[Mercury] Translate alerts

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  1. #1
    Valued Member Bullies is offline
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    [Mercury] Translate alerts

    Hey,

    Does somebody know how I can translate the alerts? They are all Spanish.. http://gyazo.com/1aaa62d4cf997b620f5de9c68f1f0b5a


  2. #2
    www.Epic Hosts.co.uk Terrum is offline
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    Re: [Mercury] Translate alerts

    Are they auto alerts? Your best bet is in the flash texts or somewhere in the database.

  3. #3
    Member xJayJay is offline
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    Re: [Mercury] Translate alerts

    Nah they are in the emu "GameclientManager.cs" But you need a coder program to edit it

  4. #4
    Not so spooky... MrSpooks is offline
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    Re: [Mercury] Translate alerts

    Use Visual C# 2012.

  5. #5
    Valued Member Bullies is offline
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    Re: [Mercury] Translate alerts

    Thanks, but when I edit and save it, it doesn't change in the client after restarting the emu.. ;l
    Last edited by Bullies; 20-09-14 at 12:46 AM.

  6. #6
    Account Upgraded | Title Enabled! KyleeIsProzZ is offline
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    Re: [Mercury] Translate alerts

    Did you press F5 to debug the emulator?
    :P

  7. #7
    www.Epic Hosts.co.uk Terrum is offline
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    Re: [Mercury] Translate alerts

    Or compile.

  8. #8
    Valued Member Bullies is offline
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    Re: [Mercury] Translate alerts

    Quote Originally Posted by KyleeIsProzZ View Post
    Did you press F5 to debug the emulator?
    :P
    When I was done with editing the .cs file I couldn't press F5..

  9. #9
    www.Epic Hosts.co.uk Terrum is offline
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    Re: [Mercury] Translate alerts

    Quote Originally Posted by Bullies View Post
    When I was done with editing the .cs file I couldn't press F5..
    You're using Visual C# and not Notepad, right?

  10. #10
    Valued Member Bullies is offline
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    Re: [Mercury] Translate alerts

    It's already fixed, I opened single files and not the whole project.. I'm used to not edit emulators so it was a bit new for me, but it works fine now, thanks.



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