using System;
using System.Linq;
using System.Text;
using System.Collections.Generic;
namespace Plus
{
class PlusStaticGameSettings
{
/// <summary>
/// The amount of credits a user will recieve every x minutes
/// </summary>
public const int UserCreditsUpdateAmount = 25000; // The amount of credits your users get every X minutes
/// <summary>
/// The amount of pixels a user will recieve every x minutes
/// </summary>
public const int UserPixelsUpdateAmount = 15000; // The amount of pixels your users get every X minutes
/// <summary>
/// The time a user will have to wait for Credits/Pixels update in minutes
/// </summary>
public const int UserCreditsUpdateTimer = 60; // Your users get every 60 minutes the credits + pixels amount as mentioned above
/// <summary>
/// The maximum amount of furniture that can be placed in a room.
/// </summary>
public const int RoomFurnitureLimit = 7500;
/// <summary>
/// The maximum amount of pet instances that can be placed into a room.
/// </summary>
public const int RoomPetPlacementLimit = 25;
/// <summary>
/// The amount of pets a user can place in a room that isn't owned by them.
/// </summary>
public const int UserPetPlacementRoomLimit = 5;
/// <summary>
/// The maximum life time of a room promotion.
/// </summary>
public const int RoomPromotionLifeTime = 120;
/// <summary>
/// The maximum amount of friends a user can have.
/// </summary>
public const int MessengerFriendLimit = 5000;
/// <summary>
/// The amount of credits a group costs.
/// </summary>
public const int GroupPurchaseAmount = 150;
/// <summary>
/// The maximum amount of banned words that a client can send per session.
/// </summary>
public const int BannedPhrasesAmount = 6;
/// <summary>
/// The maximum amount of members a group can exceed before being eligible for deletion.
/// </summary>
public const int GroupMemberDeletionLimit = 500;
}
}