckets (Stop at 5000)

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  1. #1
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    Duckets (Stop at 5000)

    I'm using a swift emu edit and I've changed the max duckets to /0 so, it could be unlimited duckets but 'your' amount doesn't go more than 5000 is there anyway i could change this?
    Screenie: Screenshot by Lightshot


  2. #2
    Check http://arcturus.pw The General is offline
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    Re: Duckets (Stop at 5000)

    There should be a option in the config file something along the lines of max.duckets

  3. #3
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    Re: Duckets (Stop at 5000)

    I checked inside the config file which doesn't show anything about the max.duckets here is what it has at the bottom.

    ## Client configuration
    client.ping.enabled=1
    client.ping.interval=200000
    client.maxrequests=2000
    client.maxpossiblefriends=2000s
    client.maxitemsininventary=0

    #IRC
    irc.enabled=false
    irc.server=irc.website-service.org
    irc.port=6667
    irc.user=USER CSharpBot 8 * :I'm a C# irc bot
    irc.nick=[VG]Mordi
    irc.channel=#habbovg_servermod
    irc.password=rofl123

    group.enabled=true
    auth.ssodisabled=false

    #Says wether the users should receive pixels each X seconds, how much and when (When in seconds)
    game.pixel.enabled=true
    game.pixel.amount=100
    game.pixel.time=600

    #Says wether the users should receive pixels each X seconds, how much and when (When in seconds)
    game.credits.enabled=true
    game.credits.amount=1000
    game.credits.time=600

    game.login.credits.receiveamount=100
    game.login.pixel.receiveamount=100

    #Threading Main Loops.
    #Esta opcion separa del MainGameLoop cada tarea a ejecutar en un proceso distinto.
    SeparatedTasksInMainLoops.enabled=true


    #Threading GameClientManager Loops.
    #Esta opcion separa del GameClientManager.OnCycle las tareas de forma l�gica para aumentar rendimiento.
    SeparatedTasksInGameClientManager.enabled=false

    #Baneo por spam
    #Esta opci�n banea a los usuarios tras sucesivos intentos de flood.
    spambans.enabled=true
    spambans.limit=5
    I think i found it in the source which shows
    internal static int MaxDucket = 5000;
    Then i changed it to
    internal static int MaxDucket = 1111111;
    So, i pressed f5 to see if it updated and i send myself duckets but, still stays at 5000.

  4. #4
    Check http://arcturus.pw The General is offline
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    Re: Duckets (Stop at 5000)

    Yes but it will increase eventually I guess.

  5. #5
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    Re: Duckets (Stop at 5000)

    Quote Originally Posted by HillBilly View Post
    Yes but it will increase eventually I guess.
    What do you mean by that? Even if i wait a few minutes to receive the duckets itself it just stays at 5000.

  6. #6
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    Re: Duckets (Stop at 5000)

    I'm still having trouble with this. Does anyone know how to fix or change this?

  7. #7
    Member Chase Bergroth is offline
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    Re: Duckets (Stop at 5000)

    go to butterflyenvironment.cs look for "maxducket" there are 2 lines you have to change then debug and restart server. done.

  8. #8
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    Re: Duckets (Stop at 5000)

    Quote Originally Posted by Chase Bergroth View Post
    go to butterflyenvironment.cs look for "maxducket" there are 2 lines you have to change then debug and restart server. done.
    Thank you! I found both lines and changed it. Now it works.
    I'd appreciate it if you help me with one if these issues here: http://forum.ragezone.com/f333/freez...onship-969372/
    Last edited by Receiver; 15-11-13 at 01:34 PM.



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