• Mercury Emulator 2.3 Help/fixes thread •

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  1. #136
    dont judge me Wuzix is offline
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    Re: • Mercury Emulator 2.3 Help/fixes thread •

    Quote Originally Posted by AlanKentucky View Post
    My mercury emulator is unable to connect to 'remote server'.



    (I also replaced the URL in Core/ExtraSettings.cs)

    Does anyone know what I'm doing wrong here?

    Thanks!
    You got the same problem, but I have a fix for it.

    Open Mercury Source in VS 2010/2012/2013 > Search for 'FIGUREDATA' > When it shows you some link like holobox.com/game/gamedata/figuredata.xml replace it to your link (so if you're using localhost make it 127.0.0.1) or your hotel URL > Save > Debug.

    Problem solved.
    Credits to @FatalLulz

  2. #137
    Enthusiast fantje is offline
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    Re: • Mercury Emulator 2.3 Help/fixes thread •

    I still have unable to connect to 'remote server'. I have opened the extrasettings.cs with VS 2012 and changed it into my link. ( http://127.0.0.1/game/gamedata/figuredata.xml) Saved it and don't work... HELP please?

  3. #138
    Member Alex Be is offline
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    Re: • Mercury Emulator 2.3 Help/fixes thread •

    Quote Originally Posted by fantje View Post
    I still have unable to connect to 'remote server'. I have opened the extrasettings.cs with VS 2012 and changed it into my link. ( http://127.0.0.1/game/gamedata/figuredata.xml) Saved it and don't work... HELP please?
    Did you compile it (DEBUG)? ... save and compile are different things ;p

  4. #139
    Enthusiast Restitive is offline
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    39Posts

    Re: • Mercury Emulator 2.3 Help/fixes thread •

    Do someone know where and how to fix gld_gate????

  5. #140
    Apprentice Renown is offline
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    Dec 2014 Join Date
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    Re: • Mercury Emulator 2.3 Help/fixes thread •

    Does anyone have a link to how to install this from scratch?

  6. #141
    Enthusiast Restitive is offline
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    Aug 2012 Join Date
    39Posts

    Re: • Mercury Emulator 2.3 Help/fixes thread •

    Do someone know what i do wrong for GroupGate (i have gld_gate changed to GroupGate)
    I have this right now

    Code:
     public void OnTrigger(GameClient Session, RoomItem Item, int Request, bool HasRights, Guild Group)
            {
                if (Item.GetBaseItem().InteractionType == InteractionType.GroupGate)
                {
                    if (Group.Members.ContainsKey(Session.GetHabbo().Id))
                    {
                        RoomUser roomUserByHabbo = Item.GetRoom().GetRoomUserManager().GetRoomUserByHabbo(Session.GetHabbo().Id);
                        if (roomUserByHabbo != null)
                        {
                            if (Item.GetRoom().GetGameMap().CanWalk(Item.SquareBehind.X, Item.SquareBehind.Y, roomUserByHabbo.AllowOverride) && roomUserByHabbo.Coordinate == Item.SquareInFront && (Item.InteractingUser == 0))
                            {
                                Item.ExtraData = "1";
                                Item.UpdateState(false, true);
                                System.Threading.Thread.Sleep(1000);
                                Item.InteractingUser = roomUserByHabbo.HabboId;
                                roomUserByHabbo.CanWalk = false;
                                roomUserByHabbo.AllowOverride = true;
                                roomUserByHabbo.MoveTo(Item.Coordinate);
                                Item.ExtraData = "0";
                                Item.UpdateState(false, true);
                                roomUserByHabbo.MoveTo(Item.SquareBehind);
                                roomUserByHabbo.CanWalk = true;
                                System.Threading.Thread.Sleep(1000);
                                roomUserByHabbo.AllowOverride = false;
                                Item.InteractingUser = 0;
                            }
                            else if (Item.GetRoom().GetGameMap().CanWalk(Item.SquareInFront.X, Item.SquareInFront.Y, roomUserByHabbo.AllowOverride) && roomUserByHabbo.Coordinate == Item.SquareBehind && (Item.InteractingUser == 0))
                            {
                                Item.ExtraData = "1";
                                Item.UpdateState(false, true);
                                System.Threading.Thread.Sleep(1000);
                                Item.InteractingUser = roomUserByHabbo.HabboId;
                                roomUserByHabbo.CanWalk = false;
                                roomUserByHabbo.AllowOverride = true;
                                roomUserByHabbo.MoveTo(Item.Coordinate);
                                Item.ExtraData = "0";
                                Item.UpdateState(false, true);
                                roomUserByHabbo.MoveTo(Item.SquareInFront);
                                roomUserByHabbo.CanWalk = true;
                                System.Threading.Thread.Sleep(1000);
                                roomUserByHabbo.AllowOverride = false;
                                Item.InteractingUser = 0;
                            }
                        }
                    }
    
