[Furni] disconnect when clicking on it.

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  1. #1
    Right here, right now.. jordynegen11 is offline
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    [Furni] disconnect when clicking on it.

    Hi,

    There are some (new) furni like jungle flowers, bonusrare and halloween ghosts which causes a disconnect when you click on it.

    Does anyone now why this is and how to solve this?


  2. #2
    Proficient Member EdwinxP is offline
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    Nov 2011 Join Date
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    Re: [Furni] disconnect when clicking on it.

    Also very interested on this! Anyone know if it's cus graphic tags?

  3. #3
    Member Reservoir is offline
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    Feb 2016 Join Date
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    Re: [Furni] disconnect when clicking on it.

    theyre all crackables and afaik its something in the swf actionscripts

  4. #4
    Full-Stack Web Developer Emetophobic is offline
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    Re: [Furni] disconnect when clicking on it.

    Yup crackables requires some packets on the server to be done, Arcturus supports them if you want to test those out.

  5. #5
    Right here, right now.. jordynegen11 is offline
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    Re: [Furni] disconnect when clicking on it.

    Quote Originally Posted by Emetophobic View Post
    Yup crackables requires some packets on the server to be done, Arcturus supports them if you want to test those out.
    can you tell me which packet id(s)?

  6. #6
    Member Damien Jolly is offline
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    Re: [Furni] disconnect when clicking on it.

    Quote Originally Posted by Emetophobic View Post
    Yup crackables requires some packets on the server to be done, Arcturus supports them if you want to test those out.
    Crackables don't use any packets as far as I know. They're done using the item composers extra data. Here's the case if you want a starting point using Plus.

    Code:
    case InteractionType.CRACKABLE:
        Message.WriteInteger(0);
        Message.WriteInteger(7); // Crackable Identifier ; 7 + 256 (Limited)
        Message.WriteString("0"); // Interaction mode
        Message.WriteInteger(0); // Times clicked
        Message.WriteInteger(0); // Max number of clicks
    break;

    The rest is just doing the logic to determin when the egg is cracked or not. If so update the baseitem for the item in the room.

  7. #7
    Proficient Member EdwinxP is offline
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    Nov 2011 Join Date
    164Posts

    Re: [Furni] disconnect when clicking on it.

    Quote Originally Posted by Damien Jolly View Post
    Crackables don't use any packets as far as I know. They're done using the item composers extra data. Here's the case if you want a starting point using Plus.

    Code:
    case InteractionType.CRACKABLE:
        Message.WriteInteger(0);
        Message.WriteInteger(7); // Crackable Identifier ; 7 + 256 (Limited)
        Message.WriteString("0"); // Interaction mode
        Message.WriteInteger(0); // Times clicked
        Message.WriteInteger(0); // Max number of clicks
    break;

    The rest is just doing the logic to determin when the egg is cracked or not. If so update the baseitem for the item in the room.
    I really want a fix for this, not sure where to start even with this.

  8. #8
    Right here, right now.. jordynegen11 is offline
    MemberRank
    Jul 2009 Join Date
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    398Posts

    Re: [Furni] disconnect when clicking on it.

    Quote Originally Posted by Damien Jolly View Post
    Crackables don't use any packets as far as I know. They're done using the item composers extra data. Here's the case if you want a starting point using Plus.

    Code:
    case InteractionType.CRACKABLE:
        Message.WriteInteger(0);
        Message.WriteInteger(7); // Crackable Identifier ; 7 + 256 (Limited)
        Message.WriteString("0"); // Interaction mode
        Message.WriteInteger(0); // Times clicked
        Message.WriteInteger(0); // Max number of clicks
    break;
    The rest is just doing the logic to determin when the egg is cracked or not. If so update the baseitem for the item in the room.

    Thanks, this fixed my problem!



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