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Enthusiast
Plus Emu - Some Furnis not load in the Catalogue
Hey Guys,
I have a Problem, some Furnis in the Catalogue don't load. If you have another SWF or Catalogue, please link me here.
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Re: Plus Emu - Some Furnis not load in the Catalogue
White boxes mean the furni is loaded but doesn't have the right SpriteID / Furnidata doesn't exist.
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Enthusiast
Re: Plus Emu - Some Furnis not load in the Catalogue
Okey, than its right, what i think with the SWF. Than i search a new SWF Pack
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Re: Plus Emu - Some Furnis not load in the Catalogue
@DarkDeveloper Let me know if you need any help or when it's fixed so I will be able to close the thread. :)
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Enthusiast
Re: Plus Emu - Some Furnis not load in the Catalogue
I've tried 2-3 SWFS Pack for Plus Emulator, but its the same problem. If someone have a other Idea, than help please :)
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Re: Plus Emu - Some Furnis not load in the Catalogue
SWF Pack or swf furni pack? Did you look inside your furnidata if the data from the furni which doesn't load exist? And what about the furniture table inside the database itself? Does it has the same sprite id as the furnidata?
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Enthusiast
Re: Plus Emu - Some Furnis not load in the Catalogue
The Sprite ID was false. I have changed it to right, but its the same error, but the Furni ID and the Sprite ID is the same Number
Last edited by DarkDeveloper; 16-02-14 at 04:37 PM.
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Re: Plus Emu - Some Furnis not load in the Catalogue
Catalogue items also load id to the right furni?
You probably did but updated items(command/restart emu)?
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Enthusiast
Re: Plus Emu - Some Furnis not load in the Catalogue
Yeah, it loads the right furni. But something is wrong hmm i use the swf of eubbo with the pack
If someone has a better Emu for Rev, than please post :)
Last edited by DarkDeveloper; 17-02-14 at 03:47 PM.
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Re: Plus Emu - Some Furnis not load in the Catalogue
Try have web console open when you load the page after a client refresh. Take a picture of the errors and post it here.
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Valued Member
Re: Plus Emu - Some Furnis not load in the Catalogue
The problem lies in the emulators source itself. I figured out that plus uses beside the path you define for your hof_furni the sprite id number as folder (that you also see as error in google chrome dev tools).
So basically the furni path ends up like this => http://yourhotel.net/game/hof_furni/...urni/furni.swf
Well but now I don't know where in the source should i adjust it so it takes not the sprite id...?
Greetings moere