[SOLVED] Swift emu console messages

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  1. #1
    Gaby is offline
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    [SOLVED] Swift emu console messages

    I have a very simple question, how do you stop this from appearing?

    Quote Originally Posted by BaasHotel View Post
    -BUMP-
    I got some improvement. I commented
    Code:
    Console.WriteLine(arg1 + "-" +arg2+"-"+arg3);
    out in GameClientMessageHandler.EventTracker()

    Now the console is only receiving this. How can I stop that from appearing?
    Last edited by Gaby; 18-07-13 at 12:01 AM.


  2. #2
    Gaby is offline
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    re: [SOLVED] Swift emu console messages

    Bump. :3

  3. #3
    hi i'm robbie Roper is offline
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    re: [SOLVED] Swift emu console messages

    Disable the packetlogging..?

  4. #4
    Gaby is offline
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    re: [SOLVED] Swift emu console messages

    Quote Originally Posted by Roper View Post
    Disable the packetlogging..?
    How do I do that?

  5. #5
    www.Epic Hosts.co.uk Terrum is offline
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    re: [SOLVED] Swift emu console messages

    Quote Originally Posted by BaasHotel View Post
    How do I do that?
    Had a little search, maybe this will be of help: http://forum.ragezone.com/f353/bcsto...cstorm-904882/

  6. #6
    Gaby is offline
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    re: [SOLVED] Swift emu console messages

    Quote Originally Posted by Terrum View Post
    Had a little search, maybe this will be of help: http://forum.ragezone.com/f353/bcsto...cstorm-904882/
    I thought of that too at first. But there's no Console.WriteLine("Recieved message in Swift. I can't seem to find anything about the logging at all in the emulator. For me it just appears as random shit(it isn't of course), but I just can't find it.

  7. #7
    Gaby is offline
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    re: [SOLVED] Swift emu console messages

    -BUMP-
    I got some improvement. I commented
    Code:
    Console.WriteLine(arg1 + "-" +arg2+"-"+arg3);
    out in GameClientMessageHandler.EventTracker()

    Now the console is only receiving this. How can I stop that from appearing?

  8. #8
    www.Epic Hosts.co.uk Terrum is offline
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    re: [SOLVED] Swift emu console messages

    Quote Originally Posted by BaasHotel View Post
    -BUMP-
    I got some improvement. I commented
    Code:
    Console.WriteLine(arg1 + "-" +arg2+"-"+arg3);
    out in GameClientMessageHandler.EventTracker()

    Now the console is only receiving this. How can I stop that from appearing?
    Try find some more 'Console.WriteLine' related parameters maybe?

  9. #9
    Gaby is offline
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    re: [SOLVED] Swift emu console messages

    Quote Originally Posted by Terrum View Post
    Try find some more 'Console.WriteLine' related parameters maybe?
    Quite difficult, because there are like 39828302830 Console.WriteLine's.

  10. #10
    Gaby is offline
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    re: [SOLVED] Swift emu console messages

    - bump -

  11. #11
    Unspoiled Perfection AKllX is offline
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    re: [SOLVED] Swift emu console messages

    This is my bs so I guess it's up for me to fix lol

    at GameClientMessageHandler.cs

    @ internal void GetUserInfo()

    There is a Console.WriteLine(this.Response.ToString());

    @ internal void PurchaseGift()

    Lots of writes too.

    @public void EndConfirmBuy()

    There is a
    Console.WriteLine((guild.Petitions.Contains((int)this.Session.GetHabbo().Id)).ToString());

    @internal void GetCataData1()

    Console.WriteLine(reward2.Key);


    I belive that is it

  12. #12
    Gaby is offline
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    re: [SOLVED] Swift emu console messages

    Quote Originally Posted by AKllX View Post
    This is my bs so I guess it's up for me to fix lol

    at GameClientMessageHandler.cs

    @ internal void GetUserInfo()

    There is a Console.WriteLine(this.Response.ToString());

    @ internal void PurchaseGift()

    Lots of writes too.

    @public void EndConfirmBuy()

    There is a
    Console.WriteLine((guild.Petitions.Contains((int)this.Session.GetHabbo().Id)).ToString());

    @internal void GetCataData1()

    Console.WriteLine(reward2.Key);


    I belive that is it
    Thank you VERY VERY much.



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