Mercury Emulator + database + SWF pack

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  1. #1
    Enthusiast xTiffany is offline
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    Mercury Emulator + database + SWF pack

    Hi everyone,

    I have a little question.. I look for a while to a working emulator mercury with packets.. Does anyone have this might be for me? Preferably also with swf and perhaps a database, as long as it works. It'd never been able to find a working one or to get it working..

    Thank you for your time to read this and help me if.

    Lot of Love Tiffany x

    P.s. the title must be Request, not Release, i'm sorry..


  2. #2
    R.I.P Millercent FatalLulz is offline
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    Re: Mercury Emulator + database + SWF pack

    Edited your title and prefix for you. You can download Mercury Emulator from Finn's thread and then manually add the fixes. It comes with a database and someone did release a working SWF pack along with it.

  3. #3
    Enthusiast xTiffany is offline
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    Re: Mercury Emulator + database + SWF pack

    I can't find the release from Finn..

  4. #4
    R.I.P Millercent FatalLulz is offline
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    Re: Mercury Emulator + database + SWF pack

    Quote Originally Posted by xTiffany View Post
    I can't find the release from Finn..
    http://forum.ragezone.com/f353/mercu...-plus-1026946/

  5. #5
    Enthusiast xTiffany is offline
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    Re: Mercury Emulator + database + SWF pack

    These I have only this has no packets in bin / x86 / debug that I can update as to be released..

  6. #6
    R.I.P Millercent FatalLulz is offline
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    Re: Mercury Emulator + database + SWF pack

    Quote Originally Posted by xTiffany View Post
    These I have only this has no packets in bin / x86 / debug that I can update as to be released..
    Mercurys packets are coded into the Incomming and Outgoing files. You'll need to open the project source and then modify it via there. (Providing you know what to do with updating packets - ID's and structures depending if it has changed or not)

  7. #7
    Enthusiast xTiffany is offline
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    Re: Mercury Emulator + database + SWF pack

    Quote Originally Posted by FatalLulz View Post
    Mercurys packets are coded into the Incomming and Outgoing files. You'll need to open the project source and then modify it via there. (Providing you know what to do with updating packets - ID's and structures depending if it has changed or not)
    There are no available tutorials?

  8. #8
    R.I.P Millercent FatalLulz is offline
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    Re: Mercury Emulator + database + SWF pack

    Quote Originally Posted by xTiffany View Post
    There are no available tutorials?
    There are. http://forum.ragezone.com/f335/getti...ctures-899668/ and http://forum.ragezone.com/f335/incom...3-post-898096/

  9. #9
    Enthusiast xTiffany is offline
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    Re: Mercury Emulator + database + SWF pack




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