                    else
                    {
                        Session.SendNotif("Je moet wel lid zijn van deze groep om door de poort te kunnen.");
                    }
                }
            }
    Because when i delete this part its works fine.
    Code:
     if (Group.Members.ContainsKey(Session.GetHabbo().Id))
                    {
    But i wanna let it work for only group members.

  7. #142
    Novice Geon is offline
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    Jan 2015 Join Date
    2Posts

    Re: • Mercury Emulator 2.3 Help/fixes thread •

    when i try to start mercury (emu) i get a error ''Unable to connect to remote server'' idk what happened it was working just fine, please anyone help! :(

  8. #143
    Account Upgraded | Title Enabled! Alozi is offline
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    Re: • Mercury Emulator 2.3 Help/fixes thread •

    Geon, Open up the same program that you debug your emulator with, Search for the .cs file (extrasettings.cs) And search for the figuredata.xml, Change the link to localhost/the path to your figuredata.xml.

  9. #144
    Novice Geon is offline
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    Jan 2015 Join Date
    2Posts

    Re: • Mercury Emulator 2.3 Help/fixes thread •

    tbh, im a nub at this, i was suprise to have the retro work and client. do i have to have a certain program? if not please help me on team viewer :(

  10. #145
    Apprentice Hollyplox is offline
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    Mar 2012 Join Date
    8Posts

    Re: • Mercury Emulator 2.3 Help/fixes thread •

    If this has been posted before, sorry about posting it again!

    Every time I start up Mercury, I get this:

    help.png



    Thanks!

  11. #146
    Unspoiled Perfection AKllX is offline
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    @ akllxprojectLocation
    366Posts

    Re: • Mercury Emulator 2.3 Help/fixes thread •

    Item.ExtraData = "1";
    Item.UpdateState(false, true);
    System.Threading.Thread.Sleep(1000);
    Item.InteractingUser = roomUserByHabbo.HabboId;
    roomUserByHabbo.CanWalk = false;

    don't.

  12. #147
    Novice Berkay Retro is offline
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    Sep 2014 Join Date
    2Posts

    Re: • Mercury Emulator 2.3 Help/fixes thread •

    Same Problem. I Do everything you said. Not Works Cou Help me ?

  13. #148
    Apprentice MaestroMV is offline
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    23Posts

    Re: • Mercury Emulator 2.3 Help/fixes thread •


  14. #149
    Apprentice Loxys is offline
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    Jan 2014 Join Date
    13Posts

    Re: • Mercury Emulator 2.3 Help/fixes thread •

    Hey guys can someone help me?My emulator loads to 100 then disconnects,i f12'd the client and it says that crossdomain.xml has not be found?

  15. #150
    Apprentice Ygor Santana is offline
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    Sep 2013 Join Date
    10Posts

    Re: • Mercury Emulator 2.3 Help/fixes thread •

    My mercury presents this error " http://prntscr.com/709a35 " I have done everything . Sometimes loading the client for it by 87% , making most any User can not connect to the hotel. someone could help me with this error?

    thank you!



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