I have seen that many people get this issue on plus and skybird emu. When you try moving to a chair really fast for example during STICM (Steal the ice cream) you would need to go fast.
This is what happens:
Does anyone know how to fix it?
I have seen that many people get this issue on plus and skybird emu. When you try moving to a chair really fast for example during STICM (Steal the ice cream) you would need to go fast.
This is what happens:
Does anyone know how to fix it?
No one have a solution ?
EDIT: I tried the DreamPathfinder from Butterfly R63A, you can walk fast between the chair but this have the square bug. When you quit a room while walking, the final square stays blocked with an inviable user in it :/
Found a solution but i don't know if it breaks something:
Go to RoomUserManager.cs
Find
Comment it ou delete this line and paste this above/instead:Code:if (room.GetGameMap().IsValidStep2(User, new Vector2D(User.X, User.Y), new Vector2D(User.SetX, User.SetY), (User.GoalX == User.SetX && User.GoalY == User.SetY), User.AllowOverride))
Code:if (room.GetGameMap().CanWalk(User.SetX, User.SetY, User.AllowOverride) || User.RidingHorse == true)
Last edited by Bjork; 08-02-14 at 08:42 PM.
Bump for the solution :)
Same here.
Hm, I don't have this f*****g bug in AKllX edit.
@AKIIX; Any idea on how to get this fixed as some are saying it works with your edit? Problems with original plus and skybird.
Last edited by Receiver; 10-02-14 at 12:43 AM. Reason: Changed.
It used to before i did this. And it should because, there are many reasons why people even struggle to walk in rooms if there are many.
- - - Updated - - -
I found it inside room settings and inside the rooms table but, i would like a query to make all of them from 0 to 1.
UPDATE rooms SET column_name_here = '1'
There is nothing to do about that unless you fix up the pathfinder.
Its not that everyone here knows, well that line is causing the problem. You have to investigate yourself and see if you can come up with any solutions.