Plus Emu - Some Furnis not load in the Catalogue

Results 1 to 11 of 11
  1. #1
    Enthusiast DarkDeveloper is offline
    MemberRank
    Nov 2012 Join Date
    48Posts

    Plus Emu - Some Furnis not load in the Catalogue

    Hey Guys,
    I have a Problem, some Furnis in the Catalogue don't load. If you have another SWF or Catalogue, please link me here.



  2. #2
    Infraction Banned HabMoon is offline
    MemberRank
    Jun 2007 Join Date
    HM OfficesLocation
    3,068Posts

    Re: Plus Emu - Some Furnis not load in the Catalogue

    White boxes mean the furni is loaded but doesn't have the right SpriteID / Furnidata doesn't exist.

  3. #3
    Enthusiast DarkDeveloper is offline
    MemberRank
    Nov 2012 Join Date
    48Posts

    Re: Plus Emu - Some Furnis not load in the Catalogue

    Okey, than its right, what i think with the SWF. Than i search a new SWF Pack

  4. #4
    Infraction Banned HabMoon is offline
    MemberRank
    Jun 2007 Join Date
    HM OfficesLocation
    3,068Posts

    Re: Plus Emu - Some Furnis not load in the Catalogue

    @DarkDeveloper Let me know if you need any help or when it's fixed so I will be able to close the thread. :)

  5. #5
    Enthusiast DarkDeveloper is offline
    MemberRank
    Nov 2012 Join Date
    48Posts

    Re: Plus Emu - Some Furnis not load in the Catalogue

    I've tried 2-3 SWFS Pack for Plus Emulator, but its the same problem. If someone have a other Idea, than help please :)

  6. #6
    Infraction Banned HabMoon is offline
    MemberRank
    Jun 2007 Join Date
    HM OfficesLocation
    3,068Posts

    Re: Plus Emu - Some Furnis not load in the Catalogue

    SWF Pack or swf furni pack? Did you look inside your furnidata if the data from the furni which doesn't load exist? And what about the furniture table inside the database itself? Does it has the same sprite id as the furnidata?

  7. #7
    Enthusiast DarkDeveloper is offline
    MemberRank
    Nov 2012 Join Date
    48Posts

    Re: Plus Emu - Some Furnis not load in the Catalogue

    The Sprite ID was false. I have changed it to right, but its the same error, but the Furni ID and the Sprite ID is the same Number
    Last edited by DarkDeveloper; 16-02-14 at 04:37 PM.

  8. #8
    Infraction Banned HabMoon is offline
    MemberRank
    Jun 2007 Join Date
    HM OfficesLocation
    3,068Posts

    Re: Plus Emu - Some Furnis not load in the Catalogue

    Catalogue items also load id to the right furni?

    You probably did but updated items(command/restart emu)?

  9. #9
    Enthusiast DarkDeveloper is offline
    MemberRank
    Nov 2012 Join Date
    48Posts

    Re: Plus Emu - Some Furnis not load in the Catalogue

    Yeah, it loads the right furni. But something is wrong hmm i use the swf of eubbo with the pack

    If someone has a better Emu for Rev, than please post :)
    Last edited by DarkDeveloper; 17-02-14 at 03:47 PM.

  10. #10
    Hakuna Matata Matata is offline
    MemberRank
    Sep 2012 Join Date
    DenmarkLocation
    807Posts

    Re: Plus Emu - Some Furnis not load in the Catalogue

    Try have web console open when you load the page after a client refresh. Take a picture of the errors and post it here.

  11. #11
    Valued Member moere is offline
    MemberRank
    Apr 2012 Join Date
    121Posts

    Re: Plus Emu - Some Furnis not load in the Catalogue

    The problem lies in the emulators source itself. I figured out that plus uses beside the path you define for your hof_furni the sprite id number as folder (that you also see as error in google chrome dev tools).
    So basically the furni path ends up like this => http://yourhotel.net/game/hof_furni/...urni/furni.swf

    Well but now I don't know where in the source should i adjust it so it takes not the sprite id...?


    Greetings moere



Advertisement