[Plus EMU] Moving to chair to chair.

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  1. #1
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    [Plus EMU] Moving to chair to chair.

    I have seen that many people get this issue on plus and skybird emu. When you try moving to a chair really fast for example during STICM (Steal the ice cream) you would need to go fast.
    This is what happens:

    Does anyone know how to fix it?


  2. #2
    En Français? Bjork is offline
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    Re: [Plus EMU] Moving to chair to chair.

    No one have a solution ?

    EDIT: I tried the DreamPathfinder from Butterfly R63A, you can walk fast between the chair but this have the square bug. When you quit a room while walking, the final square stays blocked with an inviable user in it :/

    Found a solution but i don't know if it breaks something:

    Go to RoomUserManager.cs

    Find

    Code:
    if (room.GetGameMap().IsValidStep2(User, new Vector2D(User.X, User.Y),  new Vector2D(User.SetX, User.SetY), (User.GoalX == User.SetX &&  User.GoalY == User.SetY), User.AllowOverride))
    Comment it ou delete this line and paste this above/instead:

    Code:
    if (room.GetGameMap().CanWalk(User.SetX, User.SetY, User.AllowOverride) || User.RidingHorse == true)
    Last edited by Bjork; 08-02-14 at 09:42 PM.

  3. #3
    En Français? Bjork is offline
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    Re: [Plus EMU] Moving to chair to chair.

    Bump for the solution :)

  4. #4
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    Re: [Plus EMU] Moving to chair to chair.

    Same here.

  5. #5
    Enthusiast Copyrights is offline
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    Re: [Plus EMU] Moving to chair to chair.

    Hm, I don't have this f*****g bug in AKllX edit.

  6. #6
    Banned rafa95123 is offline
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    Re: [Plus EMU] Moving to chair to chair.

    Quote Originally Posted by Copyrights View Post
    Hm, I don't have this f*****g bug in AKllX edit.
    The same with me...

  7. #7
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    Re: [Plus EMU] Moving to chair to chair.

    @AKIIX; Any idea on how to get this fixed as some are saying it works with your edit? Problems with original plus and skybird.

  8. #8
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    Re: [Plus EMU] Moving to chair to chair.

    Quote Originally Posted by Bjork View Post
    No one have a solution ?

    EDIT: I tried the DreamPathfinder from Butterfly R63A, you can walk fast between the chair but this have the square bug. When you quit a room while walking, the final square stays blocked with an inviable user in it :/

    Found a solution but i don't know if it breaks something:

    Go to RoomUserManager.cs

    Find

    Code:
    if (room.GetGameMap().IsValidStep2(User, new Vector2D(User.X, User.Y),  new Vector2D(User.SetX, User.SetY), (User.GoalX == User.SetX &&  User.GoalY == User.SetY), User.AllowOverride))
    Comment it ou delete this line and paste this above/instead:

    Code:
    if (room.GetGameMap().CanWalk(User.SetX, User.SetY, User.AllowOverride) || User.RidingHorse == true)
    I did that and it still doesn't work.

    Edit: It's fixed but, it's not fully functional like others.

    - - - Updated - - -

    UPDATE: Now after that fixed.
    Usually it would let you walk through users but, now when you try to walk through users it does the same as the chairs!
    Last edited by Receiver; 10-02-14 at 01:43 AM. Reason: Changed.

  9. #9
    Proficient Member Kristophers is offline
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    Re: [Plus EMU] Moving to chair to chair.

    Quote Originally Posted by Receiver View Post
    I did that and it still doesn't work.

    Edit: It's fixed but, it's not fully functional like others.

    - - - Updated - - -

    UPDATE: Now after that fixed.
    Usually it would let you walk through users but, now when you try to walk through users it does the same as the chairs!
    It's not supposed to let you

    walk through users...?

  10. #10
    Check http://arcturus.pw The General is offline
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    Re: [Plus EMU] Moving to chair to chair.

    Quote Originally Posted by Kristophers View Post
    It's not supposed to let you

    walk through users...?
    There is a option in the room settings that allows you to let users walk through eachother. Its called something like 'blocked'. Can't remember it exactly.

  11. #11
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    Re: [Plus EMU] Moving to chair to chair.

    Quote Originally Posted by Kristophers View Post
    It's not supposed to let you

    walk through users...?
    It used to before i did this. And it should because, there are many reasons why people even struggle to walk in rooms if there are many.

    - - - Updated - - -

    Quote Originally Posted by HillBilly View Post
    There is a option in the room settings that allows you to let users walk through eachother. Its called something like 'blocked'. Can't remember it exactly.
    I found it inside room settings and inside the rooms table but, i would like a query to make all of them from 0 to 1.

  12. #12
    Check http://arcturus.pw The General is offline
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    Re: [Plus EMU] Moving to chair to chair.

    UPDATE rooms SET column_name_here = '1'

  13. #13
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    Re: [Plus EMU] Moving to chair to chair.

    Quote Originally Posted by HillBilly View Post
    UPDATE rooms SET column_name_here = '1'
    Did that awhile ago but, 1 thing about this is when u play a game with chairs and go fast the user rotates to a different place and glitches the room a bit.

  14. #14
    Check http://arcturus.pw The General is offline
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    Re: [Plus EMU] Moving to chair to chair.

    There is nothing to do about that unless you fix up the pathfinder.

    Its not that everyone here knows, well that line is causing the problem. You have to investigate yourself and see if you can come up with any solutions.

  15. #15
    ~|=_=|~ Receiver is offline
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    Re: [Plus EMU] Moving to chair to chair.

    Quote Originally Posted by HillBilly View Post
    There is nothing to do about that unless you fix up the pathfinder.

    Its not that everyone here knows, well that line is causing the problem. You have to investigate yourself and see if you can come up with any solutions.
    Are there any solutions you may know of if i won't be able to figure out one.



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