Imperative Problem With Mercury Emulator !

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  1. #1
    Member Terry Lgm is offline
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    Nov 2013 Join Date
    91Posts

    Imperative Problem With Mercury Emulator !

    Good evening, I post a topic here because I need help.
    I have a problem that prevents users from entering an room with Furni inside.
    Here is the error that appears on the emulator:


    Error in thread Room cycle task for room 6:
    System.InvalidOperationException: Collection WAS modified; enumeration operation May not execute.
    Did System.Collections.Generic.HashSet`1.Enumerator.MoveNext ()
    Did Mercury.HabboHotel.Rooms.RoomManager.UnloadRoom (Room Room) in c: \ Users \ Jake \ Downloads \ MercuryNew \ HabboHotel \ Rooms \ RoomManager.cs: line 629
    Did Mercury.HabboHotel.Rooms.Room.ProcessRoom () in c: \ Users \ Jake \ Downloads \ MercuryNew \ HabboHotel \ Rooms \ Room.cs: line 771


    Here is a screenshot:
    http://zupimages.net/viewer.php?id=14/39/9z7z.png


    How can I fix this? Thank you in advance.


  2. #2

    Re: Imperative Problem With Mercury Emulator !

    I have the same problem and i don't know how to solve this :S

  3. #3
    HabboFont.net Cankiee is offline
    Grand MasterRank
    May 2013 Join Date
    North KoreaLocation
    978Posts

    Re: Imperative Problem With Mercury Emulator !

    Go to emu/Messages/Requests/Rooms.cs on line 357 and find this:
    Code:
    Response.AppendBoolean(CurrentLoadingRoom.Group != null);
    Replace it with:
    Code:
    change to Response.AppendBoolean(true);


    This should now fix the Room: '...', Remember to Debug/Build it after you've done this process.


    Last edited by Cankiee; 14-10-14 at 12:24 PM. Reason: #GoFuckYourself.

  4. #4
    Sorcerer Supreme Zedd is offline
    Member +Rank
    Dec 2012 Join Date
    NorwayLocation
    295Posts

    Re: Imperative Problem With Mercury Emulator !

    Quote Originally Posted by Cankiee View Post
    Go to emu/Messages/Requests/Rooms.cs on line 357 and find this:
    Code:
    Response.AppendBoolean(CurrentLoadingRoom.Group != null);
    Replace it with:
    Code:
    change to Response.AppendBoolean(true);


    This should now fix the Room: '...', Remember to Debug/Build it after you've done this process.



    What the heck does that have something to do with a furni error? He's not even using the old Plus emu.
    Last edited by Zedd; 16-10-14 at 09:58 AM.

  5. #5

    Re: Imperative Problem With Mercury Emulator !

    Quote Originally Posted by David Torralbo View Post
    I have the same problem and i don't know how to solve this :S
    I don't find emu/Messages/Requests/Rooms.cs in Mercury...

  6. #6
    www.Epic Hosts.co.uk Terrum is offline
    Grand MasterRank
    Jun 2008 Join Date
    EpicHosts,co.ukLocation
    1,322Posts

    Re: Imperative Problem With Mercury Emulator !

    Quote Originally Posted by David Torralbo View Post
    I don't find emu/Messages/Requests/Rooms.cs in Mercury...
    You are looking in the Source files, right? (Using Visual C#/C++)

  7. #7
    Member Terry Lgm is offline
    MemberRank
    Nov 2013 Join Date
    91Posts

    Re: Imperative Problem With Mercury Emulator !

    Quote Originally Posted by David Torralbo View Post
    I don't find emu/Messages/Requests/Rooms.cs in Mercury...
    Me too.



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