PlusEMU - Change amount of credits given out every 15 mins

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  1. #1
    Enthusiast Stoffe is offline
    MemberRank
    Nov 2012 Join Date
    27Posts

    PlusEMU - Change amount of credits given out every 15 mins

    Hi!
    I am just wondering if someone can give me advice on how to change the amount of credits and duckets that are given out every 15 minutes. I've tried to change the amount in server_settings in the database, but that had no effect, so I guess it's somewhere in the emulator's source files. Does anyone know in what file I can find this?

    Thanks in advance! :)


  2. #2
    Proficient Member Yesser is offline
    MemberRank
    Aug 2010 Join Date
    179Posts

    Re: PlusEMU - Change amount of credits given out every 15 mins

    Hi @Stoffe,

    Open PlusStaticGameSettings.cs in your source.

    using System;
    using System.Linq;
    using System.Text;
    using System.Collections.Generic;

    namespace Plus
    {
    class PlusStaticGameSettings
    {
    /// <summary>
    /// The amount of credits a user will recieve every x minutes
    /// </summary>
    public const int UserCreditsUpdateAmount = 25000; // The amount of credits your users get every X minutes

    /// <summary>
    /// The amount of pixels a user will recieve every x minutes
    /// </summary>
    public const int UserPixelsUpdateAmount = 15000; // The amount of pixels your users get every X minutes

    /// <summary>
    /// The time a user will have to wait for Credits/Pixels update in minutes
    /// </summary>
    public const int UserCreditsUpdateTimer = 60; // Your users get every 60 minutes the credits + pixels amount as mentioned above

    /// <summary>
    /// The maximum amount of furniture that can be placed in a room.
    /// </summary>
    public const int RoomFurnitureLimit = 7500;

    /// <summary>
    /// The maximum amount of pet instances that can be placed into a room.
    /// </summary>
    public const int RoomPetPlacementLimit = 25;

    /// <summary>
    /// The amount of pets a user can place in a room that isn't owned by them.
    /// </summary>
    public const int UserPetPlacementRoomLimit = 5;

    /// <summary>
    /// The maximum life time of a room promotion.
    /// </summary>
    public const int RoomPromotionLifeTime = 120;

    /// <summary>
    /// The maximum amount of friends a user can have.
    /// </summary>
    public const int MessengerFriendLimit = 5000;

    /// <summary>
    /// The amount of credits a group costs.
    /// </summary>
    public const int GroupPurchaseAmount = 150;

    /// <summary>
    /// The maximum amount of banned words that a client can send per session.
    /// </summary>
    public const int BannedPhrasesAmount = 6;

    /// <summary>
    /// The maximum amount of members a group can exceed before being eligible for deletion.
    /// </summary>
    public const int GroupMemberDeletionLimit = 500;
    }
    }
    Good luck! =]



